Skullface and Black Rouge The next Ninja

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
VladVhelm
Posts: 15
Joined: July 20th, 2018, 1:45 am

Skullface and Black Rouge The next Ninja

Post by VladVhelm » July 21st, 2018, 6:10 am

Hi again, some time ago I made another crazy work, about add another level to assassins, but give a lot of trouble until I use the "Class Change" idea where a unit keep his current level, but change the type of unit.

So after a lot of testing I was able to do it, for some unknown reason i can put them in a higher that 3 so I was forced to do some modifications.

I use some sprite of the shaman of the era of four moons for the base of blackrogue and work over the assassin to make the skullface.
Skullface tree.png
Skullface tree.png (34.41 KiB) Viewed 465 times

blackrogue.gif
blackrogue.gif (13.58 KiB) Viewed 465 times
skullface+female.gif
skullface+female.gif (13.41 KiB) Viewed 465 times
They are some old works I just made years ago. Let me know hat do you think.
Vlad
Attachments
Skullface+BlackRogue.rar
(186.48 KiB) Downloaded 40 times

User avatar
ghype
Posts: 302
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Skullface and Black Rouge The next Ninja

Post by ghype » October 2nd, 2018, 4:39 pm

the animations are not bad and the sprites neither are they.
not sure how the class change is intended to be implemted in the end, but I think these new sprites do work much better as costum lv3 lv-ups to the current default lv2 thief.
so you have lv1/2 as default, and then level 2 has 3 level ups instead of just one. the defefault one and your two.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

Post Reply