Draw by repitition on Isar's!

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ryan
Posts: 10
Joined: April 4th, 2008, 7:34 am

Draw by repitition on Isar's!

Post by ryan »

So I got bored and I sort of thought northerners and undead had an advantage on isar's so I set up an AI battle that's currently going on right now.
It's currently turn 334.

The northerners have like 20 guys, the undead only have their leader, a level 3 necromancer backed into a village where only two squares can attack. They can't seem to bring him down lol

Come watch if you're bored

ryan's game - 4pIsar's

edit: I wonder if this actually is a draw of it the bruteforce ai needs to be tweaked?

edit2: Currently at turn 460, and thinking about it, it can't be a draw, the northerner AI should make nothing but assassins and change poison the necro, that would probably win eventually.
IB
Posts: 330
Joined: September 28th, 2006, 11:38 am

Re: Draw by repitition on Isar's!

Post by IB »

Turn 3888? Seriously?
tsr
Posts: 790
Joined: May 24th, 2006, 1:05 pm

Re: Draw by repitition on Isar's!

Post by tsr »

:D

But I think this is a beautiful example situation that we should store some place (togheter with other more obvious cases) for future reference when it comes to AI-programming.

/tsr
AI
Developer
Posts: 2394
Joined: January 31st, 2008, 8:38 pm

Re: Draw by repitition on Isar's!

Post by AI »

Is it still running? I'll be at home in an hour or two and I'd love to take a look. ;)
ryan
Posts: 10
Joined: April 4th, 2008, 7:34 am

Re: Draw by repitition on Isar's!

Post by ryan »

I just woke up and it made it to turn 3888

Eventually the RNG must have just caught up with the necro

Still that's nuts!
ryan
Posts: 10
Joined: April 4th, 2008, 7:34 am

Re: Draw by repitition on Isar's!

Post by ryan »

I'll attach the save game
Attachments
4p_-_Isar's_Cross_Turn_3888.gz
3888 turn game brute force AI vs brute force AI
(513.9 KiB) Downloaded 187 times
joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
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Re: Draw by repitition on Isar's!

Post by joshudson »

Could have been worse. How'd you bring it down if it were a lich. Assassins won't do.

I presume you were playing on default era, and I don't think a lich comes down by troll whelps due to drain.
CHKDSK has repaired bad sectors in CHKDSK.EXE
Weeksy
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Joined: January 29th, 2007, 1:05 am
Location: Oregon

Re: Draw by repitition on Isar's!

Post by Weeksy »

with lich you'd suicide archers, I guess.
If enough people bang their heads against a brick wall, The brick wall will fall down
ryan
Posts: 10
Joined: April 4th, 2008, 7:34 am

Re: Draw by repitition on Isar's!

Post by ryan »

Yea, the AI didn't seem to like to suicide its guys, which were necessary.

It eventually got brought down by a level 2 troll and leveled up grunt (at least that's what I think happened, watching 3888 turns on anything other than skip all animations and 16x accel is impossible)
Lorbi
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Joined: May 21st, 2007, 6:35 am
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Re: Draw by repitition on Isar's!

Post by Lorbi »

There would be 2 ways for the northie to win.
Either try with assasin so that the helaing from village stops due to the poison.

Or get a lvl3 himself. ( This is: attack with say 2 whelps, both get 3 xp, evben if one dies use 2 new whelps to attack and so on )
The 3xp will sum up as time goes by and the units level. -> time to kill
-- ^ --
AI
Developer
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Re: Draw by repitition on Isar's!

Post by AI »

Meh, the main problem is that when a unit is too strong to attack, the ai will generally not attack, but still puts his units next to them.

Example (earlier in that game):
-orcish archer in village
-skeleton attacks archer, doesn't kill him
-skeleton archer moves next to village too, does not attack (because he's too weak against the orcish one, but this way you'll never win)
-next turn orcish archer kills skeleton

Same pattern repeats itself during the rest of the game:
-orc moves 2 units next to necromancer
-necromancer attacks one of them
[1]
-necromancer kills unit
[/1]
[2]
-necromancer hurts unit
-orc moves unit away
[/2]
[3]
-necromancer misses
[/3]
[1|2]
-orc moves new unit there
[/1|2]

only time this doesn't happen is if the orc considered his units strong enough (naga, rocklobbers), but it usually only had one of those close enough, and they died quickly.
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