Devling Art & Animation Input
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That is a seriously good animation. That looks more like a wail animation though in some cases, but oh well
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One little thing. The curser on the left is confusing me. Is that a club he's waving around? Or is it is tail? If the former, why doesn't his arm move with it? If the latter, why doesn't his companion have a tail as well?
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Though it looks like it wouldn't make a good north-east or north-west frame, since the skull would be upside down.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Well it would be pretty easy do make different variations of the 'curse' icon.turin wrote:Though it looks like it wouldn't make a good north-east or north-west frame, since the skull would be upside down.
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The curser unit tree is through level 0-3 so two are missing but to give a hint how I thought the range attack would work I did a test for the blasphemists aswell to show how the ghostly skull could upgrade into more powerful curse attacks.
Thanks for the feedback and it looks a ton better with a skull like i had first thought
I put the new attack in as PNG's aswell so you can have both. I'll upload everything else as PNG's aswell when I have time so the units actually exist on here while I try find time to finish the rest.
Thanks for the feedback and it looks a ton better with a skull like i had first thought
I put the new attack in as PNG's aswell so you can have both. I'll upload everything else as PNG's aswell when I have time so the units actually exist on here while I try find time to finish the rest.
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Last edited by dreampilot on September 5th, 2006, 1:02 pm, edited 1 time in total.
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He's bigger then the other one. Delings will look different from each other when put in the same frame. Since they are tiny and pixels can only show so much, the other devlings much smaller tail is not very prominent at all. If you look at the upgrade to lvl1 unit you will understand why aswell since the little one gets ontop of his larger and stronger friend.turin wrote:One little thing. The curser on the left is confusing me. Is that a club he's waving around? Or is it is tail? If the former, why doesn't his arm move with it? If the latter, why doesn't his companion have a tail as well?
It is his tail and not his arm and why his arm is not moving to confuse it with a "strange red club". Also during the ranged attack the smaller devling is having a more important role as oppose to the melee one where the larger is the one who runs up and physically hits the enemy.
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Yeah that would be an easy thing to do and it would be fairly quick to make a new animation for the other directions even if becomes alot more art.Jetryl wrote:That's easy to work around.turin wrote:Though it looks like it wouldn't make a good north-east or north-west frame, since the skull would be upside down.
Believe me. In fact it might be possible to do so already.
The thing about a skull like this is that odd variations doesn't really effect the impression it gives and since it is growing and changing in every frame it would still be easy to give the impression it is the same skull going in another direction. it won't matter if it looks different either since you could argue no skull they launch would look exactly alike.
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