Phantoms: new units

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Gale
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Post by Gale »

aliased is good for unit, maybe not good for potrait :P
Disto
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Post by Disto »

Gale wrote:aliased is good for unit, maybe not good for potrait :P
Uh-oh, aliased if ok for units, but anti-aliased is better, look at say the Elvish Fighter.

Image

It's shadow is anti-aliased and some of the darker lines are anti-aliased to give things such as the hair, a smooth look.
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Gale
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Post by Gale »

ok, that's good, but for outline(not the shadow) its kind of blury if its anti aliased
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look, its blurry, better if the outline not anti aliased
look, its blurry, better if the outline not anti aliased
magehat.png (1.76 KiB) Viewed 7295 times
toms
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Post by toms »

In-game it will not be blurred, AFAIK.
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Alks
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Post by Alks »

Basic tree. Note: some branches will get variants, but this will go after testing, to see what abilities could exactly be needed to counter all factions well without overhelming them(or worse, copying them). This is the art core of faction.
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Tree.png
Tree.png (67.83 KiB) Viewed 7219 times
Darth Fool
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Post by Darth Fool »

It would help distinguish the levels if you changed their stance. You do this on the second one well and on the second->third transition of the first one, but for most of the others they have the same stance. This will make it hard to distinguish the different levels in game unless the units are right next to each other or you look real carefully. A good rule of them is to make silohuettes of your units and see if they are easily recognizable just by their silohuette. Remember, color is not enough, as units should be recognizable even when they are stoned.
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JW
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Post by JW »

Am I the only one who sees all the units as big black blobs?

If so, my monitor must be too dark. :?
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Redeth
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Post by Redeth »

JW wrote:Am I the only one who sees all the units as big black blobs?
Nope, me too. And the same thing happens to me when looking at Fynmir's corsair ships. I have to gamma correct them in order to actually see something other than blurry shadows.
JW wrote:If so, my monitor must be too dark. :?
Mine too, I guess... :roll:
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Alks
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Post by Alks »

JW wrote:Am I the only one who sees all the units as big black blobs?

If so, my monitor must be too dark. :?
Got used to dark blue background, I'll post them on some other when change some details and make them more varied as Darth Fool suggested.
Fynmiir
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Post by Fynmiir »

Redeth wrote:
JW wrote:Am I the only one who sees all the units as big black blobs?
Nope, me too. And the same thing happens to me when looking at Fynmir's corsair ships. I have to gamma correct them in order to actually see something other than blurry shadows.
Yeah, that sounds right, but I also made my ships lighter, maybe...

Anyway, the tree looks good! It's come a long way!
Alks
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Post by Alks »

Thread abandoned for a long time. I did my best to redo the phantoms and make them more varied. Lots of work on the poses was done - and still have the feeling more should be done. Here are:

Aristocracy: Bladesman and Blademaster

Army: lots of changes, i include Slave and Elfcutioner.
Attachments
lvl2 Bladesman, aristocracy fighter ascended from Noble
lvl2 Bladesman, aristocracy fighter ascended from Noble
ph-bladesman.png (9.92 KiB) Viewed 6992 times
lvl3 Blademaster, aristocratic fighter focused on blade mastery - a bit too blurry, he went through one filter too many.
lvl3 Blademaster, aristocratic fighter focused on blade mastery - a bit too blurry, he went through one filter too many.
ph-blademaster.png (5.6 KiB) Viewed 6992 times
Elfcutioner, level 3 developed from Slave. Slightly different color scheme than aristocratic blue/red.
Elfcutioner, level 3 developed from Slave. Slightly different color scheme than aristocratic blue/red.
ph-elfcutioner.png (5.24 KiB) Viewed 6992 times
Slave, level 0 unit for Army branch.
Slave, level 0 unit for Army branch.
ph-footman.png (5.33 KiB) Viewed 6992 times
Mille
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Post by Mille »

Generally i like them. Some things to say.
The right hand of the slave seems to be taken.
As well, why has a slave a sword. Perhaps he should be chained instead:)

Regarding all the units - I think they are something dark, perhaps they need a bit more definition.
Alks wrote:Thread abandoned for a long time. I did my best to redo the phantoms and make them more varied. Lots of work on the poses was done - and still have the feeling more should be done. Here are:

Aristocracy: Bladesman and Blademaster

Army: lots of changes, i include Slave and Elfcutioner.
:oops:
toms
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Joined: November 6th, 2005, 2:15 pm

Post by toms »

If you are ready with them, you can start the animations. That will keep you for some time :twisted:
First read, then think. Read again, think again. And then post!
Alks
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Post by Alks »

toms wrote:If you are ready with them, you can start the animations. That will keep you for some time :twisted:
I'm not ready with base units yet. And as far as animations are concerned, I decided to remove winged units, just because animations will be far above my skills (the same with bows, simple handcrossbow is much more convenient). And the process is taking long because:

*Each posted unit takes comments and criticisms and then usually comes back to my workshop.

*Whenever I do unit, that is better than average Alks standard ( ;P ), then I assume it's the time to redo older units and find some pixel to make them nicer.

*I do everything to compensate my a-bit-below-average-and-barely-acceptable graphic skills and experiment as much as it is possible.
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