Scaling unit image issues
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- Just_Filin
- Posts: 2
- Joined: December 23rd, 2019, 2:30 pm
Scaling unit image issues
Hello everyone!
Perhaps this question has already been asked before, but I couldn't find it, so I will gladly accept any help and information in this matter.
What is the problem - how could i make image of unit like in Ageless Era portraits? Does i need some special tools, or i can do this with normal Paint.NET?
I apologize for the inconvenience i make.
Perhaps this question has already been asked before, but I couldn't find it, so I will gladly accept any help and information in this matter.
What is the problem - how could i make image of unit like in Ageless Era portraits? Does i need some special tools, or i can do this with normal Paint.NET?
I apologize for the inconvenience i make.
- Attachments
-
- Portrait version
- alastor.png (8.22 KiB) Viewed 1570 times
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- Unit version
- alastor.png (3.68 KiB) Viewed 1570 times
Re: Scaling unit image issues
I would guess that the portrait was automatically generated from the unit image using this command:
However, I tried it and the output image doesn't look exactly the same as the portrait above - maybe it was generated using an older version of Wesnoth with a slightly different scaling algorithm? You may want to try it yourself and see what kind of results you get.
Code: Select all
wesnoth --render-image 'units/anakes/alastor.png~XBRZ(3)' alastor.png
Re: Scaling unit image issues
They were sent to me by https://forums.wesnoth.org/memberlist.p ... e&u=139061
I have some portraits done, and a lot of place holder portraits (basically unit images blown up using G'MIC filters), and I already coded them into almost every unit in the AE.
- Just_Filin
- Posts: 2
- Joined: December 23rd, 2019, 2:30 pm
Re: Scaling unit image issues
Ravana wrote: ↑June 26th, 2020, 7:27 pm They were sent to me by https://forums.wesnoth.org/memberlist.p ... e&u=139061I have some portraits done, and a lot of place holder portraits (basically unit images blown up using G'MIC filters), and I already coded them into almost every unit in the AE.
Ok, thanks for information! I hope this would work.gnombat wrote: ↑June 26th, 2020, 6:59 pm I would guess that the portrait was automatically generated from the unit image using this command:
However, I tried it and the output image doesn't look exactly the same as the portrait above - maybe it was generated using an older version of Wesnoth with a slightly different scaling algorithm? You may want to try it yourself and see what kind of results you get.