Edwylm's sprite alterations

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
ghype
Posts: 1069
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Edwylm's sprite alterations

Post by ghype »

love the guard chargers.
did my own improvements on them. maybe I'll come around posting them later
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Re: Edwylm's sprite alterations

Post by Edwylm »

ghype wrote: June 26th, 2018, 12:15 pm did my own improvements on them. maybe I'll come around posting them later
Well I do have more to post. However, I can send you my sprite image work-area for additional advice before posting on here.
User avatar
ghype
Posts: 1069
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Edwylm's sprite alterations

Post by ghype »

well it didn't took long.
I just felt that the spear was too short so I changed it to a lance.
also the ropes were missing on the non-moving sprite.

If you like these, then I was thinking about to find a way to animate all wheels with no big hustle. 4 frames at max.
the attack animation can be copy&pasted mostly from the default sprite too.

psd file in case you work with photoshop:
Attachments
dwarf_chariot.png
dwarf_chariot.png (7.91 KiB) Viewed 7318 times
dwarf_chariot_atack.png
dwarf_chariot_atack.png (8.35 KiB) Viewed 7318 times
dwarf_chariot_move.png
dwarf_chariot_move.png (8.57 KiB) Viewed 7318 times
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Edwylm's sprite alterations/ Dwarven Chariots

Post by Edwylm »

Basing off of ghype's additions and advice, here is the next level for the spear chariot charger. If anyone has ideas about names please suggest.
grand chariot.png
grand chariot.png (12.65 KiB) Viewed 7310 times
I was thinking about to find a way to animate all wheels with no big hustle. 4 frames at max.
the attack animation can be copy&pasted mostly from the default sprite too.
Well I'm not great for the animations both sprite and programing wise. If you want to do it feel free to do so. Also I use gimp.
User avatar
ghype
Posts: 1069
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Edwylm's sprite alterations

Post by ghype »

where did you get that hat from for the lv 2?

btw, here are the animation for the wheel only. I never really did animations before.
the wheel without flashes looks cleaner. right?
Attachments
dwarf-chariot_move_no-flashed.gif
dwarf-chariot_move_no-flashed.gif (3.39 KiB) Viewed 7304 times
Last edited by ghype on June 27th, 2018, 9:51 pm, edited 1 time in total.
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Re: Edwylm's sprite alterations

Post by Edwylm »

The hat I took it from the merman fighter's head piece and crafted it into a head ordainment. Thought it be cool to have it like feathers from a gryphon.

Yes the one without the flash looks way better and I'll work on the spear ribbon to go along with the moving feel.
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Re: Edwylm's sprite alterations

Post by Edwylm »

Here are some other units.

dwarven_chariot.png
dwarven_chariot.png (14.26 KiB) Viewed 7234 times
primary a level 1 scout unit. only attack is a trample/charge attack.


thunder_chariot.png
thunder_chariot.png (13.58 KiB) Viewed 7234 times
The level below the thunderer wagon, primary attack is the range.
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Edwylm's sprite alterations Dwarven Ram Riders

Post by Edwylm »

Experimenting on other ways for dwarven mounts. Ram/Goat Riders. Not sure how they with be liked.
ram_rider.png
ram_rider.png (3.01 KiB) Viewed 7159 times
ram_rider_move.png
ram_rider_move.png (3.38 KiB) Viewed 7159 times
ram_rider2.png
ram_rider2.png (3.45 KiB) Viewed 7159 times
ram_rider2_move.png
ram_rider2_move.png (3.44 KiB) Viewed 7159 times
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Re: Edwylm's sprite alterations Dwarven Ram Riders

Post by Edwylm »

Did some changes to the ram riders.
ram_riders.png
ram_riders.png (14.51 KiB) Viewed 7132 times
dwarven_cav.png
dwarven_cav.png (15.8 KiB) Viewed 7132 times
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Re: Edwylm's sprite alterations

Post by Edwylm »

Here is the compressed image files for those that want to have dwarven ram riders or dwarven chariots.
ram_riders.zip
(87.41 KiB) Downloaded 490 times
chariots.zip
(475.51 KiB) Downloaded 473 times
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Re: Edwylm's sprite alterations/Drakes

Post by Edwylm »

Some Drake units I have worked on so far Some are based from The_Gnat franken art topic.

A level 4 drake swordsman.
grandsword.png
grandsword.png (5.17 KiB) Viewed 6796 times

And a level 4 for the flameheart. The idea it is that this is the Leader of the Drake tribe.
Dragonblood.png
Dragonblood.png (5.89 KiB) Viewed 6792 times
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Re: Edwylm's sprite alterations/wose

Post by Edwylm »

merely working on some wose. The images are based from the wose faction topic.
new_wose.png
new_wose.png (19.99 KiB) Viewed 6568 times
User avatar
Edwylm
Posts: 238
Joined: August 24th, 2015, 11:18 pm

Re: Edwylm's sprite alterations/wose

Post by Edwylm »

Using some older wose ideas and using the old wose shaman. I like the looks of it as being a unhealthy Wose.
vampire_wose.png
vampire_wose.png (25.15 KiB) Viewed 6508 times
tribes55
Posts: 132
Joined: June 10th, 2012, 4:29 am

Re: Edwylm's sprite alterations

Post by tribes55 »

Woh, those Dwarf Chariots are very cool, very nice art. An unique unit.
What type of attacks you would assign to them? Charge?

I love the Dwarves and Drakes. They keep the default era look.
Last edited by tribes55 on August 2nd, 2018, 7:33 pm, edited 1 time in total.
User avatar
ResExsention
Posts: 97
Joined: March 17th, 2018, 12:00 am
Location: Alberta, Canada

Re: Edwylm's sprite alterations

Post by ResExsention »

Edwylm, pretty nice-looking vampire wose you have, all I have to say is that they look a little too dark, and maybe the eyes could be repositioned a little bit; they look kind of wrong where they are, in my opinion.
I am a ranger and my WML knives will implant themselves in your back.

Creator of the abandoned campaign Royalties Forgotten and the work in progress campaign Purger of Evil.
Maintainer of Fate of a Princess.
Post Reply