The Settlers of Light

Review and rate user-made single and multiplayer campaigns and scenarios.

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Astoria
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Re: The Settlers of Light

Post by Astoria »

MRDNRA wrote:I experienced what I suspect to be a bug in the first scenario, where one of the loss conditions being the death of Cryssa (or whatever the warlock's name is), Cryssa got attacked by an Orcish Warlord, but didn't even get hit once, yet it still counted as a loss.
Fixed.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Konrad2
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Re: The Settlers of Light

Post by Konrad2 »

after i killed the drakes in emergency exit the scenario objectives is the same as before and no shaxtals come
also there is no place where the shaxtals could be
by the way why is that dwarvish guardsman attacking me and the axemaster?!
Destructinator
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Re: The Settlers of Light

Post by Destructinator »

At the very begining there is a note that says that I should play IftU before I play this... what is IftU??? :hmm:
Ceres
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Re: The Settlers of Light

Post by Ceres »

Invasion from the Unknown, a campaign by shadowmaster. It's in the 1.8 add-on list.
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Astoria
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Re: The Settlers of Light

Post by Astoria »

Konrad2 wrote:after i killed the drakes in emergency exit the scenario objectives is the same as before and no shaxtals come
also there is no place where the shaxtals could be
by the way why is that dwarvish guardsman attacking me and the axemaster?!
Could you post a replay?
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Konrad2
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Re: The Settlers of Light

Post by Konrad2 »

dont know how to do that

edit:
i can only tell it:
after the drake is killed all of his followers die too
then the dwarvish axemaster come and say something
then the shaxtals and a dwarvish guardsman appear
the dwarvish guardsman and the shaxtals are on the same side
Last edited by Gambit on June 2nd, 2011, 12:15 pm, edited 1 time in total.
Reason: Merged double posts.
zebedee
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Joined: June 3rd, 2011, 4:06 am

Re: The Settlers of Light

Post by zebedee »

I have the same problem,

After killing the Armageddon Drake i use the Axemaster to attack the Shaxai but the dwarf guard and the automan are on the same team as the shaxai after i kill all three of them i moved along the cavern, the Kind dwarf comes in and says that there is no time to talk just time to kill shaxai, yet there are no shaxai anywhere whatsoever. I have loved the campaign so far it is probably one of my favorite ever, keep up the good work.
Angrenpaur
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Re: The Settlers of Light

Post by Angrenpaur »

Same here
Destructinator
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Re: The Settlers of Light

Post by Destructinator »

Ceres wrote:Invasion from the Unknown, a campaign by shadowmaster. It's in the 1.8 add-on list.

ok it's not on the version i'm on yet so it was hard to check thx.
Destructinator
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Re: The Settlers of Light

Post by Destructinator »

Konrad2 wrote:dont know how to do that

edit:
i can only tell it:
after the drake is killed all of his followers die too
then the dwarvish axemaster come and say something
then the shaxtals and a dwarvish guardsman appear
the dwarvish guardsman and the shaxtals are on the same side
Same problem here
shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: The Settlers of Light

Post by shadowblack »

After upgrading to version 1.9.7 when I try to join the Multiplayer server I get an error with this add-on (and three other). Screenshot attached.

Possibly related to the fact that the AMLA_TOUGH macro was deprecated in 1.9.3.
Attachments
wesnoth 1.9.7.JPG
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shadowblack
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Re: The Settlers of Light

Post by shadowblack »

I just noticed another issue:
20110630 01:08:29 error general: Duplicate terrain code definition found for Dd^Cd
20110630 01:08:29 error general: Failed to add terrain LostCastle (Phantom Castle) [sol]
20110630 01:08:29 error general: which conflicts with phantom_castle () [utbs]
20110630 01:08:29 error general: Duplicate terrain code definition found for Dd^Kd
20110630 01:08:29 error general: Failed to add terrain LostCastle (Phantom Keep) [sol]
20110630 01:08:29 error general: which conflicts with phantom_keep () [utbs]
The errors occur when I open the Map Editor.
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...
Sheva
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Joined: August 20th, 2009, 3:09 pm

Re: The Settlers of Light

Post by Sheva »

Cant load the campaign.
I've loaded the campaign fresh from the server and I get those two error-messages seen below.

OS X 10.6.8
Wesnoth 1.9.8
Attachments
Second Message
Second Message
First bug
First bug
svvv
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Joined: October 11th, 2011, 9:12 pm

Re: The Settlers of Light

Post by svvv »

This campaign is broken from 1.9.3 to 1.9.9 due to ALMA_TOUCH macros issue.
What a pity.

Code: Select all

20111012 01:04:45 error config: Macro/file 'AMLA_TOUGH' is missing at ~add-ons/The_Settlers_of_Light/units/humans/Champion.cfg:17 included from ~add-ons/The_Settlers_of_Light/_main.cfg:48
20111012 01:04:45 error config: error reading usermade add-on '/home/seva/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg'
20111012 01:04:45 error general: The following add-on had errors and could not be loaded:
/home/seva/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg
ERROR DETAILS:
Macro/file 'AMLA_TOUGH' is missing at ~add-ons/The_Settlers_of_Light/units/humans/Champion.cfg:17 included from ~add-ons/The_Settlers_of_Light/_main.cfg:48
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Oleksa
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Re: The Settlers of Light

Post by Oleksa »

I have the same problem as at Sheva
My version of game 1.9.7
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