TSP2: The World Seed - Art Dev

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Re: TAS2: The World Seed - Art Dev

Postby Shield » April 11th, 2017, 3:31 pm

Finally back and finally got some colors on the knife:
knife basic5.png

Also, because it's still somewhat up in the air whether or not we're showing both knives in the picture, here's a quick edit with two of the colored knife.
Both knives would probably need some shading adjustment on their blades and handles here, in my opinion; depending on the angle and distance they'd be shown at.
knife basic6.png
two of them

And here's what both of the above images look like when scaled down to a typical attack icon's size. I think they still need some tweaks in the lighting angles and such, but the final word on that is ultimately up to FaeLord.
Additional thoughts on any of it I might change?
knife icon1.png
knife icon1.png (18.48 KiB) Viewed 1136 times
knife icon2.png
knife icon2.png (18.47 KiB) Viewed 1136 times
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » April 12th, 2017, 1:53 am

Hi Shield:

I think you're right about the knives needing a few adjustments. Go ahead and do what you think is needed. One thing I would like to see is the handles given a wood tone. I think the single knife icon is the way to go.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » May 27th, 2017, 9:57 am

Actually, her knives are white handled. So the image is probably good as is.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 10th, 2017, 12:27 am

Kimir-ra pre-viz art: Naraleen, version 3. This one is getting closer to complete. I have sent it back for a few minor changes.

nara_sketch3.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 10th, 2017, 12:59 am

Kimir-ra concept art: Alindra version 2. This one is also close to complete. Only minor changes needed.

Alindra_sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 10th, 2017, 1:21 am

Hi Shield:

please take a look at Kimirra's latest image of Nara. There is some detail on the handles of her knives. It would be great if this could be reflected in the icon.

Thanks
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 10th, 2017, 11:55 pm

Kimir-ra concept art: Bron Thorne, version 2. This one is done.

Bron_sketch copy.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 12th, 2017, 12:18 am

Kimir-ra concept art: Elithiel, version 2. This one is done.

Elithiel_new_sketch_crop2.png
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Re: TAS2: The World Seed - Art Dev

Postby WTrawi » June 12th, 2017, 9:17 am

All I can say is: cool :D
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Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 12th, 2017, 10:51 pm

Thanks WTrawi. I'm pretty happy with the art Kimir-ra's been turning out.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 12th, 2017, 10:54 pm

Kimir-ra concept art: Dusk - he looks friendlier than the last version, and as Nara's animal companion, he should.

dusk_sketch.jpg
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 12th, 2017, 11:28 pm

General Question:

A friend of mine may be joining the TWS team as a dedicated sprite artist. He is not very familiar with Wesnoth and I am wondering if there is a resource somewhere that outlines the stats and requirements of sprites for Wesnoth.

Thanks
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Re: TAS2: The World Seed - Art Dev

Postby matsjoyce » June 13th, 2017, 6:50 am

There's https://wiki.wesnoth.org/Create_art#Sprite_Art. Zerovirus has a thread full of useful stuff at viewtopic.php?f=23&t=26185, including this tute which I can't find ATM:
vultstuff.PNG

And this one:
Demon_Tutorial.PNG
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » June 13th, 2017, 11:34 pm

Excellent. Thank you, matsjoyce.
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Re: TAS2: The World Seed - Art Dev

Postby FaeLord » July 17th, 2017, 9:10 pm

I just got all completed art from Kimir-ra. Here's a completed story panel. I'll post the rest once the campaign is done as I don't want this stuff showing up in other campaigns until after that.
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Story panel_7.png
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