Dynamic Destruction & Fixed Various Objects
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Dynamic Destruction & Fixed Various Objects
There was an idea to improve certain scenarios and mp maps with destroyable objects and use them as blockage or loot boxes.
The concept si that you would have to hit the object and it would be replaced with a more destroyed version.
Started with the gates but thought it can be applied to many more things.
I am not wml wizard but i do handle graphics pretty well, so thought I leave them there for free usage. Guessed they'd do nice in some campaign or or stuff and aren't that difficult to code.
You can leave suggestion on other breakable object or similar request. Planning to do more of them.
The concept si that you would have to hit the object and it would be replaced with a more destroyed version.
Started with the gates but thought it can be applied to many more things.
I am not wml wizard but i do handle graphics pretty well, so thought I leave them there for free usage. Guessed they'd do nice in some campaign or or stuff and aren't that difficult to code.
You can leave suggestion on other breakable object or similar request. Planning to do more of them.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dynamic Destruction & Fixed Various Objects
here are some more crate variations i made. default for comparison.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Dynamic Destruction & Fixed Various Objects
the images look great! however, it would be nice if you attached zip (or whatever popular archive format you want) files with the individual images of each variation, so that people don't have to copy-paste parts of the large images you post.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Dynamic Destruction & Fixed Various Objects
right. makes sense.
for some reason i was sure you could attach only a single file on a post
for some reason i was sure you could attach only a single file on a post
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dynamic Destruction & Fixed Various Objects
Your images looks great and it is a very usefull project
I would be interested in ruined fences (mainline overlay embellishment), for decorative destruction in World conquest II. Anyway I will keep an eye on your future work, pretty sure I could use something.
I would be interested in ruined fences (mainline overlay embellishment), for decorative destruction in World conquest II. Anyway I will keep an eye on your future work, pretty sure I could use something.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Dynamic Destruction & Fixed Various Objects
@tekelli are you refering to this ruined-fence?
I am free for requests, but I not rly sure what exactly i would be supposed to with the ruined fences.
Do you need different version of that "ruined-fence.png" or what?
I am free for requests, but I not rly sure what exactly i would be supposed to with the ruined fences.
Do you need different version of that "ruined-fence.png" or what?
- Attachments
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- ruined-fence.png (2.1 KiB) Viewed 6385 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Dynamic Destruction & Fixed Various Objects
he probably meant ruined versions of the connecting fence terrain. that'll require a lot of images though.ghype wrote:@tekelli are you refering to this ruined-fence?
I am free for requests, but I not rly sure what exactly i would be supposed to with the ruined fences.
Do you need different version of that "ruined-fence.png" or what?
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Dynamic Destruction & Fixed Various Objects
I am unable to deal with graphics, so I used a generic image with some trash. It would be nice use real images in data/core/images/terrain-graphics/Embellisment. There are like 15 images, if you want to deal with terrain in an easy way, I sugest you just replace temporaly your mainline images while you are creating ruined versions and testing on map editor how they look.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Dynamic Destruction & Fixed Various Objects
here are all the png's separately I made since the beginning. also some new objects i wether fixed or or destroyed.
they all are in the zip.
this is are the broken braziers, random objects for deco purpose
they all are in the zip.
this is are the broken braziers, random objects for deco purpose
- Attachments
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- default
- brazier default.png (2.32 KiB) Viewed 6285 times
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- broken
- fallen brazier #1.png (4.71 KiB) Viewed 6285 times
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- broken
- fallen brazier #2.png (4.83 KiB) Viewed 6285 times
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- _Destroyed Stuff.zip
- all files in one zip
- (468.07 KiB) Downloaded 346 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dynamic Destruction & Fixed Various Objects
and here are the cages i fixed. it didn seemed logic to me at first, why there are no bars in the back.
so i made a version with back bars and a flat part.
so i made a version with back bars and a flat part.
- Attachments
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- default
- Cage Default.png (2.26 KiB) Viewed 6283 times
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- fixed
- Full Cage.png (5.78 KiB) Viewed 6283 times
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- fixed
- Full Cage with Ground.png (6.15 KiB) Viewed 6284 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Dynamic Destruction & Fixed Various Objects
you should make back bars a separate image, since the units are meant to be insideghype wrote:and here are the cages i fixed. it didn seemed logic to me at first, why there are no bars in the back.
so i made a version with back bars and a flat part.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Dynamic Destruction & Fixed Various Objects
your right forest. here is the back layer for the default cage.
Also i made a version for the cage affter a unit broke out. If anyone request to make it look like as if it was open with a key, not by destruction, i wil do that too.
Also i made a version for the cage affter a unit broke out. If anyone request to make it look like as if it was open with a key, not by destruction, i wil do that too.
- Attachments
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- Edited Default png
- Cage Edited.png (5.43 KiB) Viewed 6232 times
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- Back Bars
- Back Layer for Cage.png (3.9 KiB) Viewed 6232 times
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- Broken Cage
- Broken Cage.png (6.62 KiB) Viewed 6232 times
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Dynamic Destruction & Fixed Various Objects
an opened cage certainly would be a reasonable idea.ghype wrote:If anyone request to make it look like as if it was open with a key, not by destruction, i wil do that too.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Dynamic Destruction & Fixed Various Objects
y i will do one open version too. but its not like this cage has a door or shaft or something.
i will have to improve something.
i will have to improve something.
stuff I worked on: Dunefolk Rework - ghype's Daily Art