Devling Art & Animation Input
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Devling Art & Animation Input
I've decided to move to a thread in this forum for the next step of these. Since I'm fairly new at animating and have not yet done so for this game I'd like some input if I do things wrong.
I have an example of the first unit in the Devling Faction.
My worry is it will look to slow when it actually swings. I wanted to make it clear the other devling holding the club is actually caught in the strong ones swing. Let me know how you think this work and if I should change it.
I have an example of the first unit in the Devling Faction.
My worry is it will look to slow when it actually swings. I wanted to make it clear the other devling holding the club is actually caught in the strong ones swing. Let me know how you think this work and if I should change it.
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- nailerattackanim.gif (6.55 KiB) Viewed 8132 times
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- nailersanimframes.jpg (20.05 KiB) Viewed 8138 times
Last edited by dreampilot on November 25th, 2005, 11:48 pm, edited 1 time in total.
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I think you should have the Devling with the nail jump one frame earlier. All the motion is currently at the same moment so it seems odd that you have 2 frames in the beginning.
It looks terrific though, and what I just mentioned is just something small that I think would make it look even better. I'm really impressed with your work to date. =)
It looks terrific though, and what I just mentioned is just something small that I think would make it look even better. I'm really impressed with your work to date. =)
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Looks very nice but maybe you could add a fifth frame in which they're part ways back? The one holding the nail jumps back in a nice fashion but middle one especially jumps very heavily...
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It might look better if the nail actually went down when it was hit with the hammer. Right now, the guy smashes it with the hammer but it just stands still.
Pretty good, though!
Pretty good, though!
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Another advantage is: you can use this animation rather unchanged for all three southern directions. It might make sense to have one even more straight south but it's not really important. Just add one going slightly ne or nw and thank to mirroring you'll have a nice set of directional animations. To reduce the problem with straight north/south you might give it the original animation and the mirrored one with 50% chance each. Then you should have a very nicely anmiated unit.
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fixed it among other things for these. Still not sure. I tried one version with just 1 frame for the swing, might look better. Still haven't decided.
One alternative might be to actually add 1 more frame on the way back for it not to look like he swings backwards faster then forwards. I don't know how many frames the game supports and if it looks good in game with 6 frames for the attack. It's kind of ambitious but if it works all the better
One alternative might be to actually add 1 more frame on the way back for it not to look like he swings backwards faster then forwards. I don't know how many frames the game supports and if it looks good in game with 6 frames for the attack. It's kind of ambitious but if it works all the better
- Attachments
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- nailerattackanim5.gif (6.21 KiB) Viewed 7745 times
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- nailerattackanim4.gif (6.26 KiB) Viewed 7737 times