Best two units
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Re: Best two units
Yes you do. Adept is a decent village holder and so is the cavalry.
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Re: Best two units
But the Cavalryman has only 40% defense in a village and no ranged attack, and the Adept only has ranged attacks.
Timshel
Re: Best two units
Right, but hitpoints and cold resistance are more important to holding villages against dark adepts. the terrain def% is not as relevant. Doing a small counterattack to injure the dark adept is kinda irrelevant, too, as the ulfs can kill them in one attack regardless of whether or not they are injured.
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- Great_Mage_Atari
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Re: Best two units
In my honest opinion, I don't really care for the Cavalrymen at all. They have so-so hitpoints, a weak base attack (especially at night), and a semi-shoddy level up. To me they're only use-once-and-done scouting units.
Re: Best two units
I don't use the cavalryman much either, but I think that between the Dragoon's speed, crossbow, and better armor than the horseman, he makes a nice counter cavalry. Or a counteranythingthatgoesreallyfast.
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Re: Best two units
That's presumably why the developers decided the cavalryman needed to be nerfed 4 hitpoints in 1.9Great_Mage_Atari wrote:In my honest opinion, I don't really care for the Cavalrymen at all. They have so-so hitpoints, a weak base attack (especially at night), and a semi-shoddy level up. To me they're only use-once-and-done scouting units.
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Re: Best two units
Kinda why I don't care for cavalrymen Double eye rollers!Caphriel wrote:That's presumably why the developers decided the cavalryman needed to be nerfed 4 hitpoints in 1.9Great_Mage_Atari wrote:In my honest opinion, I don't really care for the Cavalrymen at all. They have so-so hitpoints, a weak base attack (especially at night), and a semi-shoddy level up. To me they're only use-once-and-done scouting units.
I just don't really care to have a unit that can't really be used for anything but scouting and village-conquering. I still support my Dwarf Fighter and Dark Adept combo. I'd be willing to put it to the test.
Re: Best two units
I've never been much of a cavalry fan either, though they do have their uses. Safer attacks than cavalrymen for starters.
I still prefer my spearman adept combo, spearmen had better defenses on most terrains than dwarf fighters. Plus they have a few level up paths too.
I still prefer my spearman adept combo, spearmen had better defenses on most terrains than dwarf fighters. Plus they have a few level up paths too.
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Re: Best two units
Given that, they still are lawful, and have close to no resistances at all.MRDNRA wrote:I've never been much of a cavalry fan either, though they do have their uses. Safer attacks than cavalrymen for starters.
I still prefer my spearman adept combo, spearmen had better defenses on most terrains than dwarf fighters. Plus they have a few level up paths too.
Re: Best two units
Im almost hesitant to say this but.. What about augars? Especially in a combo like drake fighter - augar. The reason being you have healing, cold, fire, blade, impact (not really), cover all times of day and perhaps most importantly, you have mobility. As people before me have said, being able to choose your matchups is incredibly useful.
The two main (and fairly significant) downsides would be the cost and lack of distinctive village holders, but I think by abusing your mobility, you could avoid being forced to try and hold your villages, just merely retreat past them, then paste the enemy when its day again.
Just my thoughts. I have no doubt that the grunt-adept might be better, but I thought I would try and think up something new.
ZhuQ (yay first post)
EDIT: grammar fail..
The two main (and fairly significant) downsides would be the cost and lack of distinctive village holders, but I think by abusing your mobility, you could avoid being forced to try and hold your villages, just merely retreat past them, then paste the enemy when its day again.
Just my thoughts. I have no doubt that the grunt-adept might be better, but I thought I would try and think up something new.
ZhuQ (yay first post)
EDIT: grammar fail..
Re: Best two units
Augurs are kind of fragile, and have significantly lower damage output than the dark adept. Possibly worse, most augurs can be killed in 2 hits from a dark adept at most times of day. Similarly, picking drakes in a pick-your-recruits era tends to backfire because so many people take the DA.
Re: Best two units
Also, they are costly, and I wouldn't bet on "covering all ToD". For me, it appears much more important to have a strong ToD synergy with only two units. Have a strong combo to pull out together, not have half of a combo at all times...
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Re: Best two units
QFT.Dixie wrote:Also, they are costly, and I wouldn't bet on "covering all ToD". For me, it appears much more important to have a strong ToD synergy with only two units. Have a strong combo to pull out together, not have half of a combo at all times...
I don't mind the Grunt and Adept combo too much. Seems solid enough. The only problem with it is that they are both chaotic. Imagine a Grunt/ Adept combo fighting a Spearman/ Mage combo. They'd be almost equal (not really, but you get the picture). Without a diversity in units' alignment, a team made up of a mix of 2 different alignments could make mince-meat out of a fully chaotic/ fully lawful team.
Re: Best two units
Lets make an Era.
Faction 1:Grunt adept
Faction 2:Archer- Beserker
faction 3: Elvish fighter- archer
faction 4: dwarf fighter adept
faction 5:Spear man- mage.
Faction 1:Grunt adept
Faction 2:Archer- Beserker
faction 3: Elvish fighter- archer
faction 4: dwarf fighter adept
faction 5:Spear man- mage.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.