The Plains of Wesnoth- help
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The Plains of Wesnoth- help
This is perhaps the 13th senario in the first campain- I dont know, but you have to kill the knight leader which is kiddy corner on the map from you. I can kill the general that is directly south of my (at which point the rest of the generals get stronger) but by that time I have about 15 knights on me from the 3 generals. Is there an easy way to beat this senario. I am using version 0.7.10
He's talking about Return to Wesnoth.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
15 knights? Must be Test of the Clans!
There is no easy way.
Some people have sent a fast attack force directly to he main guy, taking losses along the way (gryphons). Some people go south, then send the fast attack force along the bottom of the map, distracting the enemy by sending other units north. They might be toning it down a little bit in future versions.
If you actually do mean Return to Wesnoth, just hang out at the bridge until you break the enemy forces then clean up.
There is no easy way.
Some people have sent a fast attack force directly to he main guy, taking losses along the way (gryphons). Some people go south, then send the fast attack force along the bottom of the map, distracting the enemy by sending other units north. They might be toning it down a little bit in future versions.
If you actually do mean Return to Wesnoth, just hang out at the bridge until you break the enemy forces then clean up.
Re: The Plains of Wesnoth- help
I think you mean Test of the Clans. That level is not winnable [0] (without cheating) and I've heard it will be rebalanced in the future. You could just hack the save file to give yourself tons of money for nowBablefish wrote:This is perhaps the 13th senario in the first campain- I dont know, but you have to kill the knight leader which is kiddy corner on the map from you. I can kill the general that is directly south of my (at which point the rest of the generals get stronger) but by that time I have about 15 knights on me from the 3 generals. Is there an easy way to beat this senario. I am using version 0.7.10

Daniel
[0] now that I've said that, I'm sure someone will pop up to say they've won it without cheating.
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Another way to put it is that it's winnable without save/load provided you know that level is coming and spend your whole campaign saving money and building L3 units of all kinds. It's also winnable if you treat it as the FINAL battle and are prepared to bleed like hell.Neoriceisgood wrote:it's not winnable without save/load as those annoying knights and horsemen can instant kill any of your level 3 units in 1 turn.
If I recall correctly, I won it by sending fast groups to block the obvious W->E access spots (or at least slow them down), with cheap slow groups after them (thieves etc) to keep the center full of crap, then killing the south guy with L2 and L3 slower units, then building a lot of gryphons and using them to pick off any enemy units who were wounded at night.
If you use the center of the map as a fulcrum, the NW and W guys will force you to compact your forces into a mass which holds them up while the south team hooks west from the SE castle and kills your objective. You don't have to kill all the enemy leaders, you know.
After that, I'd say your team would be pretty much shattered. Another big scenario after this, and I'm not sure you'd make it.
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
Yes I am talking about Test of the Clans. hummm it might work, unfortanatly I spent all of my money in the last senario (I think it could be easier if they gave you more turns) and saved over that save, so I cant go back. Nope I am stuck with 100 gold and a bunch of L3 Paladens/ Grand Knights. I can kill the southern general easy enough. Then I am trying to send a few units west to the other general, but I get cloged up at the river.
And yes I cant quite send an attacking force to immediatly kill the Main General as they get hammered.
Maby I will try killing off the north western general first, or be really bold and stage an immidiate attack on the central western general. Then again I have to cross the river. Damn this one is hard.... Oh and why do they give you 64 turns to do it in. Your usually dead by half that amount
And yes I cant quite send an attacking force to immediatly kill the Main General as they get hammered.
Maby I will try killing off the north western general first, or be really bold and stage an immidiate attack on the central western general. Then again I have to cross the river. Damn this one is hard.... Oh and why do they give you 64 turns to do it in. Your usually dead by half that amount
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Test of the Clans
God's teeth, this is a manic scenario, even on normal!
I'm on my third (or is it fourth?) attempt at a strategy to succeed at this one, and that's not allowing for all the reloads at various points, trying to at least survive an attack by the hordes of knights and horsemen and archers.
Taking out the southern clan is easy, but then you are about to be overwhelmed from across the river.
THIS time I'm using Paladins and White Magi to heal my party and provide fire power, with Elven Marshalls and Avengers cutting down the knights wherever possible, but the losses are still diabolical!
I'm wondering if strategic use of terrain may be the answer, backing my troops into a corner where they can't be surrounded. Then the enemy has to fight one rank at a time, maybe even disadvantaging them by being between sandy terrain so their defence and attacks are poor.
Maybe above that lake to the north would have been a good idea!
Sigh...
I'm on my third (or is it fourth?) attempt at a strategy to succeed at this one, and that's not allowing for all the reloads at various points, trying to at least survive an attack by the hordes of knights and horsemen and archers.
Taking out the southern clan is easy, but then you are about to be overwhelmed from across the river.
THIS time I'm using Paladins and White Magi to heal my party and provide fire power, with Elven Marshalls and Avengers cutting down the knights wherever possible, but the losses are still diabolical!
I'm wondering if strategic use of terrain may be the answer, backing my troops into a corner where they can't be surrounded. Then the enemy has to fight one rank at a time, maybe even disadvantaging them by being between sandy terrain so their defence and attacks are poor.
Maybe above that lake to the north would have been a good idea!
Sigh...
Yeah, above that lake. Lure some of them there. Think of the map as rotating around the middle. If you can get everyone to move clockwise, you will win. So charge south with the 6-7 movement units, charge west and a bit north with the rest. Recruit some cannon fodder if you can.
If you time it right, everyone from the NW, W and SW will get stuck in the middle and upper middle - while your heavy cav, elvish avengers etc are taking out the SE guy. Keep fighting and dying with the new recruits further north. Keep retreating slightly N and NE, then N, then E - remember, your goal is to lure the enemy clockwise. Don't retreat too fast...
Hopefully by then, the clans won't have noticed that they are overextended and what's-his-name is alone at the SW castle. Charge him with whatever's fast and is still alive (flyers, cavalry, stuff from SE castle). You kill him, you win.
And yes I agree with you, it's madness all round...
If you time it right, everyone from the NW, W and SW will get stuck in the middle and upper middle - while your heavy cav, elvish avengers etc are taking out the SE guy. Keep fighting and dying with the new recruits further north. Keep retreating slightly N and NE, then N, then E - remember, your goal is to lure the enemy clockwise. Don't retreat too fast...

Hopefully by then, the clans won't have noticed that they are overextended and what's-his-name is alone at the SW castle. Charge him with whatever's fast and is still alive (flyers, cavalry, stuff from SE castle). You kill him, you win.
And yes I agree with you, it's madness all round...

as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
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I think a big mountain here and there where you can hide your troops would balance it alot though; as none of those silly horses can move over mountains; though I agree that I could have done it without save/load if I used my full budget; but who cares? I actualy managed to win it by having a HUGE army at the north part wich he didn't attack because he just kept on grouping and grouping; while the party that killed the southern leader (li'sar, kalenz a paladin and an elven champion) would slowly move towards the main enemy killing off lone knights; and as All 3 of the remainers sent their entire army north to take down my main force; I completely pwned the grand knight with kelans and my paladin; (Li'sar was distracting his remaining guards and the elvish champion got hurt pretty bad when taking down a knight so came a bit later because I had him healed first)
however this way although I would have been pwned by the huge army in the north; I managed to finish it on like turn 30 giving me like 2k at the end of the scenario. (I did save/load because at a certain point I had to move my northen army across that river; but heck even while in water those knights get better luck than any of your heroes.)
however this way although I would have been pwned by the huge army in the north; I managed to finish it on like turn 30 giving me like 2k at the end of the scenario. (I did save/load because at a certain point I had to move my northen army across that river; but heck even while in water those knights get better luck than any of your heroes.)
Well I [i]Finally[/i] beat the level, but I had to use the save/load cheat. I dont think that it is possible on hard with 100 gold without using this cheat. What I eventually did was the rush to kill the general technique, using 3 griffens and 3 outriders. Running them down there was not a problem, but keeping my heros alive, well that is another story. Needless to say thank you all for the imput. I am really looking forward to the next release.