Strategy and Tips for Isle of the Damned
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It is possible to defeat the two Undead lords using the following strategy. Quickly release the White Mage in the centre of the map. For the most part keep him there along with some thugs and poachers which you may have to sacrifice now and again. Konrad should recruit a large army of Thugs and Poachers. The bandit who met Konrad at the beginning can take this army against the Undead lord in the Northeast. This opponent mainly recruits zombies which are fairly easy for the poachers and thugs to take care of. In the meantime, send the two mermen north along the coastâ€â€one NE the other NWâ€â€gobbling up a few villages on the way. They provide excellent diversions as the undead lords are distracted by their activities. Possibly both Mermen could be sent NW creating problems for that opponent. Meanwhile, your White mage mops up undead who venture into the centre of the map. When the Eastern Lord is defeated, Konrad can invade the West with his army making use of the White mage as a very effective healer and battle mage. Be sure, though, that you don’t let him be killed! You should now be able to defeat the remaining undead lord before time runs out.
The importance of actually winning the scenario (rather than simply surviving) is that you keep the white mage as part of your army. Otherwise he bids you goodbye and sends a few mages to help you later on in the Valley of Death (Scenario 9). It’s much better to have a mage of this type with you in the following scenarios.
In the end it’s a matter of taste and style as to whether one should go for this or for the peninsular campaign which does give more opportunity to level up the fighting units.
I played this on medium level.
The importance of actually winning the scenario (rather than simply surviving) is that you keep the white mage as part of your army. Otherwise he bids you goodbye and sends a few mages to help you later on in the Valley of Death (Scenario 9). It’s much better to have a mage of this type with you in the following scenarios.
In the end it’s a matter of taste and style as to whether one should go for this or for the peninsular campaign which does give more opportunity to level up the fighting units.
I played this on medium level.
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Isle of the damned : the tip.
Isle of the damned : the tip : Don't play this pleasureless scenario.
Re: Isle of the damned : the tip.
Why ? it's much more chalenging than the other choice and give you Moremirmu (a loyal white mage with an Holy Sword) available at recallarno wrote:Isle of the damned : the tip : Don't play this pleasureless scenario.
Of course it's not to counsel for beginners
Re: Isle of the damned : the tip.
You're right... But it has no fun at all I find.Sly wrote:Why ? it's much more challenging than the other choice and give you Moremirmu (a loyal white mage with an Holy Sword) available at recallarno wrote:Isle of the damned : the tip : Don't play this pleasureless scenario.
Of course it's not to counsel for beginners
PS : Montrouge is quiet a good place to live, btw