Nenau's sprites, advice welcome
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- ForestDragon
- Posts: 1771
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Nenau's sprites, needing advice
In that case, you could upload it along with whatever future sprite you draw.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Nenau's sprites, needing advice
I'll do that. Not sure whenever it willhappend though.
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
Hi,
First, the small correction on the jeep:
And a roman tribune (lvl2 leader). Once this one will be stabilized, I will make lvl 1 and 3 versions by changing the size and adding jewels.
First, the small correction on the jeep:
And a roman tribune (lvl2 leader). Once this one will be stabilized, I will make lvl 1 and 3 versions by changing the size and adding jewels.
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
Looks goods, but the breastplate and legs would benefit from a higher contrast. If you add another, darker shade it would look less flat.
Re: Nenau's sprites, needing advice
Totally true, thanks! (And in the same time, I added the missing shadow)
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
A numidian (nord african) horseman (lvl 1)
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
A legate (lvl3 roman general)
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
Hello,
A new sprite (with 3 variants) : the militia.
A new sprite (with 3 variants) : the militia.
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
Looks great! I would love to see some of the modern soldiers marching through the hills of wesnoth
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Nenau's sprites, needing advice
You mean something like that ?
(Dragon hunt tends to be much easier when you have a tank )
(Dragon hunt tends to be much easier when you have a tank )
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
actually I like how they look in-game but the loyalists, yeti and dragon kind of break the immersion.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Nenau's sprites, needing advice
True, the goal was just to get a funny picture. Do not worry, I did not wite a campaign about killing dragons with tanks.
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
Three new sprites :
A celtic skirmisher (lvl 1) :
A provocator (beginner gladiator, lvl 1) :
And a lictor (a ceremonial bodyguard) :
A celtic skirmisher (lvl 1) :
A provocator (beginner gladiator, lvl 1) :
And a lictor (a ceremonial bodyguard) :
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
A Prefect (lvl 4 officer)
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, advice welcome
your making progress, the last one is not so bad
(1) your outlines are still too thick. instead of making them black or very dark, it is enough sometimes to use just a darker shade of the colour there is, like a darker shade of skine tone or TC or armour etc... instead of black
(2) the eyes of your sprites are very different to mainline sprite. i recommend to check one sprite such as footpad and check their faces. try to copy the position of the eyes. the lest eye consist of 1 white, 1 brown pixel to the left of the white pixel and one black pixel over the brown pixel. the right eye consists of one black pixel only which is like (i think) 2 pixels left and one up from the other black pixel. you might want to look into that further. it will make look your sprites more wesnoht-ish
(3) hair. check some sprites with hair. currently the hairs on your sprite look like wigs or something.
(1) your outlines are still too thick. instead of making them black or very dark, it is enough sometimes to use just a darker shade of the colour there is, like a darker shade of skine tone or TC or armour etc... instead of black
(2) the eyes of your sprites are very different to mainline sprite. i recommend to check one sprite such as footpad and check their faces. try to copy the position of the eyes. the lest eye consist of 1 white, 1 brown pixel to the left of the white pixel and one black pixel over the brown pixel. the right eye consists of one black pixel only which is like (i think) 2 pixels left and one up from the other black pixel. you might want to look into that further. it will make look your sprites more wesnoht-ish
(3) hair. check some sprites with hair. currently the hairs on your sprite look like wigs or something.
stuff I worked on: Dunefolk Rework - ghype's Daily Art