-Falcon's art

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-Falcon
Posts: 23
Joined: September 18th, 2017, 5:51 am

-Falcon's art

Post by -Falcon »

Hello. :D

Today I worked up the courage to make some good art. So enjoy! :)

Criticism is welcome.
Peasant slinger
Peasant slinger
peasant.png (2.25 KiB) Viewed 5641 times
Crystallite gunner
Crystallite gunner
crystalite gunner.png (557 Bytes) Viewed 5613 times
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The_Gnat
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Re: -Falcon's art

Post by The_Gnat »

Nice i like the slinger he looks really good. That could be the lvl 0 unit that advances to the foot pad! :D

The crystalline gunner looks good but i think it needs more detail and shadow on the surface in order to fit in with other wesnoth units.
Crucis_Deus
Posts: 8
Joined: August 18th, 2016, 10:05 am

Re: -Falcon's art

Post by Crucis_Deus »

There's two things that stand out about your crystallite gunner. First off, it is facing directly south, which is weird because practically all units face SE rather than S. Second, the legs are drawn in perspective while the central body is seen from a top-down perspective instead: as a result it looks as if the gunner's body is tilted forwards and so the cannon aims somewhere in between its front feet!

Also, the sling-peasant looks to have a missing pixel on the outline of his hand, which makes it so that he's pointing to the floor. Otherwise it's good.

Hope I helped! :D
-Falcon
Posts: 23
Joined: September 18th, 2017, 5:51 am

Re: -Falcon's art

Post by -Falcon »

Crucis_Deus wrote:There's two things that stand out about your crystallite gunner. First off, it is facing directly south, which is weird because practically all units face SE rather than S. Second, the legs are drawn in perspective while the central body is seen from a top-down perspective instead: as a result it looks as if the gunner's body is tilted forwards and so the cannon aims somewhere in between its front feet!

Also, the sling-peasant looks to have a missing pixel on the outline of his hand, which makes it so that he's pointing to the floor. Otherwise it's good.

Hope I helped! :D
Thanks for your criticism.

Crucis_Deus: It's facing S, I'll make the SE sprite soon.

The_Gnat: Expect that next week. :P
fixed.
fixed.
peasant.png (2.24 KiB) Viewed 5550 times
-Falcon
Posts: 23
Joined: September 18th, 2017, 5:51 am

Re: -Falcon's art

Post by -Falcon »

Crucis_Deus wrote:There's two things that stand out about your crystallite gunner. First off, it is facing directly south, which is weird because practically all units face SE rather than S. Second, the legs are drawn in perspective while the central body is seen from a top-down perspective instead: as a result it looks as if the gunner's body is tilted forwards and so the cannon aims somewhere in between its front feet!

Also, the sling-peasant looks to have a missing pixel on the outline of his hand, which makes it so that he's pointing to the floor. Otherwise it's good.

Hope I helped! :D
I hope this is good enough. :|
Done!
Done!
Crystallite2.png (846 Bytes) Viewed 5497 times
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The_Gnat
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Re: -Falcon's art

Post by The_Gnat »

-Falcon wrote:I hope this is good enough. :|
Yes that is much better! I like the shading and rounded edges you have given it! :D
-Falcon
Posts: 23
Joined: September 18th, 2017, 5:51 am

Re: -Falcon's art

Post by -Falcon »

I've got two things to say:

First, which one is better? :?
First one!
First one!
h.png (846 Bytes) Viewed 5443 times
Second one!
Second one!
h2.png (840 Bytes) Viewed 5443 times
Second, I'm thinking of making a advancement tree for the peasant slinger so it can upgrade into a unit other than the footpad. Here it is:

Peasant slinger
|
|
Slinger ---------> Velite
|
|
Elite Slinger

The only problem is that I'm thinking the naming is wrong :hmm: , but I'm not sure so please suggest new names. ^_^
-Falcon
Posts: 23
Joined: September 18th, 2017, 5:51 am

Re: -Falcon's art

Post by -Falcon »

Since nobody has chose yet I'll just choose the bottom one.

Here is the updated version with shadow and transparency.
Updated.
Updated.
h2.png (890 Bytes) Viewed 5339 times
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ForestDragon
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Re: -Falcon's art

Post by ForestDragon »

looks good now! (the second version is better than the first in my opinion). btw, keep in mind that most bfw sprites are southeast-facing, so you might have to redo crystalline gunner's shape.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
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-Falcon
Posts: 23
Joined: September 18th, 2017, 5:51 am

Re: -Falcon's art

Post by -Falcon »

ForestDragon wrote:looks good now! (the second version is better than the first in my opinion). btw, keep in mind that most bfw sprites are southeast-facing, so you might have to redo crystalline gunner's shape.
Thanks. :D

This is the S facing sprite, I'll make a SE one soon.
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ForestDragon
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Re: -Falcon's art

Post by ForestDragon »

-Falcon wrote:This is the S facing sprite, I'll make a SE one soon.
understood. btw, are you also planning to make n/ne versions too?
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
-Falcon
Posts: 23
Joined: September 18th, 2017, 5:51 am

Re: -Falcon's art

Post by -Falcon »

ForestDragon wrote:
-Falcon wrote:This is the S facing sprite, I'll make a SE one soon.
understood. btw, are you also planning to make n/ne versions too?
Yes.
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