Edwylm's sprite alterations

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ResExsention
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Re: Edwylm's sprite alterations

Post by ResExsention » August 10th, 2018, 10:39 pm

Edwylm wrote:
August 9th, 2018, 10:45 pm
"This is called the talent for design!" Thanks this means a lot. :oops: And I hope that you have fun playing with these units. :D
It is called talent for design, though I probably may not end up using these units in UMC anytime soon. Sorry :cry: .

As for your briar wose, it's excellent, though the proportions look kind of awkward. It's no taller than a chaparral wose so it looks like it never advanced. Increase the height a bit. It's nice, though. I don't know how you produce sprites so fast. Do you have the attack and defense animations and maybe the idle animations for these sprites?
I am a ranger and my WML knives will implant themselves in your back.

Creator of the abandoned campaign Royalties Forgotten and the work in progress campaign Purger of Evil.

tribes55
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Re: Edwylm's sprite alterations

Post by tribes55 » August 11th, 2018, 6:32 pm

I plan on using those Dwarven units very soon in my campaign!

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Re: Edwylm's sprite alterations

Post by ResExsention » August 11th, 2018, 7:33 pm

Tribes55, I can see why. You do have a Dwarven campaign, after all.

Now that you've brought it up, I noticed that Edwylm's Dwarf chariots and stuff look great, if not for the scaling. I'm saying, maybe five or ten percent bigger than what he's already made. If you look at the Era of Magic Dwarven tank, you can see how the guy driving the tank isn't at all shrunken while he's in the tank. Could really improve the visual state of the Dwarven chariot. Mounting a thunderstick (gunz) on the chariot too may be a good idea, as Dwarves love their guns. It's a cool and unique idea though. I had never ever thought of that never ever before. Shadows are really good, as well as the color value and palette. Nice! :D
I am a ranger and my WML knives will implant themselves in your back.

Creator of the abandoned campaign Royalties Forgotten and the work in progress campaign Purger of Evil.

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » August 12th, 2018, 5:06 am

That is alright ResExsention they will be here in the future if you ever need them.

"I don't know how you produce sprites so fast."
Well I make a image with a lot of sprites within it so I have reference and to have them to create franken-sprites (like having all the wose=like sprites on one image). This way I don't have to keep opening up a bunch of images and switching tabs.

"Do you have the attack and defense animations and maybe the idle animations for these sprites?"
Sadly I do not have the time right now to create animations but I am thinking on some ideas for animations on the briar and .chaparral wose. I should have time next week to start on them. However I am open on suggestions for animations.

As with the increase in size of the chariot I will play with the idea. I presume you are talking about the chariot part and not the rams and rider?

I look forward on seeing the chariots in your campaign tribes55 and how you incorporated them. ;)

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Re: Edwylm's sprite alterations

Post by ResExsention » August 14th, 2018, 6:06 pm

Interesting. A very effective way to create sprites. Hadn't thought of that. Cool! I could give some ideas for ideas on the animations:

- The Dwarven Chariot is very good. For any charging attacks just use the offset feature like

Code: Select all

[frame]
	image="units/image/image.png:frame-offset-by-pixels"
[/frame]
and for any other animations you could probably just copy the mainline animations. I don't want to complicate your work.

- For the woses' fist/crush attack, making them similar to that of the mainline woses would probably be a good idea, as it keeps your animations fairly consistent with that of the mainline. For the roots, an attack animation like that of the Tentacle of the Deep would be nice. One frame and an offset would probably look nice.

And no, I mean the whole chariot sprite could be sized up a tiny bit. Including the rams (or are they oxen?)

But really, you're such a professional as this!
I am a ranger and my WML knives will implant themselves in your back.

Creator of the abandoned campaign Royalties Forgotten and the work in progress campaign Purger of Evil.

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Re: Edwylm's sprite alterations

Post by Edwylm » August 15th, 2018, 5:04 am

I had some time to do some edits and test some suggestions this afternoon.
briar_wose.png
briar_wose.png (10.07 KiB) Viewed 277 times
And no, I mean the whole chariot sprite could be sized up a tiny bit. Including the rams (or are they oxen?)
They are rams (male sheep).
I sized the sprites up 5% and 10%. I found out that the chariot has a better outlook with it being scaled up. The proportions to the dwarf compared to other dwarves make them too large. Increasing the ram by 10% makes it about the size of a horse, 5% they look ok. But I'll try a bit more experimenting.

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Re: Edwylm's sprite alterations

Post by ResExsention » August 17th, 2018, 8:54 pm

Your Briar woses look great, and would probably fit nicely on top of most terrains. I'd like to see your dwarven chariots, too. I've seen them in previous posts but I like seeing the latest.

And again, "but really, you're such a professional at this!"
I am a ranger and my WML knives will implant themselves in your back.

Creator of the abandoned campaign Royalties Forgotten and the work in progress campaign Purger of Evil.

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Edwylm
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Re: Edwylm's sprite alterations/wose

Post by Edwylm » August 18th, 2018, 5:37 am

ResExsention wrote:
August 17th, 2018, 8:54 pm
I'd like to see your dwarven chariots, too. I've seen them in previous posts but I like seeing the latest.

And again, "but really, you're such a professional at this!"
I'm working on the 5% and 10% increase. Mainly having to clear the blurriness on the images when scaled. I hate the blur when rotating and scaling is involved. Hard to find all the little colored transparent pixels.

Thanks for the complement :) but most of the sprites I have done are franken-sprites or making small alterations to pre-made content. Most praise should go to them. Without their content I wouldn't be able to make these Sprites.

On another note here is another Wose. Using Phyreprooph's strangler-wose and tangle-wose as the base image, along with Bitron's treefolk arms/hands. This wose is based on the mangrove trees.
mangrove_wose.png
mangrove_wose.png (21.35 KiB) Viewed 118 times

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Re: Edwylm's sprite alterations

Post by ResExsention » August 18th, 2018, 6:36 pm

Oh. Wow.

Okay. Very humble of you to not take full credit for your art. I'll give you some praise, still, since it's YOU whose doing the editing, but to those who made the original sprites: They look beautiful.

So, Edwylm, those mangrove woses are great and nothing needs to be done with them. Maybe just an optional recolor to something slightly darker, maybe? To keep it consistent with the other woses? And IMVHO (In My Very Humble Opinion), they shouldn't be fighting woses; by their looks, maybe wire them up so that they do magic? The way you used the {MAGENTA_IS_THE_TEAM_COLOR} magenta stuff makes it look like that's a magical wose ;). Well done on that sort of effect! Though note that when you use those in-game the magenta stuff turn to whatever the team color is, so try adding some gold around it to make it look like it's glowing (if you're giving this magical attacks, of course).

But really, they're excellent. Now I'm reconsidering my previous standing of strictly all my original unit art for my campaigns and using your sprites, because they are really outstanding.

:D
I am a ranger and my WML knives will implant themselves in your back.

Creator of the abandoned campaign Royalties Forgotten and the work in progress campaign Purger of Evil.

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