Blade damage
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- Aethaeryn
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Re: Blade damage
But the best ghost killer is the Drake Burner, of course. There is no one "perfect" unit that is useful enough to be spammed, that's the brilliance of Wesnoth's balance. (I would not recommend getting too many clashers against Undead for a different reason: DAs can kill them rather quickly at night, and their primary role is often defensive.)LightFighter wrote:About the "immortality" of the Clasher:
They are killed with ease by 1 or 2 Ghosts at night.
They drain hp, have a cold ranged attack and take almost no damage.
A Fighter, in the other place, has a ranged fire attack and can defend himself against Ghosts.
Also, his sword, blade, is better for attacking UD and Ghosts.
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Re: Blade damage
ghosts at night only do 6-3 ranged against clashers, as much as a human archer without modifications. the retaliation would be better though, (also 6-3). that would only do 36 damage during both night turns with one ghost, and that's not enough to kill a clasher. Besides, this is where the other units in the faction come in.
i find it weird that ulfs aren't counted because of consistency, even though they always use beserk, rather than horsemen and thieves who only get their weapon specials under certain circumstances.
also: an ulf would be 8-4 when led by a dragon, doing a total of 1088 damage (it gets 34 strikes IIRC) if it manages to land all of them. but then, the clasher being attacked by an ulf and led by a dragon would be 2448 damage, so the highest possible damage done by a lvl 1 unit from mainline would be a clasher led by a dragon attacked by an ulf during day.
i find it weird that ulfs aren't counted because of consistency, even though they always use beserk, rather than horsemen and thieves who only get their weapon specials under certain circumstances.
also: an ulf would be 8-4 when led by a dragon, doing a total of 1088 damage (it gets 34 strikes IIRC) if it manages to land all of them. but then, the clasher being attacked by an ulf and led by a dragon would be 2448 damage, so the highest possible damage done by a lvl 1 unit from mainline would be a clasher led by a dragon attacked by an ulf during day.
Re: Blade damage
wesfreak wrote:..., so the highest possible damage done by a lvl 1 unit from mainline would be a clasher led by a dragon attacked by a suicidal ulf during day.
Re: Blade damage
If that counts, then a strong horseman led by a dragon attacking an ulf should also count.wesfreak wrote:also: an ulf would be 8-4 when led by a dragon, doing a total of 1088 damage (it gets 34 strikes IIRC) if it manages to land all of them. but then, the clasher being attacked by an ulf and led by a dragon would be 2448 damage, so the highest possible damage done by a lvl 1 unit from mainline would be a clasher led by a dragon attacked by an ulf during day.
(Around 3200 damage)
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Re: Blade damage
What about the Holy Water item, are ulfs more resistent to pierce or arcane?
Re: Blade damage
why does it get 34 strikes ?wesfreak wrote: also: an ulf would be 8-4 when led by a dragon, doing a total of 1088 damage (it gets 34 strikes IIRC)
berserk make a unit until the opponent unit or itself dies - with a maximum of 30 ROUNDS
so an ulf gets 30x4 = 120 strikes
The best bet is your own, good Taste.
Re: Blade damage
Berserkers have 20% to pierce but only 10% to arcane!
So, the unit would be:
A strong horseman with the holy water item, attacking a berserker during the day, being given leadership by a Fire Dragon.
So, the unit would be:
A strong horseman with the holy water item, attacking a berserker during the day, being given leadership by a Fire Dragon.
Re: Blade damage
Not to be a stinker, but I think the maximum damage a first level unit can deal is bounded by the hit points of the creature it is attacking...
Re: Blade damage
Thats ok.Lyrax wrote:Not to be a stinker, but I think the maximum damage a first level unit can deal is bounded by the hit points of the creature it is attacking...
This berzerker happens to have accomplished several billion ALMAs
Re: Blade damage
:debug
:unit hitpoints=999999
:nodebug
:clear
:unit hitpoints=999999
:nodebug
:clear
Re: Blade damage
It was only matter of time before someone suggested something like this.Araja wrote::debug
:unit hitpoints=999999
:nodebug
:clear
Why not this also:
That way any lvl1 unit can do as much damage as the engine supports before errors/crashes/etc.silene wrote:Code: Select all
:lua wesnoth.dofile("lua/helper.lua").modify_unit({ x = 9, y = 7 }, { ["attack.damage"] = 100000 })
Heh, you could even change the unit's level if necessary too.
Re: Blade damage
You forgot to modify the Berserker's resistences in an uncompressed save file.
Once coding comes onto the scene it's a sure sign we've run out of ideas.
Once coding comes onto the scene it's a sure sign we've run out of ideas.
- CheeseLord
- Posts: 147
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Re: Blade damage
There's one more....... a Necrophage with a million kills against a berserker lead by dragon
Lord of Cheese.....especially Parmesan!!!
None shall stand against the Dwarfs in their homeland
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None shall stand against the Dwarfs in their homeland
Top 3 quotes by a developer:
1. Locked
2. Do it yourself
3. "No"
Re: Blade damage
Again, doesnt have to be a Necrophage, any unit can get infinate health via ALMAs.CheeseLord wrote:There's one more....... a Necrophage with a million kills against a berserker lead by dragon
Re: Blade damage
At tcha tcha...
It was the maximum damage a level 1 unit could do, Necrophage Vs Berserker doesn't count
It was the maximum damage a level 1 unit could do, Necrophage Vs Berserker doesn't count