Devling Art & Animation Input
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the little ones look so cute!!!
#4
#4
I am Oreb, Lord of the Darthien
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AFAIK you can have as much frames as you want and you define how long each one is displayed. So if you go for a smooth 6 frame animation you're just raising the bar for other animations a little. You've got a rather complex attack here, so a rather complex animation makes sense.dreampilot wrote:I don't know how many frames the game supports and if it looks good in game with 6 frames for the attack. It's kind of ambitious but if it works all the better
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Alright, thanks for informing me. Yeah I think it needed enough frames to show how they actually attacked. I will worry about directional attacks in a later stage when I have the rest done. It should be a quick job and they would be playable before that.
Here's the finished version of the nailers. They turned out alot better with the suggestions. Thanks everyone
Here's the finished version of the nailers. They turned out alot better with the suggestions. Thanks everyone
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- nailerattackanim5.gif (6.3 KiB) Viewed 5088 times
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- nailersanimframesf.jpg (41.93 KiB) Viewed 5087 times
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hehe I thought about having an alternate animation each time they miss: hit the one hopping forth in the head or something but it seems like alot of unecessary work and I am finishing the other units now.
Here is the death animated. I don't know how they work yet so there might be 1 extra frame in the beginning I might need.
Right now it's ment to go after the defend image.
Here is the death animated. I don't know how they work yet so there might be 1 extra frame in the beginning I might need.
Right now it's ment to go after the defend image.
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- nailersdeathanim.gif (7.5 KiB) Viewed 4924 times
I think that the hammer should start falling on it's side on the third frame, or not fall on the side at all. Right now it fall a little too fast.
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