Phantoms: new units
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Ok, it was long absence, yet justified due to my overworking. Phantom Lords are testable, I started to play them a bit. Only few units are missing and some branches will be added. At this point I'm going to make lots of units and use any sketch I left behind. With whole faction, heroes and sub-branches that would be added in the campaign progress, I'm finally going to move PhLo a bit further.
It's one of the last long posts here, only art will be added, next longish post will hit the revived PhLo thread.
It's one of the last long posts here, only art will be added, next longish post will hit the revived PhLo thread.
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- Level 3 Fighter, possibly this line will have 4 levels, and duke will have fully-armored golden Emperor - I'm not sure about the sword position
- ph-duke.png (6.66 KiB) Viewed 5342 times
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- First attempt at hero. Rough sketch, he is to look as cheap as lvl1(or even lvl0) as it is possible, typical "peasant phantom"
- ph-young-hunter.png (5.17 KiB) Viewed 5342 times
Here is ready aristocracy fighter line. Only minor art changes are possible. Any comments would be useful, harsh criticism much more welcome than lack of response. I do not aim at mainline art-level, however I do have ambitions of making original and not-ugly units. If they are ugly, share your opinion. The worst you can achieve is to set me back and start all artwork from scratch.
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- Noble ---> Aristocrat ---> Sovereign
---> Lieutenant --> General - aristocracybranchart.png (18.99 KiB) Viewed 5232 times
- Noble ---> Aristocrat ---> Sovereign
Well, then--the eyes seem a bit too wide-placed on several of the units, and too high on the head. Also, they all seem to be staring directly at the viewer, whereas the Wesnoth convention seems to be more to look slightly down and to the right. Note that the hair on the Noble, Aristocrat and Sovereign seems to be oriented correctly, but the eyes don't match.Alks wrote: Any comments would be useful, harsh criticism much more welcome than lack of response.
The overall pose of the Lieutenant seems awkward and stilted somehow, but it's hard for me to be more specific. Also, the costume of the General seems strange--it looks as if he were holding a banner between himself and his sword.
Other than that, they seem fairly decent. Not, as you say, mainline quality, but decent.
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The forms seem OK, but overall, the colors are too saturated.
"you can already do that with WML"
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http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
All notes were taken.
Concerning Lieutenant and General: I possibly remove the general, and replace it even with some of older .png,
DFool: Saturation... YAF simply gained new meaning(Yet Another Filter). I messed up a lot, when I didn't save old backup sketches, now pixel art is much more difficult.
I'll post renowned Lieutenant, General with footman line(cheap fighter) when the time will come and i get some time to sit down. Maybe some animations will be included. Nevertheless, I started Phantoms assuming that they will take months to be completed, and they will be completed in some short mini-campaign.
Concerning Lieutenant and General: I possibly remove the general, and replace it even with some of older .png,
DFool: Saturation... YAF simply gained new meaning(Yet Another Filter). I messed up a lot, when I didn't save old backup sketches, now pixel art is much more difficult.
I'll post renowned Lieutenant, General with footman line(cheap fighter) when the time will come and i get some time to sit down. Maybe some animations will be included. Nevertheless, I started Phantoms assuming that they will take months to be completed, and they will be completed in some short mini-campaign.