Best two units

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Superking
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Re: Best two units

Post by Superking »

problem with cav/adept is you have no decent village holder
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csarmi
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Re: Best two units

Post by csarmi »

Yes you do. Adept is a decent village holder and so is the cavalry.

uncleshelby
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Re: Best two units

Post by uncleshelby »

But the Cavalryman has only 40% defense in a village and no ranged attack, and the Adept only has ranged attacks.
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Sapient
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Re: Best two units

Post by Sapient »

Right, but hitpoints and cold resistance are more important to holding villages against dark adepts. the terrain def% is not as relevant. Doing a small counterattack to injure the dark adept is kinda irrelevant, too, as the ulfs can kill them in one attack regardless of whether or not they are injured.
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Great_Mage_Atari
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Re: Best two units

Post by Great_Mage_Atari »

In my honest opinion, I don't really care for the Cavalrymen at all. They have so-so hitpoints, a weak base attack (especially at night), and a semi-shoddy level up. To me they're only use-once-and-done scouting units.

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Boldek
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Re: Best two units

Post by Boldek »

I don't use the cavalryman much either, but I think that between the Dragoon's speed, crossbow, and better armor than the horseman, he makes a nice counter cavalry. Or a counteranythingthatgoesreallyfast.
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Caphriel
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Re: Best two units

Post by Caphriel »

Great_Mage_Atari wrote:In my honest opinion, I don't really care for the Cavalrymen at all. They have so-so hitpoints, a weak base attack (especially at night), and a semi-shoddy level up. To me they're only use-once-and-done scouting units.
That's presumably why the developers decided the cavalryman needed to be nerfed 4 hitpoints in 1.9 :roll:

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Great_Mage_Atari
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Re: Best two units

Post by Great_Mage_Atari »

Caphriel wrote:
Great_Mage_Atari wrote:In my honest opinion, I don't really care for the Cavalrymen at all. They have so-so hitpoints, a weak base attack (especially at night), and a semi-shoddy level up. To me they're only use-once-and-done scouting units.
That's presumably why the developers decided the cavalryman needed to be nerfed 4 hitpoints in 1.9 :roll:
Kinda why I don't care for cavalrymen :roll: Double eye rollers!
I just don't really care to have a unit that can't really be used for anything but scouting and village-conquering. I still support my Dwarf Fighter and Dark Adept combo. I'd be willing to put it to the test.

MRDNRA
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Re: Best two units

Post by MRDNRA »

I've never been much of a cavalry fan either, though they do have their uses. Safer attacks than cavalrymen for starters.

I still prefer my spearman adept combo, spearmen had better defenses on most terrains than dwarf fighters. Plus they have a few level up paths too.

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Great_Mage_Atari
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Re: Best two units

Post by Great_Mage_Atari »

MRDNRA wrote:I've never been much of a cavalry fan either, though they do have their uses. Safer attacks than cavalrymen for starters.

I still prefer my spearman adept combo, spearmen had better defenses on most terrains than dwarf fighters. Plus they have a few level up paths too.
Given that, they still are lawful, and have close to no resistances at all.

ZhuQ
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Re: Best two units

Post by ZhuQ »

Im almost hesitant to say this but.. What about augars? Especially in a combo like drake fighter - augar. The reason being you have healing, cold, fire, blade, impact (not really), cover all times of day and perhaps most importantly, you have mobility. As people before me have said, being able to choose your matchups is incredibly useful.

The two main (and fairly significant) downsides would be the cost and lack of distinctive village holders, but I think by abusing your mobility, you could avoid being forced to try and hold your villages, just merely retreat past them, then paste the enemy when its day again.

Just my thoughts. I have no doubt that the grunt-adept might be better, but I thought I would try and think up something new. :doh:

ZhuQ (yay first post) :mrgreen:

EDIT: grammar fail..

Caphriel
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Re: Best two units

Post by Caphriel »

Augurs are kind of fragile, and have significantly lower damage output than the dark adept. Possibly worse, most augurs can be killed in 2 hits from a dark adept at most times of day. Similarly, picking drakes in a pick-your-recruits era tends to backfire because so many people take the DA.

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Re: Best two units

Post by Dixie »

Also, they are costly, and I wouldn't bet on "covering all ToD". For me, it appears much more important to have a strong ToD synergy with only two units. Have a strong combo to pull out together, not have half of a combo at all times...
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Great_Mage_Atari
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Re: Best two units

Post by Great_Mage_Atari »

Dixie wrote:Also, they are costly, and I wouldn't bet on "covering all ToD". For me, it appears much more important to have a strong ToD synergy with only two units. Have a strong combo to pull out together, not have half of a combo at all times...
QFT.
I don't mind the Grunt and Adept combo too much. Seems solid enough. The only problem with it is that they are both chaotic. Imagine a Grunt/ Adept combo fighting a Spearman/ Mage combo. They'd be almost equal (not really, but you get the picture). Without a diversity in units' alignment, a team made up of a mix of 2 different alignments could make mince-meat out of a fully chaotic/ fully lawful team.

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powershot
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Re: Best two units

Post by powershot »

Lets make an Era.

Faction 1:Grunt adept

Faction 2:Archer- Beserker

faction 3: Elvish fighter- archer

faction 4: dwarf fighter adept

faction 5:Spear man- mage.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.

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