The Gnats Franken Dungeon

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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 11th, 2017, 8:01 am

Thank you GunChleoc i will see if i can create something that looks realistic! (but it may take some time) :D
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Re: The Gnats Franken Dungeon

Postby WhiteWolf » June 11th, 2017, 11:44 am

Awesome works :D I really like the undead horseman - I tried to further edit it with a death-knight head.
abyssrider.xcf
(465.9 KiB) Downloaded 24 times

But the colors of the bones don't match, and I can't get them together :hmm: Can you somehow do that?
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 16th, 2017, 10:40 pm

Hi Whitewolf i am always happy to help. Here is what i have made what do you think?

It adds the new head (which i much prefer to the old) and ForestDragon's suggestion about the horses skin color.

abyssrider.png
abyssrider.png (291.77 KiB) Viewed 756 times
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 17th, 2017, 9:39 am

I made another sprite today, and also i stumbled upon a sprite by zerovirus that is the most amazing i have ever seen, i made a small adjustment to the wings and changed the red to TC but he gets all the credit. Also i modified the sprite Vulpine made for the Drake Firestorm (also known as the beacon) so that it looks more like the obliterator.
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firestorm.png
firestorm.png (6.32 KiB) Viewed 711 times
obliterator.png
obliterator.png (10.02 KiB) Viewed 713 times
excecutioner.png
OLD
excecutioner.png (5.11 KiB) Viewed 722 times
Last edited by The_Gnat on June 17th, 2017, 11:54 pm, edited 1 time in total.
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 17th, 2017, 11:53 pm

And here are more units: :D
Attachments
excecutioner.png
Modification
excecutioner.png (4.94 KiB) Viewed 674 times
destroyer.png
OLD
destroyer.png (10.93 KiB) Viewed 674 times
paragon.png
OLD
paragon.png (6.85 KiB) Viewed 674 times
Last edited by The_Gnat on June 18th, 2017, 12:47 am, edited 1 time in total.
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Re: The Gnats Franken Dungeon

Postby Vulpine » June 18th, 2017, 12:05 am

I really like the improvements to the firestorm; the original was kinda... well, poorly done, if I may say so myself :whistle:

While the destroyer and paragon both look amazing, I feel there is just too much going on in the destroyer's armor, and can't figure it out. And the Paragon's legs look a bit on the long side, making them look too skinny.

Just my opinion; disregard at will.
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 18th, 2017, 12:40 am

Just my opinion; disregard at will.


Though i may be lazy sometimes i never disregard anyones opinion :D Here is a modification of the paragon, does this fix the leg problem? :
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paragon.png
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 18th, 2017, 12:46 am

Also here is a modified version of the destroyer with some minor color texture edits:
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destroyer.png
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 18th, 2017, 3:03 am

And thanks to Sfault's giant spider:
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invader.png
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Re: The Gnats Franken Dungeon

Postby ForestDragon » June 18th, 2017, 6:33 am

all of these look great! :)
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 24th, 2017, 11:36 pm

This sprite does not seem right:

nightpurger.png
Really bad and OLD
nightpurger.png (3.65 KiB) Viewed 562 times


When you look at him it seems as if some dimensions are not quite correct. But more importantly he doesn't look powerful enough to be a high level unit. Maybe level 3 but certainly not level 5 which is what i am aiming towards. Does anyone have any suggestions?
Last edited by The_Gnat on June 30th, 2017, 8:42 am, edited 1 time in total.
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Re: The Gnats Franken Dungeon

Postby Deciton_Reven » June 25th, 2017, 3:14 am

Bigger is often better. Obviously it sounds weird to give a quick, assassin-y character more mass and heavier weapons, but I think that's what could help, along with some longer legs. Right now his arms are very scrawny especially with the illusion the baggy pants give of meaty thighs. Capes are wesnoth standard and raggedy cloak can fit an assassin without being too out of place and can offer more places to TC him, as I believe more TC usually has the impression of a higher rank. Lastly, and perhaps the silliest in real life, more ribbons for his hands and feet like he has for his head. It would be a great way to fake more mass on him, and done right might give that shifting shadows feel. I don't recommend both the cape AND ribbons though, they'd probably need similar dark colors to look good and that would cause them to get lost in each other.

If he didn't have the baggy pants, shin guards might be good to to spread that gold around, but it shouldn't need that.
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 25th, 2017, 5:06 am

Thank you that is great advice! I will work on it again and make it look better with your suggestions. :D
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Re: The Gnats Franken Dungeon

Postby The_Gnat » June 25th, 2017, 8:09 am

Thanks to Deciton Reven i have made a new sprite it is Much better. :D
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nightpurger.png
OLD
nightpurger.png (4.29 KiB) Viewed 526 times
Last edited by The_Gnat on June 30th, 2017, 8:42 am, edited 1 time in total.
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Re: The Gnats Franken Dungeon

Postby Deciton_Reven » June 25th, 2017, 2:04 pm

Looks really good. The extra sword on the back really sells that he is very experienced with various weapon and adds mass. You know, spreading the gold around anyways was actually a great call, really makes him stand out without losing too much darkness since you added a cape to balance it.
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