Let's Play After the Storm

Share and discuss strategies for playing the game, and get help and tips from other players.

Moderators: Forum Moderators, Developers

Re: Let's Play After the Storm

Postby holypaladin » December 2nd, 2017, 7:12 pm

Where is every body?! Comment the great Inky!
I am a holypaladin. I fight agains darkness. Me or other paladins be a bandits. We alianced witch a orcs and dwarwes
holypaladin
 
Posts: 25
Joined: August 14th, 2017, 9:07 pm
Location: poland

Re: Let's Play After the Storm

Postby Inky » December 6th, 2017, 7:20 am

Hey everyone, sorry it's been a while! Hopefully everyone hasn't completely forgotten the plot. I think we're saving the world from a drone apocalypse or something :whistle:

holypaladin wrote:Where is every body?! Comment the great Inky!

Well there hasn't been much to comment on lately... though I like the sound of "the great Inky." ;)

Cutscene (E3 S8A – Interim)
Image
Let’s see what nefarious schemes Elyssa is up to today.

Image

But the Seer told you about things to come. Things that did not make much sense to you at the time; things you promptly disregarded as long-winded prophetic nonsense, of the kind that necessitates a very specific mindset to digest and interpret correctly. Even after over three hundred years, you cannot understand half of her ramblings, and have forgotten most of the rest.

Yet she sometimes provides you clear instructions to follow. Darkness and its association with the matters of the mind are well understood by her, as the descendant of Delethia she claims to be, and she willingly allows you to exploit that aspect and gnaw at her thick mental barrier when the situation calls for it. But instructions are all you ever find in the vast void of her thoughts.

Executing commands as the machine you are is all you ever do. But you were promised a change. You have a couple of contracts to fulfill first, however.

What will you do?

Talking to herself at length in the hallway and following orders, it looks like. I guess being the Chaos Warlord isn’t as exciting as it sounds.

Image
Forget the meeting, let’s go exploring!

Image
Or not. Ugh, she’s no fun at all.

Image
Fine, let's just get that meeting over with.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
Well, we're stuck doing Uria's dirty work for her. As usual.

Image
And we have to walk all the way there. It's going to be a long day, isn't it?

Image
A very long day. I don’t blame Elyssa for going on killing sprees once in a while to let off steam.

Image

Image
We head on past these pests and use the transport glyph to go pay a visit to the gatekeeper of Ethea.

Image

Image

Image

Image
We’re promptly assailed by a series of philosophical questions.

Image

Image
I can already see this is going to be such an enlightening conversation.

Image

Image

Image

Image
Elyssa’s sprite changes into a more human looking form.

Image

Image

Image

Image
Shaxthals are better than humans, as this campaign has repeatedly demonstrated.

Image

Image

Image

Image

Image
Whoa, that’s quite a nasty shade of red you’re turning, Elyssa. Might want to get that looked at.

Image

Image

Image

Image

Image
Elyssa applies her usual problem solving strategy, which involves blowing everything to bits.

Image

Image
We take the transport glyph back. Whew, that was quite a trip. Elyssa’s going to need another long monologue to sort things out.

You have not felt so stupid in a long time. Zhangor’s ruse was simply too obvious to fall for — Uria would not have asked you to destroy the Gatekeeper yourself if she did not fear her for some reason. Perhaps if she had such an introspective conversation with the Gatekeeper, things would have changed to some degree. Perhaps...

But no. You are well familiarized with the demoness and her childlike stubbornness. Whatever advice the Gatekeeper might have had for her would have gone unheeded. That is, assuming Uria would have given her a chance to speak in the first place.

Maybe you were too hasty in disposing of the creature, though. She seemed to be genuinely trying to help you for some reason. The illusion she cast on you seemed as real as it was intensely painful — not that you are are not accustomed to pain yourself, but... you admit that you were afraid for a moment.

Regardless of the intentions of Delethia’s offspring, she managed to stir up uncomfortable thoughts in your mind with her meddling. You decide to sweep them aside, if only for a brief interval while you go to report back to your oppressive overseer.


Image
Oh great, these guys still haven’t found anything better to do.

Image

Image

Image

Image

Image
Well I’m glad at least somebody here seems to having lots of fun.

Image

Image
Bad news for Sheelevrea fans, I don’t think she’s going to be around much longer.

Image

Image

Image
Halbadrel starts to think that maybe standing in a different spot would be a good idea.

Image

Image
With those annoyances out of the way, we head towards our next meeting with Uria.

Image

Image

Image

Image
That's right, what ended up happening to Elynia?

Image

Image
Oh. That doesn’t sound promising.

Image

Image

Image
Anyway, it seems all our hard work is going to be rewarded by… being replaced by Zhangor?!

Image

Image

Image

Image

Image

Image
Agh, she's sounding just like that crazy demon zephyr. If only she were as easy to get rid of...

Image

Image

We start exploring the area, triggering memories of the past.

Image

Image

Image

Image

Image

Image
They seem to be having some relationship issues.

Image

Image

Image
Argan doesn't seem particularly touched.

Image

Image

Image
In life, it's very important to know what your priorities are.

Image
Uh oh. Better not to answer that.

Image
It’s not helping that Argan possesses the tact and social skills of a Door.

Image

Image

Image

Image

Image
Argan receives a brilliant insight, but it’s a bit too late.

Image

Image

Image

For long you have tried to purge your memories revolving around Argan’s descent into insanity and the eventual fulfillment of his end of the bargain with Uria. Alas, Norsulan technology around the time you were resurrected was not advanced enough to do that kind of thing, and you are sort of stuck in the past in that regard.

Maybe some day you will learn to do the advanced mind tricks Merthiaal could, and use that power to alter or clear your own memory. Surely if you manage to do that, you could attain absolute control of every single creature on Irdya.


Image
(What better times?)

Image
We come across another memory of Elyssa and Argan.

Image
This conversation doesn’t seem headed in a good direction either.

Image
Argan’s been desperately searching for Elynia all this time. Maybe he’s not such a bad guy after all.

Image

Image

Image
Ah, that’s why.

Image

Image

Image

Image

Image

Image

Image

Image

Many years later, Argan’s orders would take a turn for the worse, and you would happily comply with every single one. You do not really regret it in the least. Killing lesser creatures is amazingly comforting after all you have been through. If only you could do that with your own underlings more often. Wait, you mean Zhangor’s underlings now. You are quite sure he would not actually mind.

On the other hand, you were allowed to do as you pleased with your torturers back in the day. If only you had the control you now have over your artificially enhanced body, and Merthiaal’s heart. If only you could ravage people’s minds like the true Eater of Souls could. If only...


We next head to a ruined room.
Image

The costs and risks of being a predestined guardian have not been properly documented, but everyone agrees that it was the temptation of power that finally got the best of the goddess whose legacy Argan and Uria bestowed upon you. But your case is an unprecedented one, and you have had to cope with other difficulties along the way. The technology that binds your body and soul with Merthiaal’s heart was considered highly experimental on its world of origin, and every test subject was destroyed without exception.

Maybe it was because the heart they chose for their testing was that of an unborn goddess as opposed to a deceased one. Maybe it was because the Aspect of Fire itself did not choose them. Or maybe those individuals simply lacked the resolve, and the initial excruciating pain was too much for their feeble psyches.

Whichever the case, you are certain that even though cheating the system devised by Yarae was a straining and arduous task, the Aspect of Darkness is now yours to control.


If the once Lady of Light had not killed him, Argan would be proud to see you execute his plans like clockwork.

Proud. Nothing more than that, really.

If you were to use Golden Age literature as reference, you would say he always regarded you as a daughter. His increasing lack of empathy did not allow him to see that you had feelings of a different kind for him. While that truly bothered you in the beginning, you would soon learn of another cost of being a guardian. To put it into perspective, of all the guardians that have lived so far, only the second incarnation of the Guardian of Fire found true love — and then she died under mysterious circumstances.

Those unrequited feelings of yours vanished long ago, but that does not change the fact that you owe your life to Argan and that you will do everything within your power for him, even now that he is gone for good.

Poor Elyssa. The typical chaos empire guys were so unpleasant that even Argan started to look good.

Lastly, we head into Elyssa’s cell, which is nicely decorated with leeches.
Image

You have not really spent as much time in this cell as you would if you were an ordinary creature. Thankfully, your body allows you to spend an indefinite amount of time without rest. You have tried sleeping on occasion, but ever since you were captured by the human scum in the capital you have only had variations of the same recurring nightmares. You hoped your new life would allow you to have normal dreams again, but it has only been worse since then.

You think it is finally time to go and put those plans in motion. You glance at your cell a last time to make sure you are not forgetting anything before leaving.

The last sentence is a hint to explore the shrouded corners of the room.

Image
Hey we found something… completely useless, it looks like.

You take the book. A few loose pages slide onto the floor, and you pick them up.

Of course. These are the pages you took from Argan’s journal some time after he became irreversibly incoherent.

Finding these pages in this scenario is necessary for seeing the campaign’s epilogue.

After that, we can just leave, though we can also take a detour to a southwestern area to read some backstory glyphs:
Image
Image
So the first Guardian of Darkness messed around with powers she couldn't control, went insane and absorbed the souls of all life on her world. Turns out she just wanted to impress Yarae because she was jealous. :doh:

Image

Image

The remaining glyph lists the ten elements and their Guardians.
The Original Ten:

Image
Once we're done sightseeing, we head to the exit in the north.

Image

Image


E3 S8 B – Destiny - Part 1
Image
Meanwhile, our group of heroes is launching an attack on the chaos empire’s fortress in Kalari.

Image
About Elynia….

Image

Image

Image
Durvan’s still following us around, though I guess he's too cool to associate with the likes of us, since he’s got his very own keep in the northwest.

Image

Turn 1

Image
In addition to the usual loyals and a second saurian healer, I recruit a couple ghosts since they’re fast and you can never have too many leveled ghosts.

Image
As we advance, Ergea provides us with a disturbing history lesson on the creation of those turrets.

Image

Image

Image
And here I was thinking that they were just made of some strange wood. Thanks, Ergea :augh:

Image
Meanwhile, Durvan only gets a few fast units, because this is a huge map and dragging along a massive horde of weak units would get tedious, and most of the fighting is done in narrow corridors anyway.

Turn 3

Image
Our two armies converge in the center and we start attacking the turret, trying not to think too hard about what it's made of.

Turn 4

Image
Of course. There’s no way we could just abandon the XP, I mean, tortured souls.

Image
Anya and Nalan destroy the nearby drone, and we form a line in the narrow hallway, which is quickly becoming filled with enemies.

Turn 5

Image
Picking off enemies in that 3-hex bottleneck would take forever, so we retreat down the two hallways to hopefully speed things up a bit.

Turn 6

Image
That wounded ghast on the left looks like a tasty target for one of our ghosts. We’ll also want to get rid of the dangerous chaos magus in the north.

Image
Sadly, the ghost doesn’t finish the ghast and Durvan was unhelpfully blocking the remaining hex, so I leave the ghast alive to finish next turn so the XP won’t be wasted. Annoyingly, the chaos magus survives after dodging attack after attack against all odds.

Turn 7

Image
Whoa, that was dangerous! Roeghar was looking very dead for a second there, and Anya and Nalan need some urgent medical attention as well.

Image
We quickly get to work picking off wounded enemies.

Image
We also manage to nab some XP for the loyal captain. Giving kills to Durvan’s units takes some extra planning since Elynia’s units need to leave hexes for them.

Turn 8

Image
Thankfully our frontline units look a little less dead this time.

Image
We again start cleaning out the nearby units (no thanks to that captain standing around blocking an important hex).

Image
We make a line, and things look safe now.

Enemy turn:
Image
Well, maybe not. The poor goblin pillager, who never hurt anybody (this scenario), meets an incredibly swift end.

Turn 9

Image
We take our revenge and level a spectre in the process.

Image
Durvan’s units also try to grab some XP, though maybe this wasn’t such a smart idea.

Turn 10

Image
Gweoc comes disturbingly close to dying, which seems to be a common theme this scenario.

Image
The rogue actually makes himself useful by skirmishing around and eliminating the chaos invoker with backstab.

Image
We attract the attention of one of the leaders to the south, who sends a friendly greeting.

Image
Meanwhile, the "most unhelpful unit of the scenario" award goes to the remaining ghost which tried to finish off the dying wraith but somehow got finished off himself instead.

Image
Fortunately Durvan, whose army hasn’t been too helpful either thus far, steps in and takes care of it.

Turn 11

Image
Everyone marches down the hallway, which is mostly clear of enemies now.

Turn 12

Image
We send a small squad down the left side passage, while the other units keep going east.

Turn 13

Image
Irylean zaps a spectre, luring out the northern draug in the process.

Turn 14

Image
The draug is easily dispatched, and a few units detour north to kill the leader there.

Image
Meanwhile in the south, the rogue backstabs the ghast and clears the way for the units in the small western passage.

Turn 15

Image
The northern leader thoughtfully saves us some trouble and bravely comes out to meet his fate.
A couple fast units go grab his villages and everyone else heads south.

Image
In the south, we make our way past a drone to a nice grassy area.

Image
There’s a nasty leader waiting there, so we make sure to stay out of his way for now.

Turn 16

Image
We've lured a couple level 3 enemies our way though. Getting rid of them in the bottleneck would be difficult, so we try to retreat and lure them further into the passage, where our northern forces can also come help.

Image
Unfortunately Nalan the elvish champion is too slow to use the elves’ ultimate technique, which is running far away.

Enemy turn:
Image
Rest in peace Nalan, hope you get more movement points in the next life. :(

Turn 17

Image
Avethan the slayer almost follows Nalan to the afterlife, nearly getting eaten by a serpent messenger.

Image
We slow the serpent, and manage to get the captain to finish the demon stormtide.

Image
We then whittle down the serpent, which promptly kills itself attacking the direwolf on its turn.

Turn 18

Image
Finally, we start to make progress into the grassy courtyard, where there’s another demon stormtide waiting.

Enemy turn:
Image
Oops, I forgot that demon stormtides do not mix well with spectres. Fortunately the spectre manages to survive thanks to the +20% fire resistance given by Ergea's protection.

Turn 19

Image
The swordmaster finishes off the stormtide, getting an AMLA.

Image
Then we lure out General Ramzal, who does some serious ranged damage.

Turn 20

Image
Attacking in ranged is too dangerous, so we pound him with our strongest melee units.

Image
Pleasant guy, isn’t he.

Image
Durvan’s pet direwolf comes and finishes him off.

Image
Looks like there's one more leader we need to take care of.

Image

Turn 21

Image
The rest of the courtyard just has a few demons left, which we make quick work of.

Turn 22

Image
We head down the southeastern hallway, where a couple drones are waiting.

Turn 24

Image
We come across a river with some enemies waiting on the other side.

Turn 25

Image
And of course, our day wouldn’t be complete without a big drone ambushing us from the fog.

Image
No problem for our drone extermination squad though. We head into the corridor ahead, where there’s another turret and another drone trying to be sneaky.

Turn 28

Image
The southern path is a dead end, so all that’s left to do is destroy the nearby turret…

Stats so far:
Image
Losses: Nalan the elvish champion, 2 ghosts
Advancements: assassin, banebow, rogue, spectre
Restarts: none

Image

Image

Image

Turn 29

Image
…and suddenly, we’re transported into a new area filled with light.

Image

Image

Image

Image
Our chat is interrupted by the arrival of a new leader.

Image

Image
There’s a small two hex keep where we can get reinforcements, including a much needed healer. The crystals don’t attack but we do have to deal with drones respawning from the passages.

Turn 30

Image
Well, that didn’t work. Get over here, Anya!

Turn 31

Image
That’s more like it! Attacking one crystal damages all of them, and they're very weak to Anya’s arcane attack.

Turn 32

Image
Anya makes quick work of the crystals.

Image

Image
Fortunately, the boss can be damaged by any unit, so we start whittling her down.

Enemy turn:
Image
Yikes! The boss goes for Anya, almost killing her!

Turn 33

Image
Almost isn’t quite good enough though.

Image
Whew, finally some nice fresh air!

Image

Image
Ergea follows Anya into the garden.

Image
Followed by Durvan.

Image
Followed by… a loud bang as the wall seals itself off behind them!

Image

Image

Image

Image
We hear an evil laugh in the distance…

Image

Image

Image

Image

Image

Image

Image

Image

Image
Well the good news is, Zhangor's too busy to attack us right now.

Image
The bad news is, it probably won't matter.

Image
You didn’t have to add that last sentence…

Image

Image

Image
Anya?! Wait, it's too soon to give up… maybe Ergea will save us! Or maybe Durvan will?

…we’re doomed, aren’t we?
Attachments
AtS-3-Destiny_—_Part_1_replay.gz
S8 B
(127.32 KiB) Downloaded 5 times
AtS-3-Interim.gz
S8 A (cutscene) starting save
(38.5 KiB) Downloaded 3 times
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)
User avatar
Inky
Moderator
 
Posts: 453
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Let's Play After the Storm

Postby Sudipta » December 6th, 2017, 9:34 pm

Feels good to see a new entry. Your one line comments throughout both the story segments and the gameplay ones were brilliant. Very entertaining. I especially loved the ones during elyssa's memory recollection.. those were hysterically funny.

Also, i feel the story writing has been greatly improved compared to a couple years back. The last time i played, i didn't really understand all of the complex backstory and lore, but now it seems a lot clearer to me.

Keep being awesome!
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Playing Wesnoth since 2010, still there is so much left to play
User avatar
Sudipta
 
Posts: 139
Joined: June 10th, 2015, 6:37 pm
Location: Meditating under a waterfall, Heartfangs, Wesnoth

Re: Let's Play After the Storm

Postby shadowm » December 6th, 2017, 9:45 pm

Sudipta wrote:Also, i feel the story writing has been greatly improved compared to a couple years back. The last time i played, i didn't really understand all of the complex backstory and lore, but now it seems a lot clearer to me.

That’s interesting, because it’s remained the same since version 0.8.90 (first version to ship the finale scenarios, E3S6 onwards), other than some grammar fixes and slight phrasing changes for stylistic purposes.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
I also made Wesnoth RCX, a team-color preview tool for artists and content creators.
Elsewhere: shadowmBlogFollow me on Twitter
User avatar
shadowm
Wesnoth.org Administrator
 
Posts: 6184
Joined: November 14th, 2006, 5:54 pm
Location: Chile

Previous

Return to Strategies & Tips

Who is online

Users browsing this forum: No registered users and 3 guests