The Gnats Franken Dungeon

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Edwylm
Posts: 116
Joined: August 24th, 2015, 11:18 pm

Re: The Gnats Franken Dungeon

Post by Edwylm » November 7th, 2018, 5:13 am

The_Gnat wrote:
November 6th, 2018, 9:15 pm
That is actually a good idea. What do you think of this (helmet shut):
the unit looks a bit weird looks like a metal plate without eye holes.
alt.png
alt.png (6.05 KiB) Viewed 2115 times
i edited your unit and replaced the helm with a different helm for reference.

User avatar
Lordlewis
Posts: 286
Joined: July 20th, 2016, 11:15 am
Location: All around, every where. All in one place yet I'm there.-Lordlewis

Re: The Gnats Franken Dungeon

Post by Lordlewis » November 7th, 2018, 6:29 am

Both of them look quite good, but the helmet design changed quite a bit when the eye holes were added in. Still looks good though :D
Gold is great!
Swat them bugs!

User avatar
The_Gnat
Posts: 1623
Joined: October 10th, 2016, 3:06 am
Contact:

Re: The Gnats Franken Dungeon

Post by The_Gnat » November 7th, 2018, 6:57 am

Edwylm wrote:
November 7th, 2018, 5:13 am
the unit looks a bit weird looks like a metal plate without eye holes.

alt.png
:D Thanks ! Yeah I agree eye holes are good. I was going for intimidating but it was kind of hard to tell what was going on.

I like your change though I feel like the right side of that sprite's mask is larger than the left?

User avatar
ghype
Posts: 405
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: The Gnats Franken Dungeon

Post by ghype » November 7th, 2018, 7:59 am

maybe u can use the paladin of death with closed helmet for attack frame.
this way you can still tell he is undead when he does not attack.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
Edwylm
Posts: 116
Joined: August 24th, 2015, 11:18 pm

Re: The Gnats Franken Dungeon

Post by Edwylm » November 7th, 2018, 5:49 pm

The_Gnat wrote:
November 7th, 2018, 6:57 am
I like your change though I feel like the right side of that sprite's mask is larger than the left?
the angle of the helm is creating a illusion affect. the helm on the right side has 2 pixel smaller in the with compared to the left side in some places. It also as a shadow affect on the right side too. The ornamental blade like objects is also a bit to give the appearance that the left is seem more closer to the player.
But this is was only like 15 min work so their might be some minor visual defects.

User avatar
The_Gnat
Posts: 1623
Joined: October 10th, 2016, 3:06 am
Contact:

Re: The Gnats Franken Dungeon

Post by The_Gnat » November 7th, 2018, 8:14 pm

Edwylm wrote:
November 7th, 2018, 5:49 pm
the angle of the helm is creating a illusion affect.
Yes when looking closer I see what you mean :)
ghype wrote:
November 7th, 2018, 7:59 am
maybe u can use the paladin of death with closed helmet for attack frame.
this way you can still tell he is undead when he does not attack.
Ahh... Very good point :doh: It is important to differentiate this from merely a black knight or evil soldier because this is actually an undead warrior.

@Edwylm & LordLewis - Maybe it is best just to leave this unit with no mask so you can see his face? (I say that because it would seem strange to have him put on a mask for attack animations. It would probably end up just looking like a glitch.) Alternatively do you have any ideas for making this unit more clearly undead?

Thank you everyone for your input!

User avatar
Edwylm
Posts: 116
Joined: August 24th, 2015, 11:18 pm

Re: The Gnats Franken Dungeon

Post by Edwylm » November 7th, 2018, 8:25 pm

um well i see 2 options
#1 leave as is if its suppose to be a more elite unit. reason why as it would be well taken care of and it would represent the leader/caster of the unit.
#2 you could try to give it more rusty looking armor with parts of the armor missing/broken.

User avatar
Lordlewis
Posts: 286
Joined: July 20th, 2016, 11:15 am
Location: All around, every where. All in one place yet I'm there.-Lordlewis

Re: The Gnats Franken Dungeon

Post by Lordlewis » November 7th, 2018, 8:58 pm

Yeah he doesn't really look undead when you put the mask on him, I think we should possibly just leave him with the first variation of the head area. What other sprite should I make next then?
Gold is great!
Swat them bugs!

User avatar
ghype
Posts: 405
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: The Gnats Franken Dungeon

Post by ghype » November 7th, 2018, 9:49 pm

as mentioned, using the helmet version only for attack/defense frames would solve either problem, since you wont see it in the base sprite.
you just have to decide which helmet you like the most.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
The_Gnat
Posts: 1623
Joined: October 10th, 2016, 3:06 am
Contact:

Re: The Gnats Franken Dungeon

Post by The_Gnat » November 7th, 2018, 10:46 pm

Hi everyone thanks for the feedback!

Meanwhile I have drawn another unit! The Level 5 Dune Legacier 8)
altawir.png
altawir.png (2.9 KiB) Viewed 2032 times
muhtal.png
muhtal.png (4.57 KiB) Viewed 2032 times
legacier.png
legacier.png (5.42 KiB) Viewed 2032 times
ghype wrote:
November 7th, 2018, 9:49 pm
as mentioned, using the helmet version only for attack/defense frames would solve either problem, since you wont see it in the base sprite.
you just have to decide which helmet you like the most.
True :) the only thing I foresee is that it may look a bit glitchy. For example the Dwarvish High Alchemist has a put-away-shield animation so that I could use his mace and bolas. Even with the extra frames where he actually puts away his shield it just looks a bit strange :whistle: Because the helmet is just to make him look better it might not achieve its purpose if it is added like that.
Edwylm wrote:
November 7th, 2018, 8:25 pm
um well i see 2 options
#1 leave as is if its suppose to be a more elite unit. reason why as it would be well taken care of and it would represent the leader/caster of the unit.
#2 you could try to give it more rusty looking armor with parts of the armor missing/broken.
I think I will give a try with option 2 :) but if that fails then I may just leave it.
Lordlewis wrote:
November 7th, 2018, 8:58 pm
What other sprite should I make next then?
I don't mind at all! :D Let me know what you would like to draw!

User avatar
The_Gnat
Posts: 1623
Joined: October 10th, 2016, 3:06 am
Contact:

Re: The Gnats Franken Dungeon

Post by The_Gnat » November 7th, 2018, 10:56 pm

How is this? (I added a skull on his shield and made his eyes visible above his mask)
Attachments
paladin-of-death.png
paladin-of-death.png (4.91 KiB) Viewed 2028 times

User avatar
Lordlewis
Posts: 286
Joined: July 20th, 2016, 11:15 am
Location: All around, every where. All in one place yet I'm there.-Lordlewis

Re: The Gnats Franken Dungeon

Post by Lordlewis » November 8th, 2018, 6:35 am

Yeah I like the mask better on that, and the shield also looks good. I'm not sure about the legacier sprite, I intended the altawir to look mid-size and low in armor and such, the 5th level sprite looks a bit brutish like a physical attacker rather than ranged. He still looks good, just a bit big for the advancement line.
Gold is great!
Swat them bugs!

User avatar
ghype
Posts: 405
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: The Gnats Franken Dungeon

Post by ghype » November 8th, 2018, 7:33 am

i don't like the fact that his lv4 gets a baner, but looses it on lv5 again
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

User avatar
The_Gnat
Posts: 1623
Joined: October 10th, 2016, 3:06 am
Contact:

Re: The Gnats Franken Dungeon

Post by The_Gnat » November 8th, 2018, 8:02 am

ghype wrote:
November 8th, 2018, 7:33 am
i don't like the fact that his lv4 gets a baner, but looses it on lv5 again
:P Yeah good point I will add one in.
Lordlewis wrote:
November 8th, 2018, 6:35 am
I'm not sure about the legacier sprite, I intended the altawir to look mid-size and low in armor and such, the 5th level sprite looks a bit brutish like a physical attacker rather than ranged. He still looks good, just a bit big for the advancement line.
True :hmm: bigger is not necessarily better. I will see what I can do :)

User avatar
The_Gnat
Posts: 1623
Joined: October 10th, 2016, 3:06 am
Contact:

Re: The Gnats Franken Dungeon

Post by The_Gnat » November 9th, 2018, 11:16 pm

Okay I have tried to redraw the legacier, what do you think?
Attachments
legacier.png
legacier.png (4.64 KiB) Viewed 1911 times

Post Reply