The most fearsom player in the world

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ChibiDwarf
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The most fearsom player in the world

Post by ChibiDwarf » May 4th, 2008, 8:37 pm

...is someone who have all the heaven's luck bestowed upon him...you won't be able to laugh at me when you have a single Elvish Archer kill 8 of your unit AND your commander(and it wasn't even in forest--it's just in my castle!)

I know luck is a factor of this game, and I appreciate that as it makes this game really interesting, and allows me to blame my loose on it, but is there any specific actions can one take to lower the influence of luck to the game?

TobiasParker
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Re: The most fearsom player in the world

Post by TobiasParker » May 4th, 2008, 8:57 pm

not really, i had a match the other night where my opponents wose hit 11 hits in a row on plains. it just sucks. Lets play a match, a friendly one.
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Jozrael
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Re: The most fearsom player in the world

Post by Jozrael » May 4th, 2008, 11:37 pm

Well, to be frank, they are making a luckless mod of Wesnoth for those people who absolutely can't handle luck.

But I would urge you to modify your tactics to try to incorporate luck. Perhaps you're only planning on at max an extra 10% of hits from your opponent: plan for an extra 30%. In wesnoth, probably the most core skill is anticipating and adapting with the changing battlefield.

Trau
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Re: The most fearsom player in the world

Post by Trau » May 5th, 2008, 2:15 am

ChibiDwarf wrote:but is there any specific actions can one take to lower the influence of luck to the game?
Hope for the best, but prepare for the worst. :eng:

ChibiDwarf
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Re: The most fearsom player in the world

Post by ChibiDwarf » May 5th, 2008, 3:26 am

TobiasParker wrote:not really, i had a match the other night where my opponents wose hit 11 hits in a row on plains. it just sucks. Lets play a match, a friendly one.
You know how many hits does it takes for an Archer/Sharpshooter with their fist to take out 8 orc grunts? And it managed to dodge all the killing blows, day and night...
Trau wrote:
ChibiDwarf wrote:but is there any specific actions can one take to lower the influence of luck to the game?
Hope for the best, but prepare for the worst. :eng:
I always make margins and assume I loose at least a unit in every attack and keep reserve troops, but having a single Archer take out 8 Grunts AND my leader(a Troll Rockslinger) is a little too over the top...

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Sapient
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Re: The most fearsom player in the world

Post by Sapient » May 5th, 2008, 4:28 am

I'd be interested to see that replay :shock:
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ChibiDwarf
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Re: The most fearsom player in the world

Post by ChibiDwarf » May 5th, 2008, 6:09 am

Sapient wrote:I'd be interested to see that replay :shock:
Next time something like this happens I'll make sure to save a replay--I was too shocked to do so at that time.

EDIT: My virgin victory against my friend--the victory was actually brought upon me by sheer luck(pay attention to the last unit dealing the killing blow!)
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Soliton
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Re: The most fearsom player in the world

Post by Soliton » May 5th, 2008, 7:08 am

ChibiDwarf wrote:EDIT: My virgin victory against my friend--the victory was actually brought upon me by sheer luck(pay attention to the last unit dealing the killing blow!)
A very fitting end to a completely random game.
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vicza
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Re: The most fearsom player in the world

Post by vicza » May 5th, 2008, 3:10 pm

ChibiDwarf wrote:I always make margins and assume I loose at least a unit in every attack and keep reserve troops, but having a single Archer take out 8 Grunts AND my leader(a Troll Rockslinger) is a little too over the top...
It's even technically impossible. An Elvish Archer cannot kill 8 Grunts and still remain archer. :wink:

ChibiDwarf
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Re: The most fearsom player in the world

Post by ChibiDwarf » May 5th, 2008, 3:18 pm

vicza wrote:
ChibiDwarf wrote:I always make margins and assume I loose at least a unit in every attack and keep reserve troops, but having a single Archer take out 8 Grunts AND my leader(a Troll Rockslinger) is a little too over the top...
It's even technically impossible. An Elvish Archer cannot kill 8 Grunts and still remain archer. :wink:
It started off as an archer, and upgraded into a sharpshooter which punched my leader to death.

Jozrael
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Re: The most fearsom player in the world

Post by Jozrael » May 5th, 2008, 3:52 pm

lmfao.

Ask the other players for the replay :P

F50
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Re: The most fearsom player in the world

Post by F50 » May 5th, 2008, 4:40 pm

I wouldn't like a no luck Wesnoth, but games where luck is so nasty are just not fun. Perhaps a Low Luck Dice mod could be made for Wesnoth similar the TripleA system?

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Re: The most fearsom player in the world

Post by Wesnothian » May 5th, 2008, 4:48 pm

F50 wrote:I wouldn't like a no luck Wesnoth, but games where luck is so nasty are just not fun. Perhaps a Low Luck Dice mod could be made for Wesnoth similar the TripleA system?
That's what I said too, but apperantly my post got deleted with no reason and nothing explained to me.
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turin
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Re: The most fearsom player in the world

Post by turin » May 5th, 2008, 10:04 pm

Wesnothian wrote:That's what I said too, but apperantly my post got deleted with no reason and nothing explained to me.
:roll:

First of all, your post wasn't deleted, it was split to another thread.

Secondly - no, that's not what you said. You made absolutely no suggestions as to how the influence of luck could be reduced, you just said, "do it". F50 at least proposed something concerete - "similar to the TripleA system" (which I'm not familiar with, but that's besides the point).

And you can't chalk this up to not knowing how to program - suggesting a system of reducing luck has nothing to do with being able to program it into the game.
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ChibiDwarf
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Re: The most fearsom player in the world

Post by ChibiDwarf » May 6th, 2008, 12:57 am

Unfortunately we played on the same machine, so there was no back-up replay...

Luck usually shows their value more on smaller maps. When we are playing large maps where both side's population goes over 30 the effect of luck starts to wear down. Even if an extremely lucky skeleton appeared it didn't change the outcome of the game. 8 units now feels like, nothing, compared to the 100+ units of mine he slaughtered...

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