The Gnats Franken Dungeon

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Re: The Gnats Franken Dungeon

Postby Lordlewis » December 2nd, 2017, 3:18 am

Looks good, I don't know how it would get an animation though. Also here are some of the sprites, not all of them have the animation matching them though and I'll do that soon.
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Re: The Gnats Franken Dungeon

Postby ForestDragon » December 2nd, 2017, 9:28 am

Lordlewis wrote:Looks good, I don't know how it would get an animation though. Also here are some of the sprites, not all of them have the animation matching them though and I'll do that soon.
there's something wrong with high templar's cloak palette, since it doesn't register as TC in-game, while the gem on the sword does.
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Re: The Gnats Franken Dungeon

Postby The_Gnat » December 2nd, 2017, 9:25 pm

Awesome, you really did those quickly! :D The sprites all look great. If you have time to make the animations also it would be nice but it is not essential.

Also i have made the nightbladed darker so he matches his advancement, what do you think?? :hmm:

nightbladed.png
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(also i did give the armoured highwayman an animation:)

armored-highwayman.gif
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Re: The Gnats Franken Dungeon

Postby Lordlewis » December 2nd, 2017, 9:51 pm

Looks good! The sprite and the animation both look very good, the sprite before used to look like he had something sticking out of his back. Also I fixed the team color for the high Templar.
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high-templar-magic.png
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high-templar.png
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Re: The Gnats Franken Dungeon

Postby The_Gnat » December 3rd, 2017, 4:19 am

Okay :D thank you! (and also feel free to tell me if what I draw needs improvement)
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Re: The Gnats Franken Dungeon

Postby ForestDragon » December 3rd, 2017, 7:34 am

a bit of critique: in the animation, when the highwayman swings the mace to the right, it looks flattened, making it seem like a mace-shaped axe. :hmm:
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Re: The Gnats Franken Dungeon

Postby The_Gnat » December 3rd, 2017, 8:09 am

ForestDragon wrote:a bit of critique: in the animation, when the highwayman swings the mace to the right, it looks flattened, making it seem like a mace-shaped axe. :hmm:


Thank you, i hadn't noticed that but definitely agree
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Re: The Gnats Franken Dungeon

Postby The_Gnat » December 9th, 2017, 12:05 am

Here is a modification of the muhtal sprite:
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muhtal.png
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Re: The Gnats Franken Dungeon

Postby Lordlewis » December 9th, 2017, 12:19 am

Looks a little less rogue like but still looks good.
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Re: The Gnats Franken Dungeon

Postby The_Gnat » December 9th, 2017, 12:26 am

Yeah i agree... do you think it has too much gold? Also with this unit the khalifate now has Lawful, Liminal, and Chaotic units do you think it makes it too diverse?

EDIT: also here is a sprite for a great falcon:
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Re: The Gnats Franken Dungeon

Postby Lordlewis » December 9th, 2017, 7:14 am

Yeah I think it has too much armor and gold, also it only 2 chaotic units, a few lawful units and mainly liminal units but no neutral so I don't think it'll be that over powered. If it is to OP I think it should be changed.
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Re: The Gnats Franken Dungeon

Postby The_Gnat » December 9th, 2017, 10:32 pm

Yes i agree here is a modification to the Muhtal to look more like a rogue:

muhtal.png
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(also i was wondering if you plan on doing the epic saber's animations (with the new larger sword and more unique beard) or if you want me to do them. I thought to ask before making them so that we do not both draw them :) )
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Re: The Gnats Franken Dungeon

Postby Lordlewis » December 9th, 2017, 10:37 pm

Yeah I was going to do them, I was just caught up doing something else. Also wasn't the Muhtal supposed to have leadership?
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Re: The Gnats Franken Dungeon

Postby The_Gnat » December 10th, 2017, 12:44 am

... was it? :whistle: Sorry i must have missed that. Should only the Muhtal have leadership or also the Altawir
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Re: The Gnats Franken Dungeon

Postby Lordlewis » December 10th, 2017, 12:50 am

Uh... probably both now that I think of it.
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