A hasty alliance...

Share and discuss strategies for playing the game, and get help and tips from other players.

Moderators: Forum Moderators, Developers

Integral
Posts: 244
Joined: December 14th, 2003, 9:36 pm
Location: Pennsylvania

Post by Integral » January 17th, 2004, 10:20 pm

turin wrote: any suggestions?
Use lots and lots of dwarves [everything else sucks in caves], with one or two of your healers recalled, and be prepared to go way into debt. You should have at least one or two higher-level dwarves after "The Lost General".

Here's a replay I finally have from "normal" difficulty...although I did get extremely lucky -- when I played this on "easy", I'm pretty sure that I had to wade through hordes of troll warriors. (which, incidentally, are hands down the most terrifying unit in the game) I would have lost considerably more dwarves than I did had there been more Troll Warriors this time around (I would also probably have had to recall my Great Mage to help fight them -- an expensive proposition!)

To answer your questions specifically,

(1) you can't do anything about the fact that Li'Sar stops recruiting troops; just be prepared for it.

(2) see my replay. I usually get Delfador and Kalenz out of the way on the first turn (when you're surrounded); later I use them to drain HP from tough enemies, but I use a dwarf escort to make sure that they can't be surrounded and killed by Trolls. (if I can, I try to actually get them behind a line of Dwarves before the turn ends)

(for the attachment: apparently the Fascist Webboard Software [tm] doesn't allow you to upload a file without an extension; if you compress it with gzip or something similar it should work)

Daniel

Feldegast
Posts: 92
Joined: December 13th, 2003, 9:10 am

Post by Feldegast » January 19th, 2004, 5:05 am

Integral wrote:Here's a replay I finally have from "normal" difficulty...although I did get extremely lucky -- when I played this on "easy", I'm pretty sure that I had to wade through hordes of troll warriors.
Read through this up to the bottom:
http://wesnoth.whitevine.net/forum/phpB ... .php?t=540

User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin » January 23rd, 2004, 11:00 pm

this scenario seems like the kind that would make people like me stop playing. I like a challenge, but i do not want to have to go back and play from scenario 3 specifically for this scenario, escpecially since i actually have good units. The main problem is the troll warriors, but another problem is the lack of villages inside 'your' cave.

From what i tried, dwarven horde was ineffective, because even ten or twelve dwarves cannot hold back three troll warriors and a few ogres. My advanced units can either hold the right and die, or go up the left and get to the enemy, but not in time.

In short, arghhh!!! i hate this level!!!
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm

KK_r
Posts: 277
Joined: November 17th, 2003, 4:25 pm
Location: Malmö, Sweden

Post by KK_r » January 24th, 2004, 11:21 am

I held back the trolls with five regular dwarfs, dwarfish steelclad and a healer trying to circulate the units. That went fine.

Post Reply