The Settlers of Light

Review and rate user-made single and multiplayer campaigns and scenarios.

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Astoria
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Re: The Settlers of Light

Post by Astoria »

Sorry everyone, I had a little wesbreak.

I'll be fixing the issues today and upload a fix.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
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Reval
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Re: The Settlers of Light

Post by Reval »

LightFighter wrote:1. What version of BfW did you play this campaign/scenario on?
BfW: 1.9.11
SoL: 1.3.7.5
LightFighter wrote:2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
normal
LightFighter wrote:3. How difficult did you find the campaign/scenario? (1-10)
6 (Balancing is relatively good but not knowing where the enemy spawns next can cause trouble. Save-Loading can often cause that all enemies are defeated when you should flee thus making the objective "strange")
LightFighter wrote:4. How clear did you find the objectives on the campaign/scenario? (1-10)
1
I don't want to be mean, but objectives like "survive" or "escape" just aren't very precise. Whom should go where? All units? Just one? Is an area or a hexmeant? Use more landmarks, tell the players how long they should survive (turns, next day...).
LightFighter wrote:5. Was there a bug in the campaign/scenario?
Too many for my taste. :?
Most severe is tha scenario 7 can not be found.
stderr.txt
20111205 10:03:02 error filesystem: Trying to open file with empty name.
20111205 10:13:07 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 10:13:07 error audio: empty track filename specified
20111205 10:13:22 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 10:13:22 error audio: empty track filename specified
20111205 10:13:35 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 10:13:35 error audio: empty track filename specified
20111205 10:14:34 error display: could not open image 'units/human-aragwaithi/spearman-attack-n.png'
20111205 10:15:12 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:15:38 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 10:15:38 error audio: empty track filename specified
20111205 10:15:58 error ai/actions: Return value of AI ACTION was not checked. This may cause bugs!
20111205 10:17:13 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:17:14 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:19:00 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:19:00 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:20:38 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:20:59 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:21:00 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:21:00 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:21:00 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:22:39 error display: could not open image 'scenery/gohere.png'
20111205 10:28:42 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:28:42 error audio: Could not load sound file 'horse_canter.wav'.
20111205 10:34:41 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 10:34:41 error audio: empty track filename specified
20111205 10:34:46 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 10:34:47 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 10:34:59 warning unit: Unknown attribute 'ganerate_traits' discarded.
20111205 10:34:59 warning unit: Unknown attribute 'ganerate_traits' discarded.
20111205 10:34:59 warning unit: Unknown attribute 'ganerate_traits' discarded.
20111205 10:34:59 warning unit: Unknown attribute 'ganerate_traits' discarded.
20111205 10:35:20 warning engine: cannot show message
20111205 10:39:10 error display: could not open image 'units/human-aragwaithi/guard-attack-3.png'
20111205 11:02:22 error display: could not open image 'attacks/sword.png'
20111205 11:02:57 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:02:58 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:03:26 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:03:27 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:03:27 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:03:28 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:10:05 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:10:06 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:10:28 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:10:28 error audio: empty track filename specified
20111205 11:19:18 error audio: Could not load sound file 'sound=dagger-swish.wav'.
20111205 11:19:18 error audio: Could not load sound file 'sound=dagger-swish.wav'.
20111205 11:19:19 error audio: Could not load sound file 'sound=dagger-swish.wav'.
20111205 11:19:19 error audio: Could not load sound file 'sound=dagger-swish.wav'.
20111205 11:23:10 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:23:10 error audio: empty track filename specified
20111205 11:27:04 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:27:04 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:28:27 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:28:28 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:28:41 warning engine: variable_info: retrieving member of non-existent WML container, ai_controller_.ally_sides
20111205 11:29:47 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:29:48 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:30:03 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:30:04 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:30:22 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:30:23 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:30:38 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:30:38 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:30:59 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:31:00 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:31:15 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:31:16 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:32:39 warning engine: cannot show message
20111205 11:34:16 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 11:35:06 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:35:06 error audio: empty track filename specified
20111205 11:35:12 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 11:35:12 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 11:35:39 error audio: could not find track 'northeners.ogg'
20111205 11:35:39 error audio: cannot open track 'northeners.ogg'; disabled in this playlist.
20111205 11:39:10 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:39:10 error audio: Could not load sound file 'horse_canter.wav'.
20111205 11:39:39 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:39:39 error audio: empty track filename specified
20111205 11:41:45 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:41:45 error audio: empty track filename specified
20111205 11:43:32 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:43:32 error audio: empty track filename specified
20111205 11:43:49 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:43:49 error audio: empty track filename specified
20111205 11:44:05 warning unit: Unknown attribute 'generate_traits' discarded.
20111205 11:44:05 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 11:44:05 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 11:44:06 warning engine: cannot show message
20111205 11:45:25 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:45:25 error audio: empty track filename specified
20111205 11:45:28 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 11:45:28 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 11:45:50 error wml: empty side= is deprecated, use side=1
20111205 11:47:28 warning unit: Unknown attribute 'ganerate_traits' discarded.
20111205 11:50:45 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:50:45 error audio: empty track filename specified
20111205 11:51:24 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 11:51:24 error audio: empty track filename specified
20111205 12:15:59 error ai/actions: Return value of AI ACTION was not checked. This may cause bugs!
20111205 12:16:09 error ai/actions: Return value of AI ACTION was not checked. This may cause bugs!
20111205 12:16:31 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 12:16:31 error audio: empty track filename specified
20111205 12:30:42 error display: could not open image 'portraits/aragwaith-sorceress.png'
20111205 12:30:42 error gui/draw: Image: 'portraits/aragwaith-sorceress.png' not found and won't be drawn.
20111205 12:30:53 error wml: empty side= is deprecated, use side=1
20111205 12:38:56 error audio: Could not load sound file 'horse_canter.wav'.
20111205 12:38:56 error audio: Could not load sound file 'horse_canter.wav'.
20111205 12:38:57 error audio: Could not load sound file 'horse_canter.wav'.
20111205 12:39:14 error audio: Could not load sound file 'horse_canter.wav'.
20111205 12:39:15 error audio: Could not load sound file 'horse_canter.wav'.
20111205 12:39:43 error audio: Could not load sound file 'sound=dagger-swish.wav'.
20111205 12:39:43 error audio: Could not load sound file 'sound=dagger-swish.wav'.
20111205 12:39:44 error audio: Could not load sound file 'sound=dagger-swish.wav'.
20111205 12:44:15 error wml: empty side= and no [filter_side] is deprecated, use either side=1 or [filter_side]
20111205 12:44:24 error wml: empty side= and no [filter_side] is deprecated, use either side=1 or [filter_side]
20111205 12:44:26 error gui/draw: Image: 'portraits/aragwaith-sorceress.png' not found and won't be drawn.
20111205 12:44:37 warning unit: Unknown attribute 'unrenameable' discarded.
20111205 12:49:29 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 12:49:29 error audio: empty track filename specified
20111205 12:54:19 error wml: empty side= and no [filter_side] is deprecated, use either side=1 or [filter_side]
20111205 12:56:08 error wml: empty side= and no [filter_side] is deprecated, use either side=1 or [filter_side]
20111205 12:57:51 error wml: empty side= and no [filter_side] is deprecated, use either side=1 or [filter_side]
20111205 12:58:54 error wml: empty side= and no [filter_side] is deprecated, use either side=1 or [filter_side]
20111205 13:13:14 error gui/draw: Image: 'portraits/aragwaith-sorceress.png' not found and won't be drawn.
20111205 13:13:19 warning engine: variable_info: retrieving member of non-existent WML container, random.value
20111205 13:13:19 error audio: empty track filename specified
20111205 13:13:27 error general: Unbekanntes Szenario: '7_Siege'
LightFighter wrote:6. Which (if any) changes should be made to make the gamplay more fun.
Polish the bugs out. Be a lot more clear about the objectives. It wouldn't hurt to give some indication from where enemies will be coming if you like to just spawn some mid-scenario. Avoid loss of units on the recall list (some from scenario 1 were missing in the later scenarios). Some things could make more sense, like why is there a enemy leader in an almost unreachablecorner of the map who does nothing?
And why are there almost no villages? I was almost always on negative income.

Just my personal taste: Some of the characters could be nicer to each other.

Not exactly causing more fun but more usability: I know that media files cause big campaign sizes, but 30MB mainly caused be story pictures is a bit too much I think. I guess some compression would help and if you use pictures from mainline, you can also link to these. I know, I would also like to have some more story images but while I like some of yours, not all serve the purpose very well.
LightFighter wrote:8. Is/are there errors in spelling/grammar?
Some, just proove read once more - my personal experience is that you always find another error :) :whistle:
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?

The Fellowship of the Clay
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Astoria
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Re: The Settlers of Light

Post by Astoria »

Reval wrote:
LightFighter wrote:5. Was there a bug in the campaign/scenario?
Too many for my taste. :?
Most severe is tha scenario 7 can not be found.
I know about all bugs, and I know why: it is made in 1.9.3 and almost all the stuff in the campaign is deprecated.
I might get to fixing it, but only after I'll finish my other projects.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
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Astoria
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Re: The Settlers of Light

Post by Astoria »

ANNOUNCEMENT:

I am currently revamping the campaign (mostly story) and I will make it playable all the way through to the end, and add some more scenarios. All progress announcements will go to the development thread.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
t3st3r
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looks like campaign bug found.

Post by t3st3r »

I have trouble with starting this campaign.

My config:
Xubuntu 11.10 (64bit), BfW 1.9.12

Problem:
Campaign fails to start properly. When I select it, game starts to load and then error message appears before 1st map loads appears.

Error text is:

Code: Select all

20111218 17:31:35 error config: Macro/file 'AMLA_TOUGH' is missing at ~add-ons/The_Settlers_of_Light/units/humans/Champion.cfg:17 included from ~add-ons/The_Settlers_of_Light/_main.cfg:48
20111218 17:31:35 error config: error reading usermade add-on '/home/user/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg'
20111218 17:31:35 error general: The following add-on had errors and could not be loaded:
/home/user/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg
ERROR DETAILS:
Macro/file 'AMLA_TOUGH' is missing at ~add-ons/The_Settlers_of_Light/units/humans/Champion.cfg:17 included from ~add-ons/The_Settlers_of_Light/_main.cfg:48
After a bunch of messages with same error there is finally error appears:

Code: Select all

20111218 17:44:31 error general: Unknown scenario: '1_Bandit_Camp'
Then map loading aborted and I'm returned to main menu. Am I doing something wrong? I was not able to find where macro AMLA_TOUGH is defined.
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doofus-01
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Re: The Settlers of Light

Post by doofus-01 »

As shadowblack pointed out several posts above, AMLA_TOUGH was an old mainline macro that has been removed. If it is not defined in this add-on, it was probably still in mainline when this campaign was written. If you replace AMLA_TOUGH with AMLA_DEFAULT, it should probably work in the intended manner.
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t3st3r
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Re: The Settlers of Light

Post by t3st3r »

Hmm, probably. But since game entered beta... it looks like a good idea to update campaign on server as well, isn't it?
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doofus-01
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Re: The Settlers of Light

Post by doofus-01 »

I'm pretty sure the add-on server will be purged or redirected before 1.10 is released, but the developers are not responsible for add-ons, so the beta phase doesn't mean much here. LightFighter needs to fix this when he can, and he said he would. Not much anyone else can or should do for now.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Astoria
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Re: The Settlers of Light

Post by Astoria »

doofus-01 wrote:I'm pretty sure the add-on server will be purged or redirected before 1.10 is released, but the developers are not responsible for add-ons, so the beta phase doesn't mean much here. LightFighter needs to fix this when he can, and he said he would. Not much anyone else can or should do for now.
If you would just another day, the patch will be up tomorrow.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
t3st3r
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Re: The Settlers of Light

Post by t3st3r »

I also had to add the following lines to 8_Burning_Suns.cfg since REDRAW is not defined anywhere as well:

Code: Select all

#ifndef REDRAW
#define REDRAW
    [redraw]
    [/redraw]
#enddef
#endif
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Astoria
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Re: The Settlers of Light

Post by Astoria »

t3st3r wrote:I also had to add the following lines to 8_Burning_Suns.cfg since REDRAW is not defined anywhere as well:

Code: Select all

#ifndef REDRAW
#define REDRAW
    [redraw]
    [/redraw]
#enddef
#endif
Yeah, I got that too.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
t3st3r
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Re: The Settlers of Light

Post by t3st3r »

Hmm, after update I'm getting yet another error:

Code: Select all

20111222 04:14:38 error config: Macro/file 'MISSILE_FRAME_ETHEREAL_BLAST' is missing at ~add-ons/The_Settlers_of_Light/units/hero/Chaos_Invoker.cfg:99 included from ~add-ons/The_Settlers_of_Light/_main.cfg:64
20111222 04:14:38 error config: error reading usermade add-on '/home/user/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg'
20111222 04:14:38 error general: The following add-on had errors and could not be loaded:
/home/user/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg
ERROR DETAILS:
Macro/file 'MISSILE_FRAME_ETHEREAL_BLAST' is missing at ~add-ons/The_Settlers_of_Light/units/hero/Chaos_Invoker.cfg:99 included from ~add-ons/The_Settlers_of_Light/_main.cfg:64
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Astoria
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Re: The Settlers of Light

Post by Astoria »

t3st3r wrote:Hmm, after update I'm getting yet another error:

Code: Select all

20111222 04:14:38 error config: Macro/file 'MISSILE_FRAME_ETHEREAL_BLAST' is missing at ~add-ons/The_Settlers_of_Light/units/hero/Chaos_Invoker.cfg:99 included from ~add-ons/The_Settlers_of_Light/_main.cfg:64
20111222 04:14:38 error config: error reading usermade add-on '/home/user/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg'
20111222 04:14:38 error general: The following add-on had errors and could not be loaded:
/home/user/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg
ERROR DETAILS:
Macro/file 'MISSILE_FRAME_ETHEREAL_BLAST' is missing at ~add-ons/The_Settlers_of_Light/units/hero/Chaos_Invoker.cfg:99 included from ~add-ons/The_Settlers_of_Light/_main.cfg:64
D'oh, forgot to put that in.
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Re: The Settlers of Light

Post by csarmi »

Let me see:

[censored] objectives.
Enemies spawning with deprecated macros and on bad spots (in several scenarios you place a keep and make enemies spawn there later only to die upon spawning).

Very weak opposition in most of the maps (you got an objective of survival/retreat when it is damn easy to kill everything in sight).

Very bad gold management.

Confusing and nonsense objectives in most of the maps.

You've got some nice ideas, good map designs and a more-or-less okay story, but gameplay wise it is completely broken, needs rewriting on most of the maps.

I played on hardest btw.
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Astoria
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Re: The Settlers of Light

Post by Astoria »

csarmi wrote:Let me see:

[censored] objectives.
Enemies spawning with deprecated macros and on bad spots (in several scenarios you place a keep and make enemies spawn there later only to die upon spawning).

Very weak opposition in most of the maps (you got an objective of survival/retreat when it is damn easy to kill everything in sight).

Very bad gold management.

Confusing and nonsense objectives in most of the maps.

You've got some nice ideas, good map designs and a more-or-less okay story, but gameplay wise it is completely broken, needs rewriting on most of the maps.

I played on hardest btw.
If you please update to the latest version and give me advice for every scenario, then you could help me. (I know it's broken, but 5 haven't had the time to fix it yet.)
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
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