The Gnats Franken Dungeon

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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Lordlewis wrote: April 24th, 2018, 9:48 am Yeah, I like the fact that he is a little bit taller. Since he would grown since when he starts his journey he is a little young, but I don't really see why we need that symbol on his shield. I'm pretty sure it's the scepter of fire, and Konrad isn't apart of the loyalists until the end of the campaign, so I don't really see any need for it to be there...
Yes I agree, I was just trying to make the shield look more grand but I think it is fine :) When I made him taller I stretched it slightly does it still look good?
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

I think the studs on the shield look a little weird... Same for the bottom of the cape. The studs look a little less sharp and round. Now his head looks a little too small for the armor in a way, but still makes some sense.
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Lordlewis wrote: April 24th, 2018, 10:00 am I think the studs on the shield look a little weird... Same for the bottom of the cape. The studs look a little less sharp and round. Now his head looks a little too small for the armor in a way, but still makes some sense.
Okay I will work on that!

Meanwhile hear are two more sprites for level 5 TSG horse commander and remake of the Warden of Light's cape
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Looks good :D
Is there anything else that is needed for the next update by any chance?
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

No I don't think so...

Here is a revised sprite:
konrad-exalted.png
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... but actually in 1.14 a new sprite was drawn for the Slyph which i had been using for the lvl 5, so the lvl 5 heirophant needs a new sprite.

I was working on it but got stuck (as you can see the gown doesn't match), if you want you can give it a try! :)
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

So I've played around with the color and brightness adjustments and I've come up with four different sprites, it was quite challenging to even start to get it to match at all. I'm to even sure if it does...
Spoiler:
Edit: also I'm very sure the new update is going to come out very soon...
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ghype
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Re: The Gnats Franken Dungeon

Post by ghype »

i like the revised konrad a lot.


the noble line from Rise of Wesnoth feels a bit outdated but nothing much we can do about it.


here is a variation to the skeleton pirate.
he know has a wooden leg assuming he is a pirate and lost a limb at some point.
here is before and after.
bone-pirate-2.png
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SFault
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Re: The Gnats Franken Dungeon

Post by SFault »

Gave a try at the hierophant. Perhaps it's better to work on the shirt.
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segmentation fault
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ghype
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Re: The Gnats Franken Dungeon

Post by ghype »

i still havent figuered out if thats a skirt or actual water. if its water, it looks darn good.
The_Gnat wrote: April 24th, 2018, 9:25 am do you think it is ready to be released?
also when is the next update due?
i am still working on that lv5 dunefolk advancement
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

SFault wrote: April 24th, 2018, 5:31 pm Gave a try at the hierophant. Perhaps it's better to work on the shirt.
Wow that is awesome!! That looks really good thank you SFault! :D

@LordLewis - I appreciate you giving it a try but I don't think anyone can beat what SFault drew!

I am thinking that I will release the next update either tomorrow or the following day. But of course I will wait if you are in the middle of drawing a unit because it doesn't matter too much what day exactly.

Also yes I like that updated pirate sprite!

Yes I agree the noble line is still of an older type of sprite but we will leave it be until the devastating update it.
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ghype
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Re: The Gnats Franken Dungeon

Post by ghype »

my advancement is WIP, tomorrow i will post it for sure.
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Yeah I like SFault's sprite better and ghype's new sprite. :D
Also just saying, I have been working on a campaign for 1.14 using this era. I want to see how well these units can fight in a campaign with them as leaders and such...
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Lordlewis wrote: April 24th, 2018, 10:39 pm Also just saying, I have been working on a campaign for 1.14 using this era. I want to see how well these units can fight in a campaign with them as leaders and such...
Awesome that would be great to play! :D
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

But the story hasn't been finished yet, but the scenarios have. The units in this era make a huge difference in the campaign (such as the level 2 outlaw units). I'm exactly sure how to put in the add-on download, but I'll figure it out.
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ghype
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Re: The Gnats Franken Dungeon

Post by ghype »

thanks, i first wanted to give him a skeletong parrot on his shoulder, but there werent many pixel i could work with.
so i went for the wooden leg


also here is the lv 5 i did
easifa lv5.png
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