Counter Units
Moderator: Forum Moderators
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
I agree that the entire Dwarvish Fighter line is harder to counter than many. I would say that there is no unit you would automatically go to if your opponent recruits lots of Dwarvish Fighters.Elvish Pillager wrote:Yes, but that doesn't mean it's weak to any particular unit. Usually, it can just bash ranged attackers in melee - they have lower retaliation to make up for their ranged damage.Glowing Fish wrote:Nope, because it doesn't have a ranged attack.
Don't go to Glowing Fish for advice, he will say both yes and no.
Hm. The ghost does a decent job at foiling dwarvish fighters, and the orc assassin likewise: dwarves have a hard time withdrawing, and don't have a healer. Plus, there are not as many mountains on most maps, meaning that when you drive him from a mountain with poison, you can place something on it as to prevent him from returning, such as a troll.
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich
- Jan Werich
It reminds me "The Northern Rebirth" campaign - the mission "Clearing the Mines" . You are playing against 4(!!) Draugs + Malifor (demilich? maybe something even more horrible...). Fortunately you are allowed to recruit dwarves.
If you recruit cca. 8 full castles of dwarves, you are able to hold all two frontlines. And if you recall your veteran dwarves (Steelclads, Lords or Thunderguards, Dragonguards), it's fairly easy to prevail.....
If you recruit cca. 8 full castles of dwarves, you are able to hold all two frontlines. And if you recall your veteran dwarves (Steelclads, Lords or Thunderguards, Dragonguards), it's fairly easy to prevail.....
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
alright, maybe i was wrong about the pikeman...
but a good counter for the thunderer should be the ulfserker. and the thunderer's 18-1 ranged shouldn't matter- the ulfserker's greater movement means it will attack 1st and should win. (this is suggesting that you weakened the thunderer with fighters first)
but a good counter for the thunderer should be the ulfserker. and the thunderer's 18-1 ranged shouldn't matter- the ulfserker's greater movement means it will attack 1st and should win. (this is suggesting that you weakened the thunderer with fighters first)
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
anything that resists pierce.
HI would be a good counter, as dwarves have no efficent way to get rid of them.
HI would be a good counter, as dwarves have no efficent way to get rid of them.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.