Multiplayer Replay Analysis

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Re: Multiplayer Replay Analysis

Postby Jozrael » September 9th, 2017, 11:11 am

Undead vs Northerners, both preselected.

I shouldn't have gone for that village with my ghost when I saw that archer there. A key mistake I made was allowing my Wraith to die midgame. I figured he wouldn't hit every strike/the drain would outpace, so he killed me with an extra hex leftover. Other than that, I'm curious as to where I can improve.
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Re: Multiplayer Replay Analysis

Postby Velensk » September 9th, 2017, 1:21 pm

Turn 1: For knowing what your opponent is playing your opening looks fine. Perhaps each of you recruited one more scout than may have been strictly necessary (particularly you as player 1) but ghosts have their uses in this matchup.

Turn 2: Normally I don’t favor ghouls in this matchup unless you’re planning to also add corpses which is a pretty defensive play. That may be a decent way to go on this map but I’d normally favor having more adepts so that I can punish enemies who go too heavy on trolls and prevent the map from going into stalemate mode.

Turn 3: You made what I’d consider a mistake however your opponent did not punish it. If he’d scouted with the wolf first, he’d have seen that you had no support in the middle for that skeleton other than the ghoul who isn’t threatening that much damage, he could have then trapped the skeleton with the grunt and the wolf (though probably not attacked it, maybe attacked with grunt). As he could be certain that he could get an archer and two more trolls into the fray on the next round any counterattack by you would likely be favorable to him but if you don’t then he’s likely have snagged himself a free skeleton.
—Though this would pull his forces away from guarding the villages your ghost will be threatening soon and without a bit of luck that can be hard for a northerner to chase off efficiently.

Turn 4: The merits/risks of that engagement could be a lengthy discussion but I’ll simply say I feel that overall it’s a pretty good one for you given your leader. His response to it seemed far less ideal, particularly as his villages are now vulnerable to plunder so even if he can come out on top of the fray (and I’d say the odds of that are decent but not great), he’ll likely be hurting in the aftermath.

Turn 5/6: No comment.

Turn 7: This turn you do pick up a wraith but I’d say you’re still in a precarious situation. Nobody want’s to be in the position where they’re forever chasing orcs off their villages but never winning any ground which is what that position looks like it’s going to turn into to me. With that said, I again find the ghoul to be an interesting choice as of all your units it’s the least effective at chasing units off villages.
—Worth noting that the only thing he has that can really threaten skeletons well is that troll and because you saw his leader, you know no reinforcements will be showing up anytime soon. The troll would already be a tactical priority as you want to prevent it from leveling up. It’s not fearless so you could probably isolate it with skeletons fairly safely.

Turn 8: I didn’t think he’d go all in on the ghoul. Of course, the disaster scenario for that engagement was extremely bad for you but I’d say that the average case was still decent as you were fairly certain to poison all the grunts which isn’t a horrible outcome even if he levels his troll.

Turn 9: No comment

Turn 10: No real comment for this turn but looking at the future: you see that wolf but also see that you aren’t going to be able to get anyone into the cave fast enough to block it. Now you can either just accept the temporary loss and gear up to retake it or you can try to carry the momentum you have in the middle and try to lever the power of the wraith to try to break through the enemies core. I suspect (haven’t looked ahead yet) that you’re going to try to break through the enemies core as I would too, however I’d like to take a moment to point out that the other approach is probably ultimately the safer route. You’d still have a significant advantage and I’d say that unless we’re looking at the complete troll wall-off (which is viable on this map), lategame I’d consider the undead favored in this match.
—As a side note, wow is your opponent aggressive.

Turn 11: No comment

Turn 12: That was unfortunate. The odds of him taking down your wraith were pretty darn slim and the average case for him trying favored you immensely. I wouldn’t say that using your wraith in that way was a mistake, I’d say that him trying to break it was a bad idea that happened to pay off. What -was- a major mistake was putting your leader on a village instead of sending him strait back to his keep. If you’d been tracking that wolf from a couple turns earlier, you’d know exactly where it’d be this turn and in this situation where your forces are being pulled in three directions, you can’t afford to delay your reinforcements to restore a bit of health to your leader.
—As a side note, I’m a bit surprised you didn’t choose to level the other adept. Granted, two dark sorcerers are better than one and you needed to send someone toward that flank but still, a bit surprised.

Turn 13: Again, I don’t think you can afford to delay your reinforcements, even to kill a wolf that needs die. You’re about to have a bunch of pressure coming from the front, you’ve slit off one of your adepts that’s about to level to pin the wolf, you’re bleeding forces off to deal with another wolf. You’re spread too thin everywhere to effectively block an orc push. Orcs win by spreading their enemy out too thin to properly defend villages and counter attack. Even if those forces can’t really threaten your units effectively it’s not going to matter.

Turn 14: Same as before, also I’m going to note that from this position, he can easily deny you access to your keep. If he goes for that maneuver this game is pretty much over.

Turn 15: The game is pretty much over.

Overall: You both played pretty aggressively. The general quality of play seemed pretty decent on your side. I’d say you played better than your opponent. The moment with the wraith was a turning point and very bad for you however I’d say it wasn’t a mistake on your part. I’m not particularly fond of ghouls in this matchup (again except when using corpses) but if your opponent is that aggressive it can pay it’s dividends (and in this match that second one certainly did).

To improve on: The main point I’d suggest that you work on, is looking for your opponents best moves. Your tactical play seemed rather good however some of your higher level choices seemed to either give your opponent opportunities or settle for lesser odds than you could have given yourself.
—As a side note, be cautious about overextending when you have limited vision and try to track where enemy forces will be in the fog. Generally it isn’t that hard to figure out if you spare it a thought.
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Re: Multiplayer Replay Analysis

Postby Jozrael » September 9th, 2017, 5:04 pm

Thanks! I did have the wolf roughly tracked - I knew he was there, and could threaten the left, and made my mistakes anyways :(. Thank you for the tips, much appreciated. I was worried about lucky leader assassinations too much.

EDIT: Also, thanks for the tips on ghouls :). I just looked up the how to play series and went with their recommendations :).
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