Phantoms: new units

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Alks
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Phantoms: new units

Post by Alks »

After I started to look deeper into what people do, I tried my best at editing images. My first aim was to achieve the point, where there would be no(or at least slight) resemblance to the source unit. I base mostly on Neoriceisgood works - there are few units, which I have left unchanged. I can say that I built faction on them. Any comments would be more than appreciated.

I'm fighting with proper shading in some units. Hopefully I'll manage.

PHANTOM LORDS faction
Last edited by Alks on May 9th, 2006, 7:22 pm, edited 3 times in total.
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Jetrel
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Post by Jetrel »

Obvious where those came from, but not bad for copy and paste. :)
toms
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Post by toms »

They´re good. I plan something similar, but less ghost-like, more humanish.
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taz
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Re: Phantom Lords

Post by taz »

Alks wrote: PHANTOM LORDS faction
Nice.
Do you plan to draw the animations ?
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toms
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Re: Phantom Lords

Post by toms »

taz wrote:
Alks wrote: PHANTOM LORDS faction
Nice.
Do you plan to draw the animations ?
Hopefully. I like them. :wink:
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Alks
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Post by Alks »

Animations are the final stage.

I'm at the edge of doing stats, movement types, and all the stuff.
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zookeeper
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Post by zookeeper »

I did little lousy animation for one of the riders some time ago. I probably won't use the unit myself anyway, so feel free to take these if you deem them at all useful.
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Alks
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Post by Alks »

You say lousy, I say vital.

Take into consideration, that idea of making a faction isn't taking graphic icons and putting them together. The key is tactical concept. That's why any help like this is more than welcome.
Lugo Moll
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Post by Lugo Moll »

Cool faction, but it looks a bit silly when they all have the same pose and face.

But I guess that's inevitable for a cut and paste faction...
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Alks
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Post by Alks »

lol, that's why theyare hooded and so evil :lol: :lol: :lol:

But seriously, I was raised on C64 hex-based strategy games, where graphics was at terrible level(AI usually also). Wesnoth with its accessibility provides me with excellent tool to actually do, what I always wanted to do as a small kid - playing battles with limitless units designed by me. Graphics is important, but for me it is secondary. It has the same meaning as unit description - has to visualise the unit. I would love to see lots of new ability types, attacks, and all that stuff. I would love to see tutorial with lots of shields, lances, heads, helmets - that would give me the possibility to cut/paste new units, that would serve my vision of new tactical concept of army. Making graphic tree of units with resources of Neoriceisgood, Wayfarer, Disto is easy, and their contribution is invaluable. But still, If I were looking for graphics, I would go to Disciples II or some other game. I haven't played anything but Wesnoth for about half a year. Concepts emerge...
Last edited by Alks on February 16th, 2006, 9:35 pm, edited 1 time in total.
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Thrawn
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Post by Thrawn »

what's the yellow in the archer line?
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Alks
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Post by Alks »

I don't know, I had to cover the hands :lol:

These are supposed to be hands engulfed in some kind energy
CuriousBob
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Post by CuriousBob »

Wow, i love em. Good work :D
taz
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Post by taz »

Alks wrote:I don't know, I had to cover the hands :lol:

These are supposed to be hands engulfed in some kind energy
To me they look a bit like some kind of yellow Charlton Heston's type Tablets of Law (in the Ten Commandments movie). Maybe you should try a different way to hide the hands (or try not to hide the hands at all);)
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Lu Mong
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Post by Lu Mong »

Nice work! Hope you will finish it... it would be pity to have something like this unfinished :wink:
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