TSP2: The World Seed - Art Dev

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
FaeLord
Posts: 343
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: TAS2: The World Seed - Art Dev

Post by FaeLord » November 15th, 2016, 11:56 pm

I like it. I am wondering if you can put these on a map and post the image so we can see how they'll look on screen.

-=FL=-
Wesnoth stole my summer . . . again.

Wussel
Posts: 592
Joined: July 28th, 2012, 5:58 am

Re: TAS2: The World Seed - Art Dev

Post by Wussel » November 16th, 2016, 8:59 am

Awesome again. Broken TC again. There would be room between the levels. Essentially this could be level 0 1 2 3 4 wth the ones you have beeing 0 2 4. Keep it up. Loose the grey background.

There are 2 little programs wesnoth-rcx and wesnoth-tc which help tremendously with tc checking.

User avatar
Mechanical
Posts: 168
Joined: June 29th, 2015, 4:11 pm
Location: Russia

Re: TAS2: The World Seed - Art Dev

Post by Mechanical » November 16th, 2016, 2:56 pm

I made a screenshot of ogres "in game". There were some problems with the vehicle (I removed them separately), but overall it looks pretty good. What do you think?
Attachments
ogres.png

User avatar
matsjoyce
Posts: 233
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: TAS2: The World Seed - Art Dev

Post by matsjoyce » November 16th, 2016, 2:58 pm

Pretty good. I would adjust the shadows a bit, as it looks like they're floating at the moment. Moving the shadow up by a few pixles should fix that :)

User avatar
Shield
Posts: 51
Joined: January 23rd, 2011, 5:58 pm

Re: TAS2: The World Seed - Art Dev

Post by Shield » November 16th, 2016, 10:51 pm

Got the knife reference! Here's what I've just drawn up:
nara knife basics 2 (small).png
gettin' way closer with these
I've been looking at the mainline dagger images, and most of them seem to have the cutting side facing the left of the icon box.
Like how the skeleton archer's knife is.
dagger-undead.png
dagger-undead.png (3.73 KiB) Viewed 1891 times
So the icon for Nara's knife may look... somewhat like this? What do you think?
nara knife icon draft.png
still extremely WIP
nara knife icon draft.png (87.8 KiB) Viewed 1891 times
Creator of Lonely Era.
Here's my art!
I'm also on Tumblr.

User avatar
FaeLord
Posts: 343
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: TAS2: The World Seed - Art Dev

Post by FaeLord » November 17th, 2016, 2:03 am

Hi Shield:

The knife itself looks great. Please flip it so it is the opposite of the mainline daggers. As well, if there's a way to show that there are two of them, as Nara always uses a dual knife attack, that would be great.

Thanks
FaeLord
Wesnoth stole my summer . . . again.

User avatar
FaeLord
Posts: 343
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: TAS2: The World Seed - Art Dev

Post by FaeLord » November 17th, 2016, 2:07 am

Hi Mechanical:

I agree that they look pretty good. I'm very happy with the overall look of the ogres. The level 3 units are definitely too big, but that can be attenuated later. This is good enough for now, as far as seeing what they look like on the map. Later, we can compare them with other mainline units on the map to see how well they integrate. I should mention that I know nothing about TC, and as I'm not handling the visual presentation of these units I don't know what needs to be done there.

Thanks
-=FL=-
Wesnoth stole my summer . . . again.

User avatar
Mechanical
Posts: 168
Joined: June 29th, 2015, 4:11 pm
Location: Russia

Re: TAS2: The World Seed - Art Dev

Post by Mechanical » November 17th, 2016, 11:52 am

Screen #2 - ogres vs dwarves
Attachments
crhby3.png

User avatar
Mechanical
Posts: 168
Joined: June 29th, 2015, 4:11 pm
Location: Russia

Re: TAS2: The World Seed - Art Dev

Post by Mechanical » November 17th, 2016, 6:27 pm

Ogre fist-fighter lvl2 sketch:
Attachments
ogrefist.png
ogrefist.png (1.06 KiB) Viewed 1835 times

User avatar
FaeLord
Posts: 343
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: TAS2: The World Seed - Art Dev

Post by FaeLord » November 19th, 2016, 7:21 am

Dwarves don't look like they stand much of a chance.
Wesnoth stole my summer . . . again.

User avatar
Mechanical
Posts: 168
Joined: June 29th, 2015, 4:11 pm
Location: Russia

Re: TAS2: The World Seed - Art Dev

Post by Mechanical » November 19th, 2016, 10:26 am

But that's okay? No? I would like to draw a fraction of the huge, mighty ogres, giants. And yes, this is my sketch berserk: most likely, he will go to the folder with the non-use of sprites.
Attachments
oooogre_33.png
oooogre_33.png (35.49 KiB) Viewed 1780 times

User avatar
FaeLord
Posts: 343
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: TAS2: The World Seed - Art Dev

Post by FaeLord » November 21st, 2016, 6:35 am

If you're referring to the ogre fist fighter, I'd like to see a more finished version before I comment.
Wesnoth stole my summer . . . again.

User avatar
Shield
Posts: 51
Joined: January 23rd, 2011, 5:58 pm

Re: TAS2: The World Seed - Art Dev

Post by Shield » November 23rd, 2016, 10:03 pm

Alrighty, it's flipped.
I tried two slightly different ways, the latter pointing more upwards and exposing more of the handle.
knife basic1.png
knife basic1.png (75.06 KiB) Viewed 1707 times
knife basic2.png
knife basic2.png (69.82 KiB) Viewed 1707 times
As for an icon with two knives-- I'm personally not sure how necessary it would be if her sprite clearly features both knives, but I edited these:
knife basic3.png
knife basic3.png (81.01 KiB) Viewed 1707 times
knife basic4.png
knife basic4.png (78.59 KiB) Viewed 1707 times
Just a copy-paste and resize of the foreground knife for now, but I'm more testing how much of the second blade should be shown, how large it is, and what angle it should point at.
Creator of Lonely Era.
Here's my art!
I'm also on Tumblr.

User avatar
FaeLord
Posts: 343
Joined: March 2nd, 2012, 3:12 pm
Location: Seattle, WA

Re: TAS2: The World Seed - Art Dev

Post by FaeLord » November 24th, 2016, 12:41 am

Less handle will probably render a better image. Try bringing the two knives a bit closer together. You may be right about not needing to have them both in the image. The single knife image looks pretty good and will likely be sufficient as her sprite does clearly show her holding two knives and her unit description will have info on the twin knives and their magical nature.
Wesnoth stole my summer . . . again.

User avatar
Mechanical
Posts: 168
Joined: June 29th, 2015, 4:11 pm
Location: Russia

Re: TAS2: The World Seed - Art Dev

Post by Mechanical » November 29th, 2016, 3:00 pm

Hello Faelord. Finally I dorisoval ogre fist-fighter (which we probably will not use it) and the ogre berserker lvl 2. This version will still be refined. I want to hear your opinion.
Attachments
ogrefist.png
ogrefist.png (8.09 KiB) Viewed 1644 times

Post Reply