The Cost Of Living

Review and rate user-made single and multiplayer campaigns and scenarios.

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blob
Posts: 22
Joined: January 17th, 2009, 12:33 pm

The Cost Of Living

Post by blob »

This is the feedback thread for The Cost Of Living.

The main thread on design, story, prose and any kind of general comment is over there.

Reviewing individual scenarios is most helpful, but reviewing the campaign as a whole is also fine.

The questions:

1) Which scenario are you reviewing?

2) What version of The Cost Of Living did you use?

3) What version of The Battle For Wesnoth did you use?

4) What difficulty level did you choose to play the campaign?

5) How clear did you find the mission objectives? (0-10)

6) How difficult did you find the scenario? (0-10)
6a) Were there any major challenges in meeting the mission objective?
7) How interesting did you find the scenario? (0-10)
7a) Regarding story and prose?
7b) Regarding map design and gameplay?
8) What changes, if any, would you have made to the scenario?

9) Optional statistics:
9a) At which turn did you finish the scenario?
9b) What was the amount of gold left at the end of the scenario?
9c) What kind of veterans did survive the scenario?
The Cost Of Living (1.8): main thread, feedback thread
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Mountain_King
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Posts: 569
Joined: May 31st, 2010, 7:54 pm

Re: The Cost Of Living

Post by Mountain_King »

blob wrote:This is the feedback thread for The Cost Of Living.

The main thread on design, story, prose and any kind of general comment is over there.

Reviewing individual scenarios is most helpful, but reviewing the campaign as a whole is also fine.

The questions:

1) Which scenario are you reviewing?

2) What version of The Cost Of Living did you use?

3) What version of The Battle For Wesnoth did you use?

4) What difficulty level did you choose to play the campaign?

5) How clear did you find the mission objectives? (0-10)

6) How difficult did you find the scenario? (0-10)
6a) Were there any major challenges in meeting the mission objective?
1) I'm reviewing the whole campaign.

2) Not sure. It was one of the versions not too long after it came out. Finally got around to playing it the other day.

3) 1.8.5

4) I think it was easy.

5) The mission objectives were pretty clear most of the time.

6) The scenarios were pretty well balanced as were the maps, but I quit after my one hero got captured because I read the ending. (see below)

7) While the story line was quite well-written and even somewhat realistic,
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Keep in mind that this IS feedback: I'm reviewing your campaign. I'm not saying you have to change it for me, but I am giving my opinion just so you know.
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Jerieth
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Joined: June 24th, 2010, 10:46 pm

Re: The Cost Of Living

Post by Jerieth »

I enjoyed this campaign, however, I also have similar concerns regarding the story as Mountain King did. I think there should of been more opportunities to change the story or give the player more control over the characters.
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PeterPorty
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Re: The Cost Of Living

Post by PeterPorty »

Totally against that, stories where the main character isn't always the guy in shining armor, and that doesn't end up happily living among royalty are GOOD. Well done mate. (I'd give you a full review, but I'm a wesnoth N00B.)
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