What Factions Have Good Tanks? Ghoul vs Wose, etc.

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AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.

Post by AxalaraFlame » October 29th, 2012, 9:52 pm

Yeah, what a lame idea...forget about it.

Now I found that ghoul is rather interesting stuff. It has 10% fire resistance. I am not saying whether it bothers balance (obviously that is made for balance), or arguing about something people have argued before, for instance "their body is less combustible" or some bullshix like that. Wwhat I am thinking is, ghoul should be equally flammable as other regular units do. While the same time, undead really lacks of a defender pattern unit in default games, which makes them rather hard to balance. When groul ascends to necrophage, we found that these units require lots of exp to level, just like all common defender units. So I suppose we can make ghoul more defender-like, and even make it a defender pattern unit.
blade20%
fire0%
hp38
$17

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Re: Facts of Funny and Ridiculous settings series.

Post by Dugi » October 29th, 2012, 9:59 pm

You're forgetting that necrophages have feeding, that is some kind of advancement itself. That is why they need a lot of exp to advance.

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Re: Facts of Funny and Ridiculous settings series.

Post by TheScribe » October 30th, 2012, 12:06 am

About the fire resistance:

Ghouls are rotting flesh. They really wouldn't care that much if they get burnt. (or that's the way I've always seen it)
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AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.

Post by AxalaraFlame » October 30th, 2012, 1:05 am

Dugi wrote:You're forgetting that necrophages have feeding, that is some kind of advancement itself. That is why they need a lot of exp to advance.
They get 12 extra hp on average during this process...I know
Ghouls are rotting flesh. They really wouldn't care that much if they get burnt.
Reasonable explanations, but don't you think undead need a fodder unit?

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TheScribe
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Re: Facts of Funny and Ridiculous settings series.

Post by TheScribe » October 30th, 2012, 1:15 am

I'm not sure what you mean by a "fodder unit".
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AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.

Post by AxalaraFlame » October 30th, 2012, 1:49 am

@TheScribe
Sorry, cannon fodder, or defenders, like dwarvish guard, troll whelp or clasher.

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Re: Facts of Funny and Ridiculous settings series.

Post by TheScribe » October 30th, 2012, 5:18 am

I don't think Cannon Fodder was quite what you meant. (it means expendable)
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AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.

Post by AxalaraFlame » October 30th, 2012, 5:28 am

All right, defender... :doh:

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Re: Facts of Funny and Ridiculous settings series.

Post by fabi » October 30th, 2012, 12:02 pm

tank

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AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.

Post by AxalaraFlame » October 30th, 2012, 9:19 pm

fabi wrote:tank
Thanks. That sounds like a wesnothian word. :)

IMO, each race shall have a "tank". While UD don't, so form one of their potential units to be a "tank" is rather reasonable. Obviously it shall not be ghost. Having so great mobility would make it IMBA, so buff ghost won't be wise. But ghoul has potential. It is mallable, and it is made to have defensive usage, counterback little damage but give a posion.

Humans: HI
Elves: Tree
Dwarves: Guard
Drakes: Clasher
Orcs: Whelp
Undead: Ghoul

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Re: Facts of Funny and Ridiculous settings series.

Post by Captain_Wrathbow » October 30th, 2012, 9:22 pm

I'm pretty sure the ghoul is already considered the tank unit for undead...

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AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.

Post by AxalaraFlame » October 30th, 2012, 9:23 pm

Captain_Wrathbow wrote:I'm pretty sure the ghoul is already considered the tank unit for undead...
33hp and 10% for blades is definetly not gonna to be enough..

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Re: Facts of Funny and Ridiculous settings series.

Post by Dixie » October 30th, 2012, 9:49 pm

Yet it is, because it resists what skeletons does not and mixes things up. It forces the opponent to get a few blades people instead of only impact and fire, and undead can reply in kind by sending a few cheap skeletons along.
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Re: Facts of Funny and Ridiculous settings series.

Post by fabi » October 30th, 2012, 11:37 pm

AxalaraFlame wrote:
fabi wrote:tank
Thanks. That sounds like a wesnothian word. :)
It's MMORG slang.
IMO, each race shall have a "tank".

You meant faction instead of race, right?
And no, not every faction needs necessarily a tank.
A faction without a unit suitable as a tank can compensate with other advantages.
...
Elves: Tree
...
The Wose line is not a good tank unit, bad defenses, bad resistances (fire, arcane) and too slow.
If a unit line in the rebel faction can be called a tank, it is the fighter line.

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AxalaraFlame
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What Factions Have Good Tanks? Ghoul vs Wose, etc.

Post by AxalaraFlame » October 30th, 2012, 11:55 pm

Sorry bro, though I am not a good mutliplayer gamer, but I am still rather experienced. I believe that "tree is bad tank" theory is most probably accepted by their appearence of 20% dodge rate and negative resistances. Actually they are tanks, and they are rather powerful ones, especially used against undead and loyalists.

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