WSNPP: NWP and PWP Guides

Share and discuss strategies for playing the game, and get help and tips from other players.

Moderator: Forum Moderators

User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

WSNPP: NWP and PWP Guides

Post by sarom »

Hello all and welcome to "Wesnoth Strategy for New or Professional Players". My name is Sarom and I'm a veteran of wesnoth however my luck has never been good :lol2: WSNPP (something I decided to found) is designed to help players improve their gaming.

Moving along, I plan on sharing my ideas, thoughts, theories, etc through weekly guides for everyone. There will be at least 1 guide for PWP and NWP per week

There will be two types of guides that I will be making:

- NWP - New Wesnoth Player guides
- PWP - Professional/Intermediate Wesnoth Player guides

NOTE: With PWP guides I'll assume you know most of the Wesnoth game mechanics already so don't ask specifically what unit is good against what in PWP guides.

This will occur weekly and it will either be a NWP or PWP guide or both (depending on the time I have). Each guide will tackle different tactics, situations and the what to do and what nots and more. I will try to use diagrams or images to help you understand the explanation more and in some cases I might do videos in the future although I am not too sure about that.

Feel free to ask me any questions or send comments to dndsarom@gmail.com or you can PM me.

At any time feel free to add comment on my guides or add ideas and theories of your own. That said, I hope you all find my guides useful. :eng:

Feel free to subscribe to my threads for weekly updates:

*We now have a blog!*

We know have the wiki-page up: WSNPP
WSNPP: NWP Edition list:
WSNPP: PWP Edition list:
WSNPP Blog site::
WSNPP: The team:
*Please comment or provide feedback on WSNPP. We'll be using the feedback to improve WSNPP. Thank you for your cooperation :eng: *
Last edited by sarom on July 5th, 2011, 1:18 am, edited 61 times in total.
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
User avatar
Reepurr
Posts: 1088
Joined: August 29th, 2010, 5:38 pm

Re: WSNPP: NWP Guides #1 - Terrrain you Pain

Post by Reepurr »

:eng: This is why newbies play mainline maps.
What Else You Can Do
Try and blockade the edge of the forest with units if possible, preventing the enemy from getting to it. Poachers are pretty good at that (60% defence on forest). Meanwhile, your enemy is stuck on the disadvantageous terrain next to the forest.

Should you get the more-advantageous-terrain-is-all-over-the-place syndrome while playing a faction which is not Knalgans, deprive them of their defence advantage. Use magical/marksman units against a dug-in enemy. (I say not Knalgans because they have no magical/marksman units until high level.)

sarom wrote:4) Sending your hero along with your army and taking over the enemy keep and recruiting there then sending the new recruits against the opponent’s leader. You can normally scare the leader off his keep by forcing him to heal on a village then overtaking the village. (My rating – 4.5/10 Why? since your hero may die whilst travelling towards the keep and because the tactic can be easily countered.)
On maps with [acronym=spare keeps other than any player's original one]auxilliary keeps[/acronym], I rate this 7/10. You can move your leader closer while they can still recruit, bringing slow units like dwarves closer to the action, and still providing a good defensive position.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"

Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

Re: WSNPP: NWP Guides #1 - Terrrain you Pain

Post by sarom »

Reepurr wrote::eng: This is why newbies play mainline maps.
What Else You Can Do
Try and blockade the edge of the forest with units if possible, preventing the enemy from getting to it. Poachers are pretty good at that (60% defence on forest). Meanwhile, your enemy is stuck on the disadvantageous terrain next to the forest.

Should you get the more-advantageous-terrain-is-all-over-the-place syndrome while playing a faction which is not Knalgans, deprive them of their defence advantage. Use magical/marksman units against a dug-in enemy. (I say not Knalgans because they have no magical/marksman units until high level.)

sarom wrote:4) Sending your hero along with your army and taking over the enemy keep and recruiting there then sending the new recruits against the opponent’s leader. You can normally scare the leader off his keep by forcing him to heal on a village then overtaking the village. (My rating – 4.5/10 Why? since your hero may die whilst travelling towards the keep and because the tactic can be easily countered.)
On maps with [acronym=spare keeps other than any player's original one]auxilliary keeps[/acronym], I rate this 7/10. You can move your leader closer while they can still recruit, bringing slow units like dwarves closer to the action, and still providing a good defensive position.
I like your argument there and yes it is true and correct however I was referring to one keep per player and that the whole map is literally covered in forests only excluding starting castles and keeps.

Regardless of that, you bring up valid points and I'll edit that into my original post. Thankyou very much for your contribution. I really appreciate it. 8)
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: WSNPP: NWP Guides

Post by Gambit »

Hello. I have combined your various threads. Please use BBcode to organize them rather than starting multiple threads.

Also if you plan to do this in some sort of weekly journal format, have you considered using the wiki? We used to have a general Wesnoth-ish magazine on the wiki, but it died. You should be able to do something similar with this project, and it would be a much better format for it.
Battlecruiser_Venca
Posts: 196
Joined: June 3rd, 2009, 11:37 am
Contact:

Re: WSNPP: NWP and PWP Guides

Post by Battlecruiser_Venca »

You have a small mistake in terrain names:
an Elf archer would have high defence in forests and low defence in deep water (70% in forests and 20% in deep water) where as a merman is the total opposite (60% in deep water, 20% on forests).
There should be shallow water instead of deep. Elf archer can't move to deep water
User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

Re: WSNPP: NWP and PWP Guides

Post by sarom »

Battlecruiser_Venca wrote:You have a small mistake in terrain names:
an Elf archer would have high defence in forests and low defence in deep water (70% in forests and 20% in deep water) where as a merman is the total opposite (60% in deep water, 20% on forests).
There should be shallow water instead of deep. Elf archer can't move to deep water
Good observation. I'll edit my guide right away.
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
Rowanthepreacher
Posts: 126
Joined: March 3rd, 2011, 7:14 pm

Re: WSNPP: NWP and PWP Guides

Post by Rowanthepreacher »

It's still wrong. Mermen get 60% in shallow water. Deep water is 50%
User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

Re: WSNPP: NWP and PWP Guides

Post by sarom »

Rowanthepreacher wrote:It's still wrong. Mermen get 60% in shallow water. Deep water is 50%
I just love how my memory seems trashed this week... :doh: Thanks, will edit right away.
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

Re: WSNPP: NWP and PWP Guides

Post by sarom »

Latest NWP Guide is up on the Wiki! :eng:

Edition #4:[wiki]Basic Build Orders[/wiki]

Next edition #5: Our love for villages
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

Re: WSNPP: NWP and PWP Guides

Post by sarom »

And I now have the next two guides up!(1 NWP and 1 PWP. Enjoy!) :eng:
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
Huumy
Posts: 293
Joined: October 15th, 2009, 9:52 pm

Re: WSNPP: NWP and PWP Guides

Post by Huumy »

About the dynamic strategies. It's really hard to explain. Tho I think you explained it good that you just need to plan ahead. Here is some common examples what you want to plan ahead or take a moment to think in the game.

In the first turn you should think what units you recruit:
1)To get as much as villages still not recruiting too many scout units, this usually includes playing with the possible quick trait. Example: First buy an more useful unit which with quick trait can grab the village, if that fails recruit the scout unit on different hex.
2) a)If I need to defend first night (I'm lawful).
b)If I need to attack first night or threaten with attack (I'm chaotic).
3)To have right units vs my opponent faction, if hes random you need your recruit to be somewhat ready for every faction.

Next step is after you have scouted what your opponent is doing. Then you have to decide:
1)Where I need to defend and attack.
2)What units I will recuit.
3)When is the next time I attack and when I will recruit the units I need to attack with (usually it's more meat to protect your higher damage units if you are chaotic and you already planned attack at the beginning or it's weaker units that deal more damage if you are lawful cause you already were prepared for the first night attack).

Then you have to start thinking things like what is the best time to retreat or counter attack depending are you defending or attacking atm. For this you need to do some preparations:
1)How I position my units the turn before I a)retreat so they don't get trapped and I still pose some kinda threat.
b)attack so I still can catch the retreating units and I wont lose the battle if my opponent attacks.


This is all if the map has 1 lane, if there's more than 1 attack paths which most of the maps has then you need to already plan ahead which side are you going to use your leader to defend and where his leader is going to defend and have right amount and right type of units in each attack path.

This may seem complicated or not but it's really all about thinking logically and by playing these things come naturally, basically you just need always to think 2-3 turns ahead and figuring out the best moves for and your opponent and be ready for them. (Like said in the wiki page.)

This is the strategy side of things, then there is the tactical side - how to move units in combat to gain the victory (this includes minimizing the risks, not expecting all your magical attacks to hit, making certain to get the finishing blows where it matters etc.) I would say this useful for defending the some rushes and really useful after you can figure out your game plan (after you can think 2-3 turns ahead).

Ps. I really like your first three PWP posts. Havent read the NWPs yet :)
"And the girl that you want is directly out in front, And she’s waving her caboose at you, You sneeze achoo, She calls you out and boom!"
The offspring, trolling you since forever.
User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

Re: WSNPP: NWP and PWP Guides

Post by sarom »

Spoiler:
Yup. Good point but I planned to make a new guide about this. :) It'll be around edition 10-20, for now I just want players to get the main idea of it. Get to the advanced - expert sections of this topic later.

*Glad you enjoy the guides :D *
Last edited by sarom on April 14th, 2011, 4:43 am, edited 1 time in total.
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

Re: WSNPP: NWP and PWP Guides

Post by sarom »

The next PWP guide is up. I have not gotten around to finishing this week's NWP guide :augh: due to a cold and because there is a whole chunk of detail to cover, so that will come later.

Also! There is only 18 days left to vote for our FunChillWesnoth videos (We need a better name). Looking for 19 more 'yes' votes for this idea to go through. http://forums.wesnoth.org/viewtopic.php?f=3&t=33303 Come on guys you know you want it.

[wiki]What use are bats[/wiki]

Next PWP guide is [wiki]The power of 2[/wiki]

EDIT: Link seems to be broken, will fix.

EDIT 2: Links have been fixed: this wiki/forum apparently hates exclamation and question marks.
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
User avatar
Reepurr
Posts: 1088
Joined: August 29th, 2010, 5:38 pm

Re: WSNPP: NWP and PWP Guides

Post by Reepurr »

Level 2 (Vampire Bat)
Level 0 (Bat)

Um...what are you talking about.
Vampire Bat -> Blood Bat -> Dread Bat

Vampire bats have 16hp too, so that must be a pretty impressive HI there... :hmm:
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"

Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
User avatar
sarom
Posts: 51
Joined: March 6th, 2011, 8:11 am
Contact:

Re: WSNPP: NWP and PWP Guides

Post by sarom »

Reepurr wrote:Level 2 (Vampire Bat)
Level 0 (Bat)

Um...what are you talking about.
Vampire Bat -> Blood Bat -> Dread Bat

Vampire bats have 16hp too, so that must be a pretty impressive HI there... :hmm:
hmmm i swear it was different xD. I can't remember been a while since I played Wesnoth. I'll make the changes. ;) I trust you Reepurr.
Proud to be the founder of WSNPP, "Your weekly Wesnoth strategy guide to Success!"
We now have a blog! Check it out! http://wsnpp.blogspot.com/
*Avatar by Zaine*
Post Reply