Phantoms: new units
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Phantoms: new units
After I started to look deeper into what people do, I tried my best at editing images. My first aim was to achieve the point, where there would be no(or at least slight) resemblance to the source unit. I base mostly on Neoriceisgood works - there are few units, which I have left unchanged. I can say that I built faction on them. Any comments would be more than appreciated.
I'm fighting with proper shading in some units. Hopefully I'll manage.
PHANTOM LORDS faction
I'm fighting with proper shading in some units. Hopefully I'll manage.
PHANTOM LORDS faction
Last edited by Alks on May 9th, 2006, 7:22 pm, edited 3 times in total.
Re: Phantom Lords
Nice.Alks wrote: PHANTOM LORDS faction
Do you plan to draw the animations ?
Creator of The Restoration of Wesnoth campaign.
Re: Phantom Lords
Hopefully. I like them.taz wrote:Nice.Alks wrote: PHANTOM LORDS faction
Do you plan to draw the animations ?
First read, then think. Read again, think again. And then post!
I did little lousy animation for one of the riders some time ago. I probably won't use the unit myself anyway, so feel free to take these if you deem them at all useful.
- Attachments
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- soul-hunter-attack-2.png (6.3 KiB) Viewed 8246 times
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- soul-hunter-attack-1.png (4.21 KiB) Viewed 8247 times
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- soul-hunter.png (3.92 KiB) Viewed 8247 times
lol, that's why theyare hooded and so evil
But seriously, I was raised on C64 hex-based strategy games, where graphics was at terrible level(AI usually also). Wesnoth with its accessibility provides me with excellent tool to actually do, what I always wanted to do as a small kid - playing battles with limitless units designed by me. Graphics is important, but for me it is secondary. It has the same meaning as unit description - has to visualise the unit. I would love to see lots of new ability types, attacks, and all that stuff. I would love to see tutorial with lots of shields, lances, heads, helmets - that would give me the possibility to cut/paste new units, that would serve my vision of new tactical concept of army. Making graphic tree of units with resources of Neoriceisgood, Wayfarer, Disto is easy, and their contribution is invaluable. But still, If I were looking for graphics, I would go to Disciples II or some other game. I haven't played anything but Wesnoth for about half a year. Concepts emerge...
But seriously, I was raised on C64 hex-based strategy games, where graphics was at terrible level(AI usually also). Wesnoth with its accessibility provides me with excellent tool to actually do, what I always wanted to do as a small kid - playing battles with limitless units designed by me. Graphics is important, but for me it is secondary. It has the same meaning as unit description - has to visualise the unit. I would love to see lots of new ability types, attacks, and all that stuff. I would love to see tutorial with lots of shields, lances, heads, helmets - that would give me the possibility to cut/paste new units, that would serve my vision of new tactical concept of army. Making graphic tree of units with resources of Neoriceisgood, Wayfarer, Disto is easy, and their contribution is invaluable. But still, If I were looking for graphics, I would go to Disciples II or some other game. I haven't played anything but Wesnoth for about half a year. Concepts emerge...
Last edited by Alks on February 16th, 2006, 9:35 pm, edited 1 time in total.
To me they look a bit like some kind of yellow Charlton Heston's type Tablets of Law (in the Ten Commandments movie). Maybe you should try a different way to hide the hands (or try not to hide the hands at all);)Alks wrote:I don't know, I had to cover the hands
These are supposed to be hands engulfed in some kind energy
Creator of The Restoration of Wesnoth campaign.