The Gnats Franken Dungeon

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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Looks good, I don't know how it would get an animation though. Also here are some of the sprites, not all of them have the animation matching them though and I'll do that soon.
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ForestDragon
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

Lordlewis wrote:Looks good, I don't know how it would get an animation though. Also here are some of the sprites, not all of them have the animation matching them though and I'll do that soon.
there's something wrong with high templar's cloak palette, since it doesn't register as TC in-game, while the gem on the sword does.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Awesome, you really did those quickly! :D The sprites all look great. If you have time to make the animations also it would be nice but it is not essential.

Also i have made the nightbladed darker so he matches his advancement, what do you think?? :hmm:
nightbladed.png
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(also i did give the armoured highwayman an animation:)
armored-highwayman.gif
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Looks good! The sprite and the animation both look very good, the sprite before used to look like he had something sticking out of his back. Also I fixed the team color for the high Templar.
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high-templar.png
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Okay :D thank you! (and also feel free to tell me if what I draw needs improvement)
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ForestDragon
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Re: The Gnats Franken Dungeon

Post by ForestDragon »

a bit of critique: in the animation, when the highwayman swings the mace to the right, it looks flattened, making it seem like a mace-shaped axe. :hmm:
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

ForestDragon wrote:a bit of critique: in the animation, when the highwayman swings the mace to the right, it looks flattened, making it seem like a mace-shaped axe. :hmm:
Thank you, i hadn't noticed that but definitely agree
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Here is a modification of the muhtal sprite:
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Looks a little less rogue like but still looks good.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Yeah i agree... do you think it has too much gold? Also with this unit the khalifate now has Lawful, Liminal, and Chaotic units do you think it makes it too diverse?

EDIT: also here is a sprite for a great falcon:
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Yeah I think it has too much armor and gold, also it only 2 chaotic units, a few lawful units and mainly liminal units but no neutral so I don't think it'll be that over powered. If it is to OP I think it should be changed.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Yes i agree here is a modification to the Muhtal to look more like a rogue:
muhtal.png
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(also i was wondering if you plan on doing the epic saber's animations (with the new larger sword and more unique beard) or if you want me to do them. I thought to ask before making them so that we do not both draw them :) )
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Yeah I was going to do them, I was just caught up doing something else. Also wasn't the Muhtal supposed to have leadership?
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

... was it? :whistle: Sorry i must have missed that. Should only the Muhtal have leadership or also the Altawir
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Uh... probably both now that I think of it.
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