A New Order

Review and rate user-made single and multiplayer campaigns and scenarios.

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SlyVenom
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Re: A New Order

Post by SlyVenom » January 6th, 2016, 12:38 am

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Last edited by SlyVenom on July 11th, 2018, 2:52 pm, edited 1 time in total.

derrickthewhite
Posts: 12
Joined: July 2nd, 2013, 6:25 pm

Re: A New Order

Post by derrickthewhite » July 19th, 2016, 10:15 pm

1. What version of BfW did you play this campaign/scenario on?
1.12.6
2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
easy
3. How difficult did you find the campaign/scenario? (1-10)
9 -- it was pretty tough. I had a hard time believing this was the easy level
4. How clear did you find the objectives on the campaign/scenario? (1-10)

8 -- it was really good except for the time that it wasn't. Most of the time foggy instructions were supposed to be that way. I didn't get interrogating until I was into the game.
On the scenario where Lorin is sent away, you really have to read the fine print to know you should send all of your best troops away.
5. Was there a bug in the campaign/scenario?

on the big fight at the end, I get xml indicating that shadow mage is undefined
6. Which (if any) changes should be made to make the gamplay more fun?
The wise men are near impossible to level up, and you don't have much incentive to do so until it is far too late. This is particuarly important because they are a source of arcane damage in a campaign that really lacks it. And if you don't want them to be emphasized, don't send me hordes of them in the final battles.
7. Was it too short/long enough?
It was a surprizingly correct length
8. What (if any) changes should be made to make the story more interesting?
Its pretty good.
9. Is/are there errors in spelling/grammar?
10.Is music distracting/should be changed?
No idea
11.Do you think campaign well fits Wesnoth world?
Hmm... Not sure. Its a little out there, but its does make an effort to fit in. The trick is everything downstream would have to use a new race with crazy stats. But its certainly more wesnothian than invasion from unknown.

Destructinator
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Re: A New Order

Post by Destructinator » September 29th, 2016, 3:58 am

I cheated to get through the campaign so I don't believe I'm eligible to answer these questions. That being said I cam here to ask if you were thinking of making a multiplayer era/faction with Akladian units cause I really enjoy them.

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taptap
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Re: A New Order

Post by taptap » September 29th, 2016, 1:13 pm

Making them a mp faction would be easier than finding players to play against. (Not balanced.)
I am a Saurian Skirmisher: I'm a real pest, especially at night.

Keelit
Posts: 1
Joined: October 5th, 2016, 6:43 am

Re: A New Order

Post by Keelit » October 5th, 2016, 7:12 am

1. What version of BfW did you play this campaign/scenario on?
1.12.6

2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
easy

3. How difficult did you find the campaign/scenario? (1-10)
7 (cheated a little bit :oops: )

4. How clear did you find the objectives on the campaign/scenario? (1-10)
They were very clear. If there was a point where I was confused I would just talk to Reme or Ruvio.


5. Was there a bug in the campaign/scenario?
Shadow mages didn't show up.

6. Which (if any) changes should be made to make the gameplay more fun?
I'm not really sure on easy it was enough of a challenge with enough of a reward for taking the time.

7. Was it too short/long enough?
It was pretty good. I didn't get the 'come on just hurry up already' feeling for a piece so long so I think this is a new standard for the Wesnoth community for story telling, fun, and gameplay.

8. What (if any) changes should be made to make the story more interesting?
Again, i don't know. The whole Oedipus Rex kinda deal threw me for a loop, but gave the campaign an a-ha!! moment.
Actually, there were two names (I know nitpicking right here), Bors Dark and Bors Wonder, please change them.

9. Is/ are there errors in spelling/grammar?
Not that I noticed, but I have poor grammar anyways.

10. Is the music distracting/should be changed?
It was fine.

11. Do you think the campaign fits well with the Wesnoth world?
A little dramatic, but what good story isn't. I think, with my limited knowledge, that it fits just fine.

13. What were Lorin's questions to the Oracle?
I had no idea

Overall I think this probably will become one of my favorite campaigns yet.
Thanks a ton to everyone who worked on this definitely made my day.
Two thumbs up :D

reth
Posts: 1
Joined: January 5th, 2017, 1:44 pm

Re: A New Order

Post by reth » January 5th, 2017, 2:25 pm

Also wanted to give some feedback - played already a lot of camapings, but made an account extra for this occasion, mostly to tell how good and polished this one is. I especially liked the rpg elements, have not seen them in this extent and quality before. The unit banters are great, made me laugh a few times (deja vu,elven druid clothing, killing stuff with loric...).


1. What version of BfW did you play this campaign/scenario on?
1.12.5

2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
normal

3. How difficult did you find the campaign/scenario? (1-10)
nicely balanced (5). You can mostly beat it with only little safescumming. However, I didn't see why you had to choose 10 soldiers and weren't able to recruit any useful ones for a while. That meant u weren't allowed to lose any soldiers which caused unnescessary saves/reloads (personnally i think loosing lvl 3 soldiers is part of the fun, but only if you can replace them).

4. How clear did you find the objectives on the campaign/scenario? (1-10)
10

5. Was there a bug in the campaign/scenario?
In the last battle the AI tried to recruit an inexistent unit, resulting in following error:
ingame error message:

Code: Select all

<Invalid WML found> Unit-type "Shadow_Mage" doesn't exist.
bash error message:

Code: Select all

error ai/recruitment: Couldn't find unit type: Shadow_Mage
6. Which (if any) changes should be made to make the gamplay more fun?
Some ranged units for the Akladians - it's not that big a deal for the player as he can recruit other races with archers/mages. However, you spend a lot of time fighting Akladians, and it just would give more variation to the combat. It also does not help that the other main enemy race are orcs, which also are rather melee focused.

7. Was it too short/long enough?
perfect length

8. What (if any) changes should be made to make the story more interesting?
A lot of characters are very generic. Maybe thats also just because they all pale in comparison to Loric, which is a really fun and interesting character (the part where she is the is alone leading is awesome).

9. Is/are there errors in spelling/grammar?
I'm not a native English speaker.

10.Is music distracting/should be changed?
its very good

11.Do you think campaign well fits Wesnoth world?
yes!
Spoiler:
Overall, thx a lot, had a lot of fun, very well done everyone working on this :D

AAS
Posts: 1
Joined: July 17th, 2017, 9:18 pm

Re: A New Order

Post by AAS » July 17th, 2017, 9:42 pm

1. What version of BfW did you play this campaign/scenario on?
1.12.6

2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
normal

3. How difficult did you find the campaign/scenario? (1-10) 5 but I'm used to load quite often

4. How clear did you find the objectives on the campaign/scenario? (1-10) 10

5. Was there a bug in the campaign/scenario?
Yes, shadow mage bug mentioned earlier in the forum.

6. Which (if any) changes should be made to make the gamplay more fun?
Fine for me.

7. Was it too short/long enough?
Fine for me. But I wouldn't copmlain if it was even longer.

8. What (if any) changes should be made to make the story more interesting?
I've played this campaign many years ago, and I think that I had to fight undead army to complete it. This time undead army is not present - why? Campaign ends when I killed Bor Cryne in Orannon scenario (10 turns).
I asked you that time and I ask you now - why did you kill Karen? Give me chance to save her.

9. Is/are there errors in spelling/grammar?
Didn't notice I'm not very proficient in English grammar

10.Is music distracting/should be changed?
Fine for me.

11.Do you think campaign well fits Wesnoth world?
I don't know

Please include the answers to the following within a

Code: Select all

[spoiler][/spoiler]
tags
12. What story images you think should be added/removed?
13. What were the Lorin's questions to the Oracle?
14. Why Lorin left Gawen in 19a scenario (entering Okladia)[/quote]

Lukasz007
Posts: 1
Joined: April 6th, 2018, 11:48 am

Re: A New Order

Post by Lukasz007 » April 6th, 2018, 12:14 pm

Most of the scenarios in the campaign are difficult.
In my opinion, the initial part should be quite easy, since we only carry 9 and then only the best 12 warriors.
In addition, the main problem is the opponents who deal 20-30 injuries - there should not be so many, in each scenario I have from 3 to probably 6 heroes who can not die, kstojąc in the line suffices 3 such to kill, so you die is highly prawdobodone. It is annoying.

I do not like a few fictional features
- The oracle. Apart from the fact that the oracle was used in fantasies, the whole thing boiled down to one stupid answer. Gawen went to find out where the magician is. As we learn later, the magician waited for him. Gawen had many doubts about which he could ask and did not do it. It does not make sense. The answer to Lorin is also pointless (this is confirmed by the fact that, as you wrote in Radme, you do not remember the second question)
- The magician should be the least beheaded for telling a "fairytale" about the derivation of the alkadian. His version is hopeless. And the origin of Paris? (Westnoth)? Maybe some dragon did them thinking that they would be his servants?
- A love story? Where? Lorin can barely get caught just because she came back to him in the epilogue. Gawen should have some love stories. (That Lorin "came" to him is not a love story)
"If Lorin heard the oracle, she did not have to follow this path, and yet she did. Knowing exactly what the consequences are. Why? She wanted the oracle to be right? This is not her character.

I liked:
- pictures between the missionary, some are even fantastica made, they deserve to be mentioned in the first place,
- the story was not boring, even a bit addictive so generally ok.

errors:
I played with translation, not all translations were translated, I found only 2 untranslated turns.
In the last scenario, I got the error that something like that does not exist - when I tried to recruit a computer, but it did not affect the game, the computer recruited other units.




I do not feel too much, but it's good :) I could use some story woven into it (I'm not talking about continuation, because this, according to an epilogue, would have to be after Gawen's death)

The most what I would like to change is the sphere of influence, if possible. Already translators. In the scenario of rescuing the oracle, we will lose if the computer enters the fortress, luckily the computer is stupid and does not do it, but jumping out of the fortress, jumping into the water and thus allowing the computer to pass is not sensible! It would be nice if the ally - oracle - did not go outside the city, in particular that they would not jump into the water.
A similar play would be useful in some scenarios. That the distant leaders would keep their army in the camps and would not send 1 unit to the front. In general, it would be better if the computer had more unions in the later scenarios, but the less hit 1 failed hit because of the fact that x heroes must survive.
Spoiler:

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