ghype's Daily Art #51 - Portraits

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
ghype
Posts: 260
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: ghype's Daily Art #51 - Portraits

Post by ghype » July 4th, 2018, 1:07 pm

ForestDragon wrote:
July 3rd, 2018, 6:38 pm
The portraits looks fairly good, actually. I'd probably suggest removing the hood, though. It would also be a good idea to align the hand with the rest of the arm, as it currently seems to weirdly "branch" from the arm.
thanks, but I started off with a good one. there are worse to come. I tried it un-hooded but It didn worked quite well for me. about the arm, it looks off because the shaded underpart of the arm is not visible, but if you look closely you see it is fine, it think.

here is the finished line. I simply added a skull to the female adept lv2 portrait, which ofc doesnt look that professional, but it serves the purpose. lv3 uses brown lich from a mainline campaign.
Attachments
skel-witch.png
skel-witch.png (8.33 KiB) Viewed 361 times
skel-witch-portrait.png
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
Lordlewis
Posts: 257
Joined: July 20th, 2016, 11:15 am
Location: All around, every where. All in one place yet I'm there.-Lordlewis

Re: ghype's Daily Art #51 - Portraits

Post by Lordlewis » July 4th, 2018, 10:20 pm

I think the first one is fine besides that some parts are a bit pixelated, the second one's hair is a little, strange...
Gold is great!
Swat them bugs!

Post Reply