Delfedor's memorars-clash at the mansion

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Fraggel76
Posts: 19
Joined: September 16th, 2012, 3:33 pm

Delfedor's memorars-clash at the mansion

Post by Fraggel76 »

We're is the darn secret entrance been looking like crazy
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beetlenaut
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Re: Delfedor's memorars-clash at the mansion

Post by beetlenaut »

hex 32,8
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Fraggel76
Posts: 19
Joined: September 16th, 2012, 3:33 pm

Re: Delfedor's memorars-clash at the mansion

Post by Fraggel76 »

This is probably stupid but were can I send coordinates
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Marche
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Joined: December 21st, 2012, 11:41 pm

Re: Delfedor's memorars-clash at the mansion

Post by Marche »

Those are just the coordinates of the tile that you can find it at. Gotta look for it at the top between the time and the terrain type.
Shut up! I'm not tough; I'm not strong!

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Fraggel76
Posts: 19
Joined: September 16th, 2012, 3:33 pm

Re: Delfedor's memorars-clash at the mansion

Post by Fraggel76 »

mine does not show it, (i-PAD) were do I change this in the stings?
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beetlenaut
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Re: Delfedor's memorars-clash at the mansion

Post by beetlenaut »

I was just telling you which hex to put a unit on to find the door. You don't need to change anything. You can count 32 hexes from the left side, and 8 from the top and be in about the right place, but there really should be a display in the menu bar at the top that shows what hex the cursor is on. There is also a command you can enter with a colon

Code: Select all

:show_coordinates
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Fraggel76
Posts: 19
Joined: September 16th, 2012, 3:33 pm

Re: Delfedor's memorars-clash at the mansion

Post by Fraggel76 »

ah got it thanks
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