ghype's Daily Art #104 - Steam Punk

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ghype
Posts: 978
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: ghype's Daily Art #93 - Steam Punk

Post by ghype »

So yeah, here is the lv3 golem i was talking about.
Hejnewar wrote: April 25th, 2020, 12:16 pm I don't think you understood me. This is what I meant. Level 0-1-2-3 or 1-2-3-4.
Do you still think I should change the advancements?


steampunk goliath LV3.png
steampunk goliath LV3.png (7.93 KiB) Viewed 2229 times
golem.png
golem.png (10.38 KiB) Viewed 2229 times
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MoonyDragon
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Re: ghype's Daily Art #93 - Steam Punk

Post by MoonyDragon »

I have noticed that you're making some steampunk / clockwork machines and I gotta say - cool stuff!
So far, we have Steampunk Terrain, an airship, and your units suffice to make a nicely themed world.

About the advancements, I personally would like separate the golem-goliath line from the reaper-ripper line. Advancement choice is always nice:
"waiter" -> reaper -> ripper
"waiter" -> golem -> goliath
Default L0 Era - Level 1 leaders with level 0 recruits!
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ghype
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Re: ghype's Daily Art #93 - Steam Punk

Post by ghype »

that steampunk cities look relly good. That reminds me that there are soo many cool resources made for this game, and some just might get lost or forgotten ... which is a pitty ...
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Hejnewar
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Re: ghype's Daily Art #93 - Steam Punk

Post by Hejnewar »

"waiter" -> reaper -> ripper
"waiter" -> golem -> goliath
Or "xxxx" -> reaper -> ripper.
It would be a waste to not use such great sprites.
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ghype
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Re: ghype's Daily Art #93 - Steam Punk

Post by ghype »

Hejnewar wrote: April 26th, 2020, 4:18 pm Or "xxxx" -> reaper -> ripper.
It would be a waste to not use such great sprites.

I see. You don't find the waiter fitting. Well, tbh I made these 3 years ago and I'd rather start animating the trapper instead of making any of these sprites.
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ghype
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Re: ghype's Daily Art #94 - Steam Punk

Post by ghype »

bebe

I considered zerovirus clockwork dragon to be a lv4. So i made 3 lvs before that. This is lv1.


steampunk dragon LV1.png
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ghype
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Re: ghype's Daily Art #95 - Steam Punk

Post by ghype »

bebe lv 2.

Have wings but only for defense mechanism. they are not big enough to fly.


steampunk dragon LV2.png
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ghype
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Re: ghype's Daily Art #96 - Steam Punk

Post by ghype »

bebe lv3


the lv4 was made by zero. I only made the levels before that.
Should I make a lv5 ?


steampunk dragon LV3.png
steampunk dragon LV3.png (9.17 KiB) Viewed 2052 times
dragon.png
dragon.png (24.09 KiB) Viewed 2052 times
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ghype
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Re: ghype's Daily Art #97 - Steam Punk

Post by ghype »

while we have had many clowckwork/steam punk machines and dwarfs in this game, we haven't had any really clockwork/steampunk inspired humans.
So I am glad to show you the first bunch of them I made.


steampunk diplomat LV1.png
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ghype
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Re: ghype's Daily Art #98 - Steam Punk

Post by ghype »

the lv 2 of the diplomatic units.


steampunk diplomat LV2.png
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ghype
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Re: ghype's Daily Art #99 - Steam Punk

Post by ghype »

Here is the lv3 and full line. A cool fencer like unit with a thunderstick.


steampunk diplomat LV3.png
steampunk diplomat LV3.png (6.15 KiB) Viewed 1813 times
diplomat.png
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ghype
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Re: ghype's Daily Art #100 - Steam Punk

Post by ghype »

female mechanic


steampunk repairer LV1.png
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ghype
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Re: ghype's Daily Art #101 - Steam Punk

Post by ghype »

lv 2.


steampunk repairer LV2.png
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ghype
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Re: ghype's Daily Art #102 - Steam Punk

Post by ghype »

lv 3. kinky.


steampunk repairer LV3.png
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mechanic.png
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ghype
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Re: ghype's Daily Art #103 - Steam Punk

Post by ghype »

2nd lv up of mechanic


steampunk rogue LV2.png
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