Skullface and Black Rouge The next Ninja

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Joined: July 20th, 2018, 1:45 am

Skullface and Black Rouge The next Ninja

Post by VladVhelm » July 21st, 2018, 6:10 am

Hi again, some time ago I made another crazy work, about add another level to assassins, but give a lot of trouble until I use the "Class Change" idea where a unit keep his current level, but change the type of unit.

So after a lot of testing I was able to do it, for some unknown reason i can put them in a higher that 3 so I was forced to do some modifications.

I use some sprite of the shaman of the era of four moons for the base of blackrogue and work over the assassin to make the skullface.
Skullface tree.png
Skullface tree.png (34.41 KiB) Viewed 1388 times

blackrogue.gif (13.58 KiB) Viewed 1388 times
skullface+female.gif (13.41 KiB) Viewed 1388 times
They are some old works I just made years ago. Let me know hat do you think.
(186.48 KiB) Downloaded 97 times

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Re: Skullface and Black Rouge The next Ninja

Post by ghype » October 2nd, 2018, 4:39 pm

the animations are not bad and the sprites neither are they.
not sure how the class change is intended to be implemted in the end, but I think these new sprites do work much better as costum lv3 lv-ups to the current default lv2 thief.
so you have lv1/2 as default, and then level 2 has 3 level ups instead of just one. the defefault one and your two.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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