Phantoms: new units
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
It would help distinguish the levels if you changed their stance. You do this on the second one well and on the second->third transition of the first one, but for most of the others they have the same stance. This will make it hard to distinguish the different levels in game unless the units are right next to each other or you look real carefully. A good rule of them is to make silohuettes of your units and see if they are easily recognizable just by their silohuette. Remember, color is not enough, as units should be recognizable even when they are stoned.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Redeth
- Art Contributor
- Posts: 338
- Joined: January 21st, 2006, 5:08 pm
- Location: Buenos Aires, Argentina
Nope, me too. And the same thing happens to me when looking at Fynmir's corsair ships. I have to gamma correct them in order to actually see something other than blurry shadows.JW wrote:Am I the only one who sees all the units as big black blobs?
Mine too, I guess...JW wrote:If so, my monitor must be too dark.
- Rojo Capo Rey de Copas -
Yeah, that sounds right, but I also made my ships lighter, maybe...Redeth wrote:Nope, me too. And the same thing happens to me when looking at Fynmir's corsair ships. I have to gamma correct them in order to actually see something other than blurry shadows.JW wrote:Am I the only one who sees all the units as big black blobs?
Anyway, the tree looks good! It's come a long way!
Thread abandoned for a long time. I did my best to redo the phantoms and make them more varied. Lots of work on the poses was done - and still have the feeling more should be done. Here are:
Aristocracy: Bladesman and Blademaster
Army: lots of changes, i include Slave and Elfcutioner.
Aristocracy: Bladesman and Blademaster
Army: lots of changes, i include Slave and Elfcutioner.
- Attachments
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- lvl2 Bladesman, aristocracy fighter ascended from Noble
- ph-bladesman.png (9.92 KiB) Viewed 6999 times
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- lvl3 Blademaster, aristocratic fighter focused on blade mastery - a bit too blurry, he went through one filter too many.
- ph-blademaster.png (5.6 KiB) Viewed 6999 times
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- Elfcutioner, level 3 developed from Slave. Slightly different color scheme than aristocratic blue/red.
- ph-elfcutioner.png (5.24 KiB) Viewed 6999 times
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- Slave, level 0 unit for Army branch.
- ph-footman.png (5.33 KiB) Viewed 6999 times
Generally i like them. Some things to say.
The right hand of the slave seems to be taken.
As well, why has a slave a sword. Perhaps he should be chained instead:)
Regarding all the units - I think they are something dark, perhaps they need a bit more definition.
The right hand of the slave seems to be taken.
As well, why has a slave a sword. Perhaps he should be chained instead:)
Regarding all the units - I think they are something dark, perhaps they need a bit more definition.
Alks wrote:Thread abandoned for a long time. I did my best to redo the phantoms and make them more varied. Lots of work on the poses was done - and still have the feeling more should be done. Here are:
Aristocracy: Bladesman and Blademaster
Army: lots of changes, i include Slave and Elfcutioner.
I'm not ready with base units yet. And as far as animations are concerned, I decided to remove winged units, just because animations will be far above my skills (the same with bows, simple handcrossbow is much more convenient). And the process is taking long because:toms wrote:If you are ready with them, you can start the animations. That will keep you for some time
*Each posted unit takes comments and criticisms and then usually comes back to my workshop.
*Whenever I do unit, that is better than average Alks standard ( ;P ), then I assume it's the time to redo older units and find some pixel to make them nicer.
*I do everything to compensate my a-bit-below-average-and-barely-acceptable graphic skills and experiment as much as it is possible.