Ghostly Calls

Review and rate user-made single and multiplayer campaigns and scenarios.

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jeffgreen
Posts: 59
Joined: October 29th, 2012, 4:16 pm

Re: Ghostly Calls

Post by jeffgreen »

And another

Image
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Suukorak
Posts: 67
Joined: April 13th, 2009, 10:01 pm

Re: Ghostly Calls

Post by Suukorak »

Oh... which scenario?
Thanks!

Suukorak
He who is still learning WML, can still make a campaign. (or at least try)

You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
jeffgreen
Posts: 59
Joined: October 29th, 2012, 4:16 pm

Re: Ghostly Calls

Post by jeffgreen »

Sorry, the final scenario, the end stuff.
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Suukorak
Posts: 67
Joined: April 13th, 2009, 10:01 pm

Re: Ghostly Calls

Post by Suukorak »

Fixed (Sorry! I've been really busy with school and such!).
Thanks for bringing it to my attention.
Suukorak
He who is still learning WML, can still make a campaign. (or at least try)

You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
GL_Network
Posts: 31
Joined: February 17th, 2014, 8:08 pm

Re: Ghostly Calls

Post by GL_Network »

Since the last reply was months ago, I'm not sure you will still read this, but I thought I'd still give my view on the campaign. I have played it up to scenario 5 thus far. I find the story kinda interesting, but I noticed a few places for improvement.

1- None thus far.
2- Hard (that may be why I didn't finish it yet).
3- The textdomain for the drake necromancer unit is badly set. It should be something like this (as you can see, I have put three textdomain arguments to ensure that the "claws" and "fire breath" strings rely on mainline's textdomain, and that everything else rely on the campaign's) :

Code: Select all

#textdomain wesnoth-Campaign_GC
[unit_type]
    id=Drake Necromancer
    name= _ "Drake Necromancer"
    race=drake
    image="necro-drake.png"
profile="userdata/data/campaigns/Ghostly_Calls/"
    hitpoints=55
    movement_type=drakefly
    movement=6
    experience=150
    level=2
    alignment=chaotic
    advances_to=null
{AMLA_DEFAULT}
    undead_variation=drake
    cost=45
    usage=archer
    description= _ "The same as humans, some drakes are drawn by the prospect of reign over the undead hordes. Those who survive long enough and collect enough knowledge of their chosen black magic become necromancers, raising the dead to serve their every whim."
    die_sound=drake-die.ogg
    {DEFENSE_ANIM "necro-drake-defend.png" "necro-drake.png" {SOUND_LIST:DRAKE_HIT}}
    {DRAKE_FLYING_ANIM "necro-drake.png" "necro-drake-flying.png"}
    [movement_anim]
        [frame]
            begin=0
            end=150
            image="necro-drake-flying.png"
        [/frame]
    [/movement_anim]
    [death]
        [frame]
            begin=0
            end=130
            image="necro-drake-die1.png"
        [/frame]
        [frame]
            begin=130
            end=320
            image="necro-drake-die2.png"
        [/frame]
        [frame]
            begin=320
            end=450
            image="necro-drake-die3.png"
        [/frame]
        [frame]
            begin=450
            end=600
            image="necro-drake-die4.png"
        [/frame]
        [frame]
            begin=600
            end=750
            image="necro-drake-die5.png"
        [/frame]
        [frame]
            begin=750
            end=900
            image="necro-drake-die6.png"
        [/frame]
        [frame]
            begin=900
            end=1050
            image="necro-drake-die7.png"
        [/frame]
    [/death]
    [attack]
        name=claws
#textdomain wesnoth-units
        description=_"claws"
        icon=attacks/claws-drake.png
        type=blade
        range=melee
        damage=7
        number=2
    [/attack]
    [attack]
        name=fire breath
        description=_"fire breath"
        icon=attacks/fire-breath-drake.png
        type=fire
        range=ranged
        damage=5
        number=3
    [/attack]
 [attack]
        name=shadow breath
#textdomain wesnoth-Campaign_GC
        description=_"shadow breath"
        icon=attacks/dark-missile.png
        type=arcane
        range=ranged
        damage=9
        number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
    [/attack]
 [attack]
        name=plague breath
        description=_"plague breath"
        icon=attacks/curse.png
        type=arcane
        range=ranged
        damage=3
        number=5
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_PLAGUE}
[/specials]
    [/attack]
    [attack_anim]
        [filter_attack]
            name=fire breath
        [/filter_attack]
        {MISSILE_FRAME_FIRE_BREATH 12,-34 12,15 25,-22 27,10}
start_time=-400
        [if]
            hits=no

            [frame]
                duration=100
                image="necro-drake.png"
                sound=flame-big-miss.ogg
            [/frame]
        [/if]
        [else]
            hits=yes

            [frame]
                duration=50
                image="necro-drake.png"
                sound=flame-big.ogg
            [/frame]
        [/else]
        [frame]
            duration=200
            image="necro-drake-range.png"
        [/frame]
        [frame]
            duration=150
            image="necro-drake.png"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=claws
        [/filter_attack]
start_time=-200
        [frame]
            duration=100
            image="image/necro-drake-flying.png"
        [/frame]
        [if]
            hits=yes
            [frame]
                duration=150
                image="necro-drake-attack-melee.png"
                sound=claws.ogg
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                duration=150
                image="necro-drake-attack-melee.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
        [frame]
            duration=50
            image="necro-drake-defend.png"
        [/frame]
        [frame]
            duration=125
            image="necro-drake-flying.png"
        [/frame]
        [frame]
            duration=50
            image="necro-drake.png"
        [/frame]
    [/attack_anim]
[attack_anim]
[filter_attack]
type=arcane
[/filter_attack]
start_time=-100
[missile_frame]
start_time=-100
duration=150
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
duration=100
image="necro-drake-range.png"
[/frame]
[if]
hits=yes
[frame]
duration=50
image="necro-drake-range.png"
sound=magic-dark-big.ogg
halo=halo/undead/black-magic-2.png
[/frame]
[frame]
duration=150
image="necro-drake.png"
[/frame]
[/if]
[else]
hits=no
[frame]
duration=50
image="necro-drake-range.png"
sound=magic-dark-big-miss.ogg
halo=halo/undead/black-magic-2.png
[/frame]
[frame]
duration=150
image="necro-drake.png"
[/frame]
[/else]
[/attack_anim]
[/unit_type]
4-Ahab is a former mage from the academy right? Then why is he just like any other dark adept? I think he should have abilities reminiscent of both his studying at the academy and the darker powers granted to him by the book.
5-The map of the third scenario is unusually maze-like. When I play a campaign, I have the habit of exploring all the map, but it is impossible to do so without losing from lack of time. Thus, I cannot kill all the guardians. It is not so much of a problem in the fifth scenario as you have more money to recruit, can recruit on more tiles at once, and have plenty of high-level units from the fourth scenario.
As for the fourth scenario, it is tempting to take the cave path, fight the two trolls, and walk all the way across the map to find Nave Dna'Niloc's altar, but it cannot realistically be done in 50 turns, forcing the player to take the path with the mages. Not that fighting red mages is too hard ; I did so quite nicely with ghouls and a fair amount of save scumming. But given that you are giving two options to the player, I'd prefer if both of them were viable.
6- For that I'd need to finish the campaign first, and maybe know in which year the action of the first campaign takes place.
User avatar
Suukorak
Posts: 67
Joined: April 13th, 2009, 10:01 pm

Re: Ghostly Calls

Post by Suukorak »

Thanks for the feedback! No one else has posted for a while, but I still get notification emails, so yes, I will respond.

I don't fully understand everything I wrote as far as "textdomains" and so on. I hope you don't mind if I just copy your code into my unit. Thank you for the help.

Ahab was pretty peaceful until the book twisted him. He had learned no magic that would be practical in battle.

It was never necessary to kill all the guardians; it's in fact rather superfluous to your goal in scenario 3. The point is to force you to explore – that's what makes it fun! Plus, it was a really fun map to make. That and scenario 13's map, but I won't spoil anything for you. Just be on the lookout for "New Orc City".

In scenario 4, you could consider the cave path a sort of decoy, or special case. My co-creator says that, though exploration is a noble goal, it is hardly practical on hard mode. He also says that he intended it to be a decoy route for hard, while it's viable for easier modes. I'm still ambivalent, though; it's open for debate, I suppose.

Thanks for playing, and I'm glad you like the story! If you're on scenario 5 you've got a long ways to go still. Good luck!

– Suukorak
He who is still learning WML, can still make a campaign. (or at least try)

You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
GL_Network
Posts: 31
Joined: February 17th, 2014, 8:08 pm

Re: Ghostly Calls

Post by GL_Network »

Nice to see you replied so fast. I'll try to make myself more clear as to the textdomain thing. As of the current version (1.4.2, right?), the unit was only using the units textdomain, which would make some of the strings translated, and the other un-translatable. I have basically taken the advice from here on the wiki to ensure that all strings can be translated (and not just those from mainline).

I didn't think of the other things you said. I think it makes sense, so if you think it is good as it is, I won't disagree with you.
User avatar
Yeti88
Posts: 5
Joined: October 25th, 2014, 10:40 am
Location: Belgium

Re: Ghostly Calls

Post by Yeti88 »

I am currently playing scenario 8 (lawless forest).

1. No
2.Easy or medium (I don't remember it that well)
3.Yes, but no.
4.It would be nice if Ahab had a unit or three that weren't undead. That way you would get a bigger variety.
5.No
6.Something with coming back to life as a ghost after death. He was then summoned by a beginner with a small army who was going to take on a detachement of the army. Ahab, who has much more experience, leads the adapt and together they win. Then Ahab takes over the adept. He can now become much more powerfull, because who knows more about death then someone who came back after death?

I really enjoyed your game so far, even though I'm progressing rather slow at the moment, but that could just be me.
by 'Thor the God'

The Yeti - A peace loving creature that lives on his own. Yet, when necessary, he can deal an unbelievable amount of violence.
User avatar
Suukorak
Posts: 67
Joined: April 13th, 2009, 10:01 pm

Re: Ghostly Calls

Post by Suukorak »

Hello! Thanks for the feedback.
Honestly, I hadn't thought of giving him some non-undead. I'm not sure how they would fit into the storyline, but I'll give it some thought. I'll get back to you on that.
And the sequel idea is very good. Thanks for sharing it!
Glad you enjoyed the game. Good luck finishing it!

Suukorak
He who is still learning WML, can still make a campaign. (or at least try)

You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
Byron
Posts: 44
Joined: May 23rd, 2013, 7:41 am
Location: West Virginia

Re: Ghostly Calls

Post by Byron »

This is one of my favorite campaigns. I've gotten to where I can win pretty fast (I don't have to explore in replays), & accumulate a tremendous amount of gold, over 20,000.
I just wanted to say that I appreciate your efforts & look forward to a sequel.
Thank you for the enjoyment that you have given me.
Paco_Jones
Posts: 3
Joined: September 20th, 2018, 6:33 pm

Re: Ghostly Calls

Post by Paco_Jones »

First of all, sorry for my bad English.
I'm playing the flame of honor scenario and I can't find the way to finish it although I've killed all the enemy leaders (and the rest of them) and search everywhere.
Some advice please.
User avatar
Suukorak
Posts: 67
Joined: April 13th, 2009, 10:01 pm

Re: Ghostly Calls

Post by Suukorak »

[quote=Paco_Jones post_id=633528 time=1537781656 user_id=167247]
First of all, sorry for my bad English.
I'm playing the flame of honor scenario and I can't find the way to finish it although I've killed all the enemy leaders (and the rest of them) and search everywhere.
Some advice please.
[/quote]

You must move either Nave or Ahab to one of the Drake's keeps (x,y = 69,20) to seize the Gem of the Flameheart and win the scenario.
He who is still learning WML, can still make a campaign. (or at least try)

You are an Arch Mage - You're definitely intelligent, but some people would say you spend too much time inside. The power you have learned, however, is simply unmatched.
Paco_Jones
Posts: 3
Joined: September 20th, 2018, 6:33 pm

Re: Ghostly Calls

Post by Paco_Jones »

Thanks amigo. :D
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