Counter Units

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Glowing Fish
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Post by Glowing Fish »

Elvish Pillager wrote:
Glowing Fish wrote:Nope, because it doesn't have a ranged attack.
Yes, but that doesn't mean it's weak to any particular unit. Usually, it can just bash ranged attackers in melee - they have lower retaliation to make up for their ranged damage.
I agree that the entire Dwarvish Fighter line is harder to counter than many. I would say that there is no unit you would automatically go to if your opponent recruits lots of Dwarvish Fighters.
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Xandria
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Post by Xandria »

Hm. The ghost does a decent job at foiling dwarvish fighters, and the orc assassin likewise: dwarves have a hard time withdrawing, and don't have a healer. Plus, there are not as many mountains on most maps, meaning that when you drive him from a mountain with poison, you can place something on it as to prevent him from returning, such as a troll.
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LoneWolf
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Post by LoneWolf »

It reminds me "The Northern Rebirth" campaign - the mission "Clearing the Mines" . You are playing against 4(!!) Draugs + Malifor (demilich? maybe something even more horrible...). Fortunately you are allowed to recruit dwarves.
If you recruit cca. 8 full castles of dwarves, you are able to hold all two frontlines. And if you recall your veteran dwarves (Steelclads, Lords or Thunderguards, Dragonguards), it's fairly easy to prevail..... :wink:
Xeron_
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Post by Xeron_ »

thunderguards are hard to counter - they got high resistances, high defence values, decent health and deal good melee as well as ranged damage.

- they are unrelieable attackers, but their return damage as awesome
Glowing Fish
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Post by Glowing Fish »

Thunderguards can be countered by Woses, Heavy Infantry or Skeleton Archers. Or, less so, by Skeletons.
Don't go to Glowing Fish for advice, he will say both yes and no.
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Elvish_Pillager
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Post by Elvish_Pillager »

Removed the irrelevant argument on Thunderers.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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JW
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Post by JW »

Glowing Fish wrote:Thunderguards can be countered by Woses, Heavy Infantry or Skeleton Archers. Or, less so, by Skeletons.
And Trolls.
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F8 Binds...
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Post by F8 Binds... »

although i play 1.0.2 (i'll download 1.2 when it comes out) the pikeman should have 40% resistance to pierce, nullifying the thunderer's 18-1 ranged,
while (assuming it is a neutral time of day) doing 8-3 and taking only 6-2. If he's on grassland, he's burnt toast.
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Xandria
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Post by Xandria »

THe only problem is that when we're speaking of Pikemen, then the level 2 dwarvish shooter is the Thunderguard, with a 28-1 ranged. So the Pikeman will take 17-1 shots, and some 6-3 (?) in melee. Ouch.
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F8 Binds...
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Post by F8 Binds... »

alright, maybe i was wrong about the pikeman...

but a good counter for the thunderer should be the ulfserker. and the thunderer's 18-1 ranged shouldn't matter- the ulfserker's greater movement means it will attack 1st and should win. (this is suggesting that you weakened the thunderer with fighters first)
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Post by Glowing Fish »

What is the counter unit for the Dwarven Guard line?
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5dPZ
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Post by 5dPZ »

Glowing Fish wrote:What is the counter unit for the Dwarven Guard line?
wose.... or simply ignore them

it's often good idea to let them attack u and getting weakend by counter attacks first before you take a shot at him. since steadfast only works during defence.
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F8 Binds...
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Post by F8 Binds... »

anything that resists pierce.

HI would be a good counter, as dwarves have no efficent way to get rid of them. :wink:
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Zhukov
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Post by Zhukov »

Glowing Fish wrote:What is the counter unit for the Dwarven Guard line?
Prettymuch anything that uses fire or cold. Preferably with magic attached.
Martinus
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Post by Martinus »

Old topic - how to counter HI with dwarves? They usually kinda get smashed, and HI has get high resistance to thunderers (Which hit most of times - but not all).
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