Using Leaders to Fight

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Ginger_Ale
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Using Leaders to Fight

Post by Ginger_Ale »

When I started Heir to the Throne, quite often I would just keep my leaders in the keep in the castle and I wouldn't really fight with them. Early on it was easy enough to win the game without them, and I didn't want to press my luck with them. As the levels got harder and harder, I started to realize I was using them more and more. Especially leaders like Delfador, Kalenz, and Li'sar (whom I had given the Scepter of Fire to - amazing weapon), who have great fighting capabilities.

Delfador - he's good for finishing people off, or taking out completely low to medium HP units
Kalenz - a good person to finish off with, or to use his magical 8-5 to hurt someone so others can finish off + get a promotion
Li'sar - she is amazing once she gets the Scepter of Fire. 16-4 can kill a great number of units, and if she doesn't kill them, others can come in for the kill. I used her twice in Test of the Clans on a sort of 'assassination' attempt against the far Southwestern leader, and won on turn 29 (of 53!) to earn me 1000+ gold in bonus. Her 16-4 attack won it for me.

I'll admit I didn't use Konrad that much - probably because he is the one that actually recruits my units, but also because I forgot to get that sword on the Snow Plains map.

So, is it a generally good idea to use your leaders to fight? When needed, or as part of your main attack? Is it worth the risk to have them attack other units?

ILikeProgramming
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Post by ILikeProgramming »

My logic is to use unleveled units early on, so in case enemies start attacking you, your leader will be high-level and could withstand those attacks.

scott
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Post by scott »

You only need Konrad to recruit for 3-4 turns (less for some maps, more for maps like Bay of Pearls). Once he's leveled, he has an awesome amount of hitpoints and great damage. With the fire sword he is even stronger.

I think if Konrad is still L1 at some point we'll have a little hint to start using him more.
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Emmanovi
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Post by Emmanovi »

Maybe at the beggining, when they are at the port (is it blackwater?) Defaldor should say:

"Konrad, you may be needed in future battles. You should gain some battle experience."

Then, if he is still level 1 at a certain level:

"Konrad, you have not learnt much. Why not gain some battle experience? You may need it."
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Tux2B
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Post by Tux2B »

You NEED to move Konrad in Httt. And on multiplayer, using or not your leader efficiently can be the key of victory.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon

Emmanovi
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Post by Emmanovi »

By move, do you meant the normal move, or level?
If white was black and black was white, what would happen to zebra crossings?

scott
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Post by scott »

Probably both since the second requires the first.
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Tux2B
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Post by Tux2B »

Both. Anyway, having a leveled up Konrad helps a lot.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon

Assasin
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Post by Assasin »

I usually recruit 3 times and send him with the second bunch. Works good.
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HaJo
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Re: Using Leaders to Fight

Post by HaJo »

Ginger_Ale wrote:I'll admit I didn't use Konrad that much
So, is it a generally good idea to use your leaders to fight?
Is it worth the risk to have them attack other units?
When Konrad levels up, he also gains "leadership".
If such a leader stands next to another unit, it will fight better.
So you can improve the performance of your fresh troops a lot,
even without Konrad fighting himself.
-HaJo

purki
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Post by purki »

In dwarven doors you need to have Konrad leveled up.

And leadership is important.

Tux2B
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Re: Using Leaders to Fight

Post by Tux2B »

HaJo wrote:
Ginger_Ale wrote:I'll admit I didn't use Konrad that much
So, is it a generally good idea to use your leaders to fight?
Is it worth the risk to have them attack other units?
When Konrad levels up, he also gains "leadership".
If such a leader stands next to another unit, it will fight better.
So you can improve the performance of your fresh troops a lot,
even without Konrad fighting himself.
Bad strategie. Just throw him sometimes in the battle. He can be very strong, most of all with scepter of fire + fire sword. Well, don't expose him too much, of course.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon

Oreb
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Post by Oreb »

i put him in battle for the first five levels and he was a lord
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Avernite
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Post by Avernite »

I just have one serious problem with the tactic: I tend to, at some point, let my leader die after succesfully fighting (and gathering XP) for a few turns, and then discovering I didn't save it before a point where I could save him.


But then again, I hardly am good even if I like to think I am no noob either :)

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JW
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Post by JW »

I hardly ever use Konrad to fight anymore. I used him in the first few levels, but once he became a lord I simply kept him behind my main line and used him to whore leadership.

+50% damage is ridiculous.

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A GOOD REASON NOT TO GIVE DWARVES LEADERSHIP

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