Nenau's sprites, needing advice

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
nenau
Posts: 46
Joined: May 12th, 2017, 5:46 pm

Re: Nenau's sprites, needing advice

Post by nenau » April 25th, 2018, 12:04 pm

And a lvl 3 poisoner bowman.
poison_bow_b.png
poison_bow_b.png (2.3 KiB) Viewed 612 times

nenau
Posts: 46
Joined: May 12th, 2017, 5:46 pm

Re: Nenau's sprites, needing advice

Post by nenau » May 10th, 2018, 6:27 pm

After having re-played the campaign, I re-worked the carnyx carrier :
celtic-flagbearer_f.png
celtic-flagbearer_f.png (3.67 KiB) Viewed 521 times

nenau
Posts: 46
Joined: May 12th, 2017, 5:46 pm

Re: Nenau's sprites, needing advice

Post by nenau » May 21st, 2018, 10:43 am

A legionnaire horseman.
legionnaire-horseman.png
legionnaire-horseman.png (3.6 KiB) Viewed 388 times

nenau
Posts: 46
Joined: May 12th, 2017, 5:46 pm

Re: Nenau's sprites, advice welcome

Post by nenau » June 8th, 2018, 6:32 pm

Three civilians sprites:
oriental_queen.png
oriental_queen.png (5.41 KiB) Viewed 209 times
I got a few issues with her :
* I didn't manage to give some deepness to her hair, because it's black...
* I was embarassed with the fact that she does not have anything in her hands, so she ended up with this puppet attitude.
oriental_king.png
oriental_king.png (5.15 KiB) Viewed 209 times
oriental_sage.png
oriental_sage.png (4.89 KiB) Viewed 209 times

User avatar
Vyncyn
Forum Regular
Posts: 381
Joined: April 6th, 2013, 5:51 pm

Re: Nenau's sprites, needing advice

Post by Vyncyn » June 8th, 2018, 7:14 pm

I made an edit to adress the issues you mentioned.
Even black hair can have highlights. I added some with grey pixels, but white could work too. Her shoulders were too broad. I made them slimmer and changed the pose a bit. One hand on the hip and another holding a fan feels a bit more natural.
The other sprites look nice, but i think they look a bit flat since you only use bright shades. If you add darker hues you can increase the kontrast.
Attachments
oriental-queen.png
oriental-queen.png (1.07 KiB) Viewed 198 times

nenau
Posts: 46
Joined: May 12th, 2017, 5:46 pm

Re: Nenau's sprites, needing advice

Post by nenau » June 9th, 2018, 7:35 am

Thanks for the edit!
For the hilight in her hair, I had tried to use grey pixels, but it was not working because I was not parcimonius enough. Your proposal looks way better. About the fan, it looks good, but historically, there is no chance an oriental queen form the 1st century BC bears this fan design... I can't use a mirror as it would look odd (I'm using her in a dialogue scenario where she discusses war with other kings and generals). I will try to change the shape of the fan to make it an ancient greek fan. Not sure how it will end up though...
I agree the sage is flat. I'll re-shadow him with the full palette.

EDIT: The sprites
oriental_queen.png
oriental_queen.png (1.58 KiB) Viewed 167 times
By the way, I made her leftmost arm 1 pixel shorter.
oriental_sage.png
oriental_sage.png (4.86 KiB) Viewed 167 times
And for the king, I only modified a fex pixels...
Last edited by nenau on June 9th, 2018, 8:49 am, edited 1 time in total.

User avatar
ghype
Posts: 236
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Nenau's sprites, needing advice

Post by ghype » June 9th, 2018, 8:48 am

hello there.
compared to the other sprites you made these last three have a lot more TC then usual. this sometimes can look very odd in-game if you get to have a more pooping out color or white and black. maybe reduce the TC on the queen/sage, so you have more space to give them a bigger palette of colours.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

nenau
Posts: 46
Joined: May 12th, 2017, 5:46 pm

Re: Nenau's sprites, needing advice

Post by nenau » June 9th, 2018, 12:14 pm

I belive the problem with too much TC is that the shading actually does not render exactly the same for the different colors. For those units, they will only be used in a dialogue sceario and they will be blue. I didn't feel them odd so I think they will keep their magenta clothes.
But I do agree it was not really smart to use so much TC. I'll keep that in mind for later.

Post Reply