DID - A Small Favor - Defeated?
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DID - A Small Favor - Defeated?
Hi all.
I started playing Descent Into Darkness today, but on the mission "A Small Favor", something strange happened:
What is this? I tried restarting several times, but I'm declared defeated every time. The only thing I can think of is that I've lost by using too many turns. If so, why didn't the scenario description state that there was a turn limit?
I started playing Descent Into Darkness today, but on the mission "A Small Favor", something strange happened:
What is this? I tried restarting several times, but I'm declared defeated every time. The only thing I can think of is that I've lost by using too many turns. If so, why didn't the scenario description state that there was a turn limit?
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Re: DID - A Small Favor - Defeated?
There is a turn limit. There are several scenarios in DiD where there is a time limit but it isn't mentioned in the objectives.
As a workaround, beat it in less than 26 turns.
If anyone wants to add
to scenarios 2, 3, 4, 5, 7, 8, and 9, that would fix it.
As a workaround, beat it in less than 26 turns.
If anyone wants to add
Code: Select all
[objective]
description=_ "Time runs out"
condition=lose
[/objective]
Re: DID - A Small Favor - Defeated?
Ah, that explains it. Thanks for clearing up, lotsofphil.
As you said, would've been nice if this was fixed.
As you said, would've been nice if this was fixed.
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- Posts: 128
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Re: DID - A Small Favor - Defeated?
https://gna.org/patch/index.php?1216
Patch submitted. Keep an eye on your turns in the next couple of scenarios, too.
Patch submitted. Keep an eye on your turns in the next couple of scenarios, too.
- Aethaeryn
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Re: DID - A Small Favor - Defeated?
Yeah, in most campaign scenarios you need to look at that number by the flag, regardless of what objectives say. "--/26" in the screenshot shows you have 26 turns, for instance.
P.S. Using Fedora? Cool.
P.S. Using Fedora? Cool.
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Re: DID - A Small Favor - Defeated?
A good point. Some scenarios have turn limits implemented to make sure that the player does not stick around and milk gold or experience from the scenario.Aethaeryn wrote:Yeah, in most campaign scenarios you need to look at that number by the flag, regardless of what objectives say. "--/26" in the screenshot shows you have 26 turns, for instance.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: DID - A Small Favor - Defeated?
Well that makes sense. I just never noticed the green flag on the top bar.Turuk wrote:A good point. Some scenarios have turn limits implemented to make sure that the player does not stick around and milk gold or experience from the scenario.Aethaeryn wrote:Yeah, in most campaign scenarios you need to look at that number by the flag, regardless of what objectives say. "--/26" in the screenshot shows you have 26 turns, for instance.
Yesh, Fedora is fantastic.Aethaeryn wrote:P.S. Using Fedora? Cool.
Re: DID - A Small Favor - Defeated?
Ah, but it's right next to the all important gold box.Einherjar wrote:Well that makes sense. I just never noticed the green flag on the top bar.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: DID - A Small Favor - Defeated?
Einherjar, the patch is in so if you build from source you're all set.