Edwylm's sprite alterations

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Edwylm
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Edwylm's sprite alterations

Post by Edwylm » August 18th, 2017, 5:19 pm

Hello, I would like to share some altered/new sprites that I have been working on to the community of Wesnoth. I was working on making a add-on but I have to abandon it. All the altered/new sprites respectively should be fully credited to the original creators of the sprites as I only edited/modified the sprites to create new ones. If I forget/don't know the creator of the original sprites please let me know and I'll add them. Also if there is any problem of Copyright or other legal stuff let me know too and I'll fix it.

If The Sprites need more work on them I will edit them a little more to make them look better.


First off in the altered/new sprites are the salamanders from the Era of Magic original creator of their art by inferno8.
I created 6 level 3 units and 3 more Level 2. On the right side of the line are random sprites of Salamanders.

Level 2 Units are; White, Red, and Brown Salamanders
Level 3 Units are; Ice/Frost, Water/Aquatic, Forest, Dark/Night, Fire, and Ground Salamanders.
Attachments
salamanders.png

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » August 20th, 2017, 5:26 pm

Seasonal Forest Salamanders if anyone wants to add in for seasonal variation.
Attachments
summer forestsalamander.png
summer forestsalamander.png (5.65 KiB) Viewed 1365 times
spring forestsalamander.png
spring forestsalamander.png (5.78 KiB) Viewed 1365 times
winter forestsalamander.png
winter forestsalamander.png (5.69 KiB) Viewed 1365 times
autumn forestsalamander.png
autumn forestsalamander.png (5.75 KiB) Viewed 1365 times

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ZIM
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Re: Edwylm's sprite alterations

Post by ZIM » August 20th, 2017, 10:42 pm

Hello there,

I like your sprites. They looked good.
Just an advice, maybe the spring forestsalamander could be more colorful and flowery so the salamander won't look bland.
Only hope and faith can save us.

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » August 20th, 2017, 11:51 pm

Thanks,

As to your suggestion would this be better? Even though "black and green" team colors will not be much effective but this will add more variations during game play.
Attachments
spring forestsalamander.png
spring forestsalamander.png (5.89 KiB) Viewed 1328 times

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ZIM
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Re: Edwylm's sprite alterations

Post by ZIM » August 21st, 2017, 12:28 pm

Yeah, I think that is better than before.
Only hope and faith can save us.

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » August 22nd, 2017, 12:01 am

The placement of the flowers might be changed, as right now they are near the border of the foliage if you have any thoughts of where the flowers should be placed to make it more visually appealing I'll be happy to make the changes.

Also if anyone wants to suggest any coloration for Salamanders I'm up for it.

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » August 23rd, 2017, 8:10 pm

From the New Order the akladian homeguard, protector and shieldguard I have altered their swords into Maces and a flail. I have played the New Order and I was wondering why they had maces for attacks where their image was with a sword. I read that many people wanted the attack to match the image and I'm not sure if they fixed that yet. So I shall fix that mistake if it hasn't already. Here are the new akladian homeguard, protector and shieldguard!!! :)
Also please give the original makers the full credit as I only edited them a little bit.
Attachments
new akl-shieldguard.png
new akl-shieldguard.png (5.66 KiB) Viewed 1189 times
new akl-protector.png
new akl-protector.png (6.78 KiB) Viewed 1189 times
new akl-homeguard.png
new akl-homeguard.png (5.15 KiB) Viewed 1189 times

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Edwylm
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Re: Edwylm's sprite alterations/ Dwarven Thunder Chariot

Post by Edwylm » June 23rd, 2018, 3:31 am

Had a little idea on some Dwarven mounts. I think this one would be useful for the Dwarves. Though this will not be included in my obscured folklore era.

The base image is from Rashy's era dardo chariot.
thunderer chariot.png
thunderer chariot.png (5.59 KiB) Viewed 525 times

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ghype
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Re: Edwylm's sprite alterations

Post by ghype » June 23rd, 2018, 12:38 pm

the implementation of the two thunderguards look really smooth,
but it feels like dwarfs wouldn use horses for chariots. they would have a hard time to tame the horses in the first place.
also the chariot itself looks too imperialistic/ non-dwarven

maybe they would use some sort of machines or slower "beasts"

I attached a goat-chariot from a gnome faction from wotg (author not credited).
Spoiler:
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Edwylm
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Re: Edwylm's sprite alterations

Post by Edwylm » June 23rd, 2018, 5:12 pm

ghype wrote:
June 23rd, 2018, 12:38 pm
the implementation of the two thunderguards look really smooth,
but it feels like dwarfs wouldn use horses for chariots. they would have a hard time to tame the horses in the first place.
also the chariot itself looks too imperialistic/ non-dwarven

maybe they would use some sort of machines or slower "beasts"
Well thanks for your input :)

Well would dwarves use horses for chariots that is debatable. based on wesnoth's lore humans and dwarves have good relationship. It would be possible that the humans traded the horses and chariots. As for taming that is uncertain as many people would say taming gryphons to be harder than horses as seen in HttT.

For me this could be seen as possible dwarven mercenary or a level 2 or 3 for a dwarven chariot line. since they probably have a trample for the only melee and main weapon is range, best bet would to use faster mounts to shoot and run.

But I will work with that idea and post it in the topic.

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Edwylm
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Re: Edwylm's sprite alterations/ Dwarven Chariots

Post by Edwylm » June 24th, 2018, 11:08 pm

2 basic layouts for some chariots. (chariot from wotg ) (ram from archaic)
goat chariot.png
goat chariot.png (6.57 KiB) Viewed 427 times
great chariot.png
great chariot.png (6.09 KiB) Viewed 427 times

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ghype
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Re: Edwylm's sprite alterations

Post by ghype » June 25th, 2018, 8:07 am

yes, nice!
these ramming ones could be their single animation frame for moving. the standing goats are just fine for them standing.
good work.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

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Edwylm
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Re: Edwylm's sprite alterations/ Dwarven Chariots

Post by Edwylm » June 25th, 2018, 6:56 pm

another dwarven chariot unit. with animation. any suggestions for weapons for the rider I'll try to add them.
dwarf chariot.png
dwarf chariot.png (6.61 KiB) Viewed 375 times
dwarf chariot move.png
dwarf chariot move.png (6.96 KiB) Viewed 375 times
dwarf chariot spear.png
dwarf chariot spear.png (6.78 KiB) Viewed 375 times

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Edwylm
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Re: Edwylm's sprite alterations/ Dwarven Thunderer Wagon

Post by Edwylm » June 26th, 2018, 4:20 am

For those that would like dwarves not using horses.
thunderer wagon.png
thunderer wagon.png (6.44 KiB) Viewed 345 times

enclave
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Re: Edwylm's sprite alterations

Post by enclave » June 26th, 2018, 11:36 am

looks cool ;)

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