The Gnats Franken Dungeon

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Vulpine
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Re: The Gnats Franken Dungeon

Post by Vulpine »

This is kinda along the lines of what I mean, only I got the proportions and everything else all wrong. I think the grand knight and the grand knight 2 are pretty much the same except for the decorations.
Truly cringe-worthy attempt at frankensteining Edit: Removed
Alternately you could try replacing the body entirely, like the first mounted khalifate you did, though I'm not sure how hard it would be with this particular portrait... too hard for me, that's for sure :(

... I just had a thought.
Yes!
This'll work for any portrait using the grand knight as the base. You can also add the Ram's head etc as you see fit I should think.
This is more like it!
This is more like it!
harba-edit.png (396.62 KiB) Viewed 4643 times
Last edited by Vulpine on October 27th, 2017, 6:15 pm, edited 2 times in total.
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

The top bottom one is fine, I may have to change a few things in it though to match the sprite, but making portraits is harder that it looks. I recommend not increasing the size of anything because it gets fuzzy, but decreasing the size is fine. I don't think the ram is going to work very well with it though, and I wouldn't get rid of the way the cloak is now since it looks fine and is like the sprite. If you have a really good idea try it, wash rinse and repeat is one way of doing it. Also I did redraw the chest just in case I needed to redo a non loyalist portrait with the grand knight.
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Vulpine
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Re: The Gnats Franken Dungeon

Post by Vulpine »

Lordlewis wrote:I may have to change a few things in it though to match the sprite,
That's pretty much a given for anything I do :D
but making portraits is harder that it looks.
:eng:
Spoiler:
:eng:
I recommend not increasing the size of anything because it gets fuzzy, but decreasing the size is fine.
Yeah, I don't generally increase anything in size unless it's the entire image, then I scale it 4x bigger and shrink it back when I'm done. I didn't do that this time though.
I don't think the ram is going to work very well with it though, and I wouldn't get rid of the way the cloak is now since it looks fine and is like the sprite. If you have a really good idea try it, wash rinse and repeat is one way of doing it. Also I did redraw the chest just in case I needed to redo a non loyalist portrait with the grand knight.
That's fine; the ram was more of a suggestion for any small thing that would make a visible difference. And the chest plate looks pretty good!
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Nice i like what you both are working on, the khalifate frankenizations are really good! :D
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

I made a new unit sprite called easifa (meaning firestorm), I'm a bit stuck with the portrait so it may be the last one I do. Also I don't think there are anymore level 4 sprites I need to do, unless the keshian immortal becomes a level 5 then I will make a pre-advancement.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Yeah i agree that pretty much covers every one! :D I still unfortunately have very little time but i will try to get started on them soon :)
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Okay cool, I hope this doesn't make any pressure for you. The keshian immortal should be level 5 by the way since I've made another sprite for a pre-advancement, I also may make a few new units in a different advancement line like a new mounded unit such as a llama rider or something (just an idea).
level 4
level 4
mubaraza.png (36.3 KiB) Viewed 4464 times
Edit: I came up with an idea for a flying Kalifate unit (since there are no flying or swimming units in the era), here is just an idea of it.
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Normal
Normal
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Sama.zip
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Thanks to all of LordLewis's help making images the khalifate will be done soon! :D This is the todo list, which i hope to complete over the next week or two before the release:

- Flaming mace attack icon
- Portrait for Tineen (fire wielder)
- Portrait for Mighwar (skirmisher)
- Portrait for Rasikh (spear man)
- Modification of LordLewis's Almulk Alkhalid portrait to have a mace
- Sprite for lvl 4 Muntasir (from Aariz, from Tabib, from Hakim)
- Sprite for lvl 5 Alharb (from Alqayid, from Batal, from Muharib, from Jundi)
- Sprite for lvl 5 Shanin (from Harba, from Mufariq, from Faris, from Khaiyal)
- Sprite for lvl 4 flying khalifate archer (from Sama that LordLewis drew)

Also i am going to make some slight modifications to a few of LordLewis's sprites so they look more powerful.

If anyone is interested in helping with any of these or knows of any sprites which would be helpful that would be great! :D

Also if anyone has the add-on Oath of Allegiance campaign, could you please attach an archive of the sprites! :) I was unable to find the add-on on the 1.13 add-on server.
Portraits that may be helpful to frankenstein khalifate units, if anyone wants to help :)
outlaw.png
outlaw.png (137.41 KiB) Viewed 4332 times
baron.png
baron.png (208.25 KiB) Viewed 4332 times
spearman.png
spearman.png (159.6 KiB) Viewed 4332 times
lancer-2.png
lancer-2.png (200.16 KiB) Viewed 4332 times
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Okay cool, I made two fire maces (so there can be more variety).
mace-spiked+fire.png
mace-spiked+fire.png (28.75 KiB) Viewed 4238 times
mace+fire.png
mace+fire.png (28.96 KiB) Viewed 4238 times
I also made the mighwar portrait, please give opinions on what I should change.
Spoiler:
As well as making those I also made the level four flying Khalifate unit. I was also thinking of making a level 5 advancement as well.
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Sahm.zip
Flying Khalifate level 4
(25.68 KiB) Downloaded 131 times
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Awesome that is great! :D All your artwork is always very impressive! :D

EDIT: a minor adjustment to the Tabib's advancement (with a bigger mace)
aariz.png
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Here is the Shanin the level 5 armoured knight of the khalifates. Beware his 70-1 lance! 8)
shahin.png
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

And here is a modification of the Sama flying khalifate:
khalifate.zip
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Lordlewis
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Re: The Gnats Franken Dungeon

Post by Lordlewis »

Looks good, also with the healing Khalifate is the level 4 one (Muntasir) going to have heal 12? The Khalifate has the best healing since it has heal 8 as a level one and regeneration at level 2.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Lordlewis wrote:Looks good, also with the healing Khalifate is the level 4 one (Muntasir) going to have heal 12? The Khalifate has the best healing since it has heal 8 as a level one and regeneration at level 2.
Yeah that is a good idea :) , if you have any other stat ideas i would be interested in hearing them also.
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The_Gnat
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Re: The Gnats Franken Dungeon

Post by The_Gnat »

Also i made a small modification to LordLewis's Easifa, with a mask and a feather 8)

and a two sworded mighwar!
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mubaraza.png
mubaraza.png (3.79 KiB) Viewed 4111 times
easifa.png
easifa.png (3.69 KiB) Viewed 4113 times
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