Abilities Explained Incorrectly
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Abilities Explained Incorrectly
N.B. I haven't bothered to dig into the code so I don't know the details on any of these, please correct as needed.
I can't find a concise explanation of all the abilities so here's my attempt.
Teleport: Can teleport to any position on the map
Skirmisher: ??? Can move after attack?
Leadership: +1 damage to all friendly untils attacking next to leader.
Ambush: ? First attack does double damage
Cures: Heals up to 8 damage to friendly units next to it
Heals: Heals up to 4 damage to friendly units next to it
Illuminates: ?? Makes area around unit act like in sunlight?
Regenerates: Unit heals 4 damage each turn
I can't find a concise explanation of all the abilities so here's my attempt.
Teleport: Can teleport to any position on the map
Skirmisher: ??? Can move after attack?
Leadership: +1 damage to all friendly untils attacking next to leader.
Ambush: ? First attack does double damage
Cures: Heals up to 8 damage to friendly units next to it
Heals: Heals up to 4 damage to friendly units next to it
Illuminates: ?? Makes area around unit act like in sunlight?
Regenerates: Unit heals 4 damage each turn
Re: Abilities Explained Incorrectly
Teleport: teleport between friendly villages.Litch wrote:Teleport: Can teleport to any position on the map
Skirmisher: ??? Can move after attack?
Leadership: +1 damage to all friendly untils attacking next to leader.
Ambush: ? First attack does double damage
Cures: Heals up to 8 damage to friendly units next to it
Heals: Heals up to 4 damage to friendly units next to it
Illuminates: ?? Makes area around unit act like in sunlight?
Regenerates: Unit heals 4 damage each turn
Skirmisher: Don't have to stop if she moves next to enemy units.
Any unit which has an ability should have their ability described in the 'unit description' (right click on the unit and click 'describe unit'). Please point out any units which you don't think have abilities described correctly.
Here is a corrected list of abilities, with changes in bold:
Teleport: Can teleport between friendly villages. That is, if they are on a friendly village, they can immediately move to any other friendly village. When you click on them to move them, any location they can move to will be lit up, with teleport taken into account
Skirmisher: unit ignores enemy zones of control. That is, can move right past enemies without stopping
Leadership: +12.5% (rounded up) damage to all friendly untils attacking next to leader.
Ambush: Unit is invisible in forest. (invisibility represented by unit being halfway faded out)
Cures: Heals up to 8 damage to friendly units next to it
Heals: Heals up to 4 damage to friendly units next to it
Illuminates: Makes area around unit act like in sunlight
Regenerates: Unit heals 8 damage each turn
Here is a corrected list of abilities, with changes in bold:
Teleport: Can teleport between friendly villages. That is, if they are on a friendly village, they can immediately move to any other friendly village. When you click on them to move them, any location they can move to will be lit up, with teleport taken into account
Skirmisher: unit ignores enemy zones of control. That is, can move right past enemies without stopping
Leadership: +12.5% (rounded up) damage to all friendly untils attacking next to leader.
Ambush: Unit is invisible in forest. (invisibility represented by unit being halfway faded out)
Cures: Heals up to 8 damage to friendly units next to it
Heals: Heals up to 4 damage to friendly units next to it
Illuminates: Makes area around unit act like in sunlight
Regenerates: Unit heals 8 damage each turn
OhhDave wrote: Any unit which has an ability should have their ability described in the 'unit description' (right click on the unit and click 'describe unit').
I must review my translation (to Czech languege - not complete and not posted yet).
I am not sure if I translated all descriptions in such way that connection between proposed skills and game engine is obvious enough.
Since now I haven't realized that unit description should be the only source of information about abilities . I will post a notice about this to the translations forum, so other translators are aware of this as well.
The descriptions seem kind of vague:Dave wrote:Any unit which has an ability should have their ability described in the 'unit description' (right click on the unit and click 'describe unit'). Please point out any units which you don't think have abilities described correctly.
What kind of bonus and how much of one aren't clear.Skilled in commanding soldiers, the captain provides a bonus to all level 1 units on adjacent hexes.
Further in terms of game play, until you get a unit you can't know what it does, so it makes deciding whether to create the unit problematic.