The Settlers of Light

Review and rate user-made single and multiplayer campaigns and scenarios.

Moderators: Forum Moderators, Developers

User avatar
bumbadadabum
Developer
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands
Contact:

The Settlers of Light

Post by bumbadadabum »

This topic has been locked on the author’s request, as this add-on is no longer being maintained.

― shadowmaster


This is the feedback thread for The Settlers of Light.

Development thread can be found here.
Art thread can be found here.

Please answer these questions and post other feedback here.

1. What version of BfW did you play this campaign/scenario on?
2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
3. How difficult did you find the campaign/scenario? (1-10)
4. How clear did you find the objectives on the campaign/scenario? (1-10)
5. Was there a bug in the campaign/scenario?
6. Which (if any) changes should be made to make the gamplay more fun.
7. Which (if any) balancing changes should be made to make the MP era more fun?
8. Is/are there errors in spelling/grammar?

legithorir
Posts: 6
Joined: February 22nd, 2011, 7:36 pm

Re: The Settlers of Light

Post by legithorir »

1. What version of BfW did you play this campaign/scenario on?
BfW 1.9.4

2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
Normal

3. How difficult did you find the campaign/scenario? (1-10)
6

4. How clear did you find the objectives on the campaign/scenario? (1-10)
Maybe the "Explore" ones are not totally clear, especially in "Burning Suns", but 90% of the objectives are ok

5. Was there a bug in the campaign/scenario?
I got a problem in Burning Suns : I went to the oasis, then to the ruins, I saw the cross in the oasis a send every unit, and even when there were no enemies I couldn't go throw the scenario

6. Which (if any) changes should be made to make the gamplay more fun.

Maybe a clearer recall system

7. Which (if any) balancing changes should be made to make the MP era more fun?
I appreciate the era the way it is ^^

8. Is/are there errors in spelling/grammar?
I haven't spotted one, but I'm not english so I don't pay attention to the grammar :p

User avatar
bumbadadabum
Developer
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands
Contact:

Re: The Settlers of Light

Post by bumbadadabum »

legithorir wrote:1. What version of BfW did you play this campaign/scenario on?
BfW 1.9.4

2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
Normal

3. How difficult did you find the campaign/scenario? (1-10)
6

4. How clear did you find the objectives on the campaign/scenario? (1-10)
Maybe the "Explore" ones are not totally clear, especially in "Burning Suns", but 90% of the objectives are ok

5. Was there a bug in the campaign/scenario?
I got a problem in Burning Suns : I went to the oasis, then to the ruins, I saw the cross in the oasis a send every unit, and even when there were no enemies I couldn't go throw the scenario

6. Which (if any) changes should be made to make the gamplay more fun.

Maybe a clearer recall system

7. Which (if any) balancing changes should be made to make the MP era more fun?
I appreciate the era the way it is ^^

8. Is/are there errors in spelling/grammar?
I haven't spotted one, but I'm not english so I don't pay attention to the grammar :p
:doh: , just :doh: .
Please download the newest version.

legithorir
Posts: 6
Joined: February 22nd, 2011, 7:36 pm

Re: The Settlers of Light

Post by legithorir »

Hum... I don't really see what you're talking about, if that's the campaign I took it a week ago so...

User avatar
bumbadadabum
Developer
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands
Contact:

Re: The Settlers of Light

Post by bumbadadabum »

There is an even newer version online.

Rowanthepreacher
Posts: 126
Joined: March 3rd, 2011, 7:14 pm

Re: The Settlers of Light

Post by Rowanthepreacher »

Ok, Thought I'd give me feedback. I'm only a little way through, but I've got some fairly major problems with it.

In Stronghold and Mysterious Stranger, I've been given incredibly [censored] allies or outrageous situations to deal with. In Mysterious stranger you have no way of influencing the combat between the Twilight Mage and his opponents. He's not on great terrain, so they just beat the [censored] out of him before I could possibly reach him. If he loses too badly, he runs INTO THE FECKING RIVER, where he gets cut up. If he survives a turn in the river, he'll then run right up into the orcish general!

The scenario is pretty easy once you've done all the necessary savescumming just to complete the first fecking part. All in all, this was one of those scenarios that made me almost dump the entire add-on. It's not fun to savescum.

P.S. In that scenario, the Stranger plays the part of the Aragwaithi for some dialogue:
Stranger - "You're welcome, we always help strangers. But, if I may ask, who are you?"

My deacon, Prospero, is the one speaking, rather than the heretic deacon in "tunnel vision"

Konrad2
Forum Moderator
Posts: 2199
Joined: November 24th, 2010, 6:30 pm

Re: The Settlers of Light

Post by Konrad2 »

in the scenarion "Allied Assault" i killed the general from the demons but nothing happend

Gwynnedrion
Posts: 136
Joined: February 26th, 2010, 8:42 pm

Re: The Settlers of Light

Post by Gwynnedrion »

At the burning suns, i get the same problem. I kill all the enemies, reach the oasis with all my units but nothing happens. And I am playing the latest version.

EDIT: restarted and it worked fine
”Rise, adept, and tell me about the enemy.”

You are a Horseman: you charge ahead without thinking of the consequences.(80%)

Konrad2
Forum Moderator
Posts: 2199
Joined: November 24th, 2010, 6:30 pm

Re: The Settlers of Light

Post by Konrad2 »

in burning sun it is so but i tried it a little time and then it functionate
just try how your units stand around the icon
at best all of the important units around the icon

User avatar
bumbadadabum
Developer
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands
Contact:

Re: The Settlers of Light

Post by bumbadadabum »

Thank you for your input, all the problems are fixed.

Konrad2
Forum Moderator
Posts: 2199
Joined: November 24th, 2010, 6:30 pm

Re: The Settlers of Light

Post by Konrad2 »

when i kill the drakes in "Emergency Exit" every unit dies and i lose the game

User avatar
bumbadadabum
Developer
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands
Contact:

Re: The Settlers of Light

Post by bumbadadabum »

Konrad2 wrote:when i kill the drakes in "Emergency Exit" every unit dies and i lose the game
I'll upload a new version tomorrow, for now:
Attachments
13_Exit.cfg
(7.04 KiB) Downloaded 475 times

alluton
Posts: 420
Joined: June 26th, 2010, 6:49 pm
Location: Finland

Re: The Settlers of Light

Post by alluton »

1. What version of BfW did you play this campaign/scenario on?
Answer:1.9.5
2. What difficulty level did you select to play the campaign on? (easy/normal/hard)
Answer:normal
3. How difficult did you find the campaign/scenario? (1-10)
Answer:mby 6 i guess i could play this on hard also...
4. How clear did you find the objectives on the campaign/scenario? (1-10)
Answer:some objectives has been little confusing but i have been able to figure the mall out so no problems.
5. Was there a bug in the campaign/scenario?
Answer:havent seen any
6. Which (if any) changes should be made to make the gamplay more fun.
Answer:my opinion this is very good and very funngy campaign especially that desert elv trainee's last breath: do you have pasta in death? Ofcourse even death cant survive whitout pasta. Well then death isnt so bad.( I LAUGHED!!!!)
7. Which (if any) balancing changes should be made to make the MP era more fun?
Answer:haven't tried (yet)
8. Is/are there errors in spelling/grammar?
Answer:Well english istn my native langue so i woudent notice them even.


edit: i got possible bug report. Im on scenario burning suns. It is after siege of elensefar. Objective is to explore desert. But i can see entire map at the beginning?Is it supposed ? cause objective search and map visible at the beginning doesent seem sensible for me...
"This game cured me of my real life addiction."
-Flameslash

MRDNRA
Posts: 212
Joined: September 11th, 2009, 5:06 pm

Re: The Settlers of Light

Post by MRDNRA »

I experienced what I suspect to be a bug in the first scenario, where one of the loss conditions being the death of Cryssa (or whatever the warlock's name is), Cryssa got attacked by an Orcish Warlord, but didn't even get hit once, yet it still counted as a loss.

Destructinator
Posts: 19
Joined: May 3rd, 2011, 1:02 am
Location: [classifyed]

Re: The Settlers of Light

Post by Destructinator »

I love this campaign [even though i haven't finished yet] anyway I think you should make a campaign about the great fall. just a thought.

Locked